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But remember there are 17 classes in the base game, so increasing it to 21 is more for someone who has played for a while and wants some variety than for a newbie. The tabletop Jaws of the Lion game is played standalone and is a great introduction due to the way that they sequence the early scenarios. But in the game, it's a DLC that integrates into and expands the base, so it no longer has that advantage.
- Campaign Mode is the very accurate reproduction of the board game in digital form and uses all the XP, scenarios and looting/progression systems direct from the board-game and is what people who had played Gloomhaven wanted from the digital version
- Guild master mode is digital only game mode that tries to turn the game into a modern videogame inspired from the boardgame rather than an boardgame on PC. The progression and unlocks systems are completely changed to be more videogame progression like with set quests rewarding single quantity items rather than them being looted from Sceanrio chsts and then added to the merchant and features in game rewards based on track-able achievements such as killing xx amount of xx enemy.
I started as Campaign and having played 110 Hours and having come to Guild Master mode after campaign - I am so glad I jumped into campaign right away and didn't do Guild Master mode first. had I don't so I would have got bored in under 20 hours and likely quit playing.
Campaign is the full on board game as it was designed (99% - there are a few very small differences on a handful of ability or item cards) and what made Gloomhaven popular.
EDITED TO ADD:
I would also recommend staring on Normal and not Easy and then turning it down if you find it difficult. It's best to get used to the game as it is intended to be played and not with less enemies on map etc. You will learn more from mistakes than from passing things that are more forgiving than they really should be and therefore not failing and having to re-approach with lessons learned!
The reason we all suggest starting with GM mode is due to 2 reasons. 1) The tutorial is awful as are a lot of the YT videos about the campaign. 2) The first scenario is one of the hardest in the entire campaign which causes a lot of people to give up on the game. That's part of the reason that Issac made the first 5 scenarios in Jaws tutorial missions which are getting completely overhauled by these devs because they think their tutorials are enough.
GM mode is way easier at the start, you won't get anything spoiled btw, and with shared gold, it's easier to equip everything you need. Picking Normal or Easy really won't make that much of a difference so the OP can pick whatever. But it's just trying to ease new players in as easily as possible, and that first campaign mission isn't the way to do it. Probably if the tutorials were as good as the Jaws ones are, but with the ones in the game, not at all.
All I can say is I disagree completely with pretty much all you say and I stand by my post and that GM mode should be played 2nd IMO as per all I stated above.
The tutorials you play in GM mode are all available to be played from the main menu under the option "Tutorial" and all GM does is create a Videogame progression system that incorporates these tutorials as part of the game flow - so you end up doing them as missions and to meet the items that you collect in the tutorials in the GM mode. You can however just play them from the main-menu and not have to play GM mode to do them. Then, once you have done them to understand the game, you can pick to Start a Campaign or GM mode.
GM mode is not easier than Campaign at the start as others suggest and this is a fallacy. Instead Campaign Mode progresses at a better rate and this is because of the slow progression of unlocking only 1 items at a time from quests that happens in GM mode. In Campaign Mode the items and their availability in the shop relate to your Gloomhaven level which is raised by doing quests, retiring characters and making donations. It initially takes 10x donations (100g) to raise +1 prosperity and after that initial 100g it then raises +1 prosperity after every 50g donated. +1 proprieties lead to a Gloomhave level up and each time Gloomhaven lvl a large number of new items are available in the shop in multiple item quantities. This means you can fully kit the team out nicely with useful items whereas in GM mode you are very slow to unlock these items and the game is much harder and less balanced because of it. This leads to suggestions of turning down the difficulty where in Campaign mode this is not the case and in Campaign mode you instead might find yourself making the game harder and turning the difficulty up!
GM mode is also as a starting point and initial missions harder than Campaign. The first few missions on Campaign on Normal are very much easily completed with just a Brute and Cragheart. The first few missions on GM mode by comparison are very hard and feature a survive 10 rounds with Poisoned wolves quest. That mission is a hard mission that needs a powerful ranged group to pass it and you might fail it and have to retry with a better group composition.
All in all I have to state I completely disagree with the poster above me and what has been advised on GM mode at all and think it has everything backwards. Sorry!
It's hard because you're at your absolute weakest, both in equipment and modifier deck. Knowing the enemies' decks is a large help, which you'll get if you play GM first. Also, the player will get used to how the RNG works in your modifier deck so they don't freak out when they draw horribly the entire scenario.
You can start this without having any issues with this DLC, if you like BGs, you most likely enjoy this game.