Gloomhaven

Gloomhaven

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Which difficulty level do you play usually?
I have been playing since I started on Normal only, for around 120 hours already. At the beginning it was really challenge, but after you learn how to master your mercenaries then things are getting easier. Also, when reaching level 5 or 6 then it is much easier because probably you should have already unlocked several good action and modifiers cards.

Anyway, I am saying because I see "My Achievements" section and it seems that, for instance no more than 19% have get the achievement you gain when finishing a job in Normal level. And that surprises me.

I know many complaint because the game is complicated, so I suppose Easy is more playable mode. But I suspect that some people abandon the game too, after trying for some time like many of us do with other games.
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Showing 1-8 of 8 comments
Darkshape Apr 4, 2022 @ 7:56pm 
I usually play on +2 (Brutal), but the other day I started a +3 (Deadly) campaign with my friend group of 3. We have completed 3 missions and failed 1 attempt (boss). The successful boss attempt was completed with me (Cragheart) with 2 played cards remaining, opposing strike retaliate active, 0 allies, 1 hp. Bottom action of rumbling advance killed 3 enemies to secure the win. I got attacked 3 times that turn and could not have cleared the remaining enemies without the retaliate effect. It was a real nail-biter!

Nothing wrong with playing on lower difficulties. What matters is that you can have fun with your group. -1 (Easy) difficulty exists in tabletop, and when I first started playing with my parents this is what we had to play. They graduated to +1 and eventually even +2.

Not sure why the achievement rate is so low. Surprising to me. Glad to hear that you, at least, have found the game as rewarding as I have!
Darkshape Apr 4, 2022 @ 7:57pm 
In hindsight, I think the reason why the achievement rate is so low is because the achievements were released well after the game hit early access. This means a lot of players who have not played in a while have 0% completion.
nineunderground Apr 5, 2022 @ 10:46am 
Originally posted by Darkshape:
In hindsight, I think the reason why the achievement rate is so low is because the achievements were released well after the game hit early access. This means a lot of players who have not played in a while have 0% completion.
I see, it makes sense to me
slrb8020 Apr 6, 2022 @ 2:46pm 
We've had to increase the difficulty in digital (as we did in cardboard version). Having perfect knowledge (playing solo = so knowing what each mercenary will do before cards turned) or sharing that information when playing multiplayer; increased difficulty is recommended in either situation.
magritte Apr 27, 2022 @ 4:59pm 
Normal. It has been getting easier, so maybe we should consider going up. We haven't lost a scenario in a while, but we have had a few fun nailbiters.
Jo Apr 27, 2022 @ 7:46pm 
Used to play guildmaster on hard at first then brutal once we got the ball rolling. In campaign, on normal or hard so far. Depends a bit on the scenario, your team, etc...
Fringehunter7719 Apr 28, 2022 @ 8:50am 
Mostly +2, I did some +3 after they added it.

Mid-late campaign would definitely be too easy below those for my taste. Especially if you start throwing permanent enhancements and the modified rules into the mix.
Strandly Apr 28, 2022 @ 6:29pm 
+1 so far.

I don't like losing scenarios to the RNG; if I make smart plays throughout the scenario then I basically expect to win. I like when the RNG makes me alter my strategy but I don't want it to cost me games. So, I'm willing to play the highest difficulty where I don't lose games to the RNG but I'm not entirely sure where that line is.
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Date Posted: Apr 4, 2022 @ 2:06pm
Posts: 8