Gloomhaven

Gloomhaven

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Isolater Oct 25, 2021 @ 12:57am
One difference from boardgame not mentioned yet - replaying scenarios
One difference to the boardgame that i haven't seen mentioned yet is that in the boardgame you can replay scenarios in casual mode that you were locked out of due to campaign decisions.
For example, the early choice between the warehouse and the diamond mine. In the boardgame you would be able to play the one you didn't choose in casual mode, to get whatever was in the chest, or just to experience the quest. This doesn't seem possible in digital, as only quests you actually completed show up in completed quests.
This can have some implications for personal quests - for example killing forest imps. There are only 3 core quests with forest imps in the game, two of those you can lock yourself out of, and the third is the second last mission.
(Having said that, i'm not even sure if that personal quest is in the game...)
Might be something worth thinking about, or at least added to the FAQ?

Also a suggestion - would be great to show any chests not obtained in the completed quests popup on the map screen. Ideally something like "Chest 1, Chest 2" with a checkmark next to each, but even an "All chests collected" with a check would be great.

Edit: As pointed out by SlowDog, the game does currently show whether there are unlooted chests in a scenario. The icons on the map are either a crown (all looted) or a chest (some not looted). However, this isn't used in the popup when hovering on the quest text. So seems a pretty easy change to add this to the quest hover text. See screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=2647027635
Last edited by Isolater; Nov 5, 2021 @ 8:18pm
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Showing 1-13 of 13 comments
binipped Oct 25, 2021 @ 1:05am 
That's really interesting and a good point.

Anyone happen to have a list of the changes there are from the OG boardgame and 1.0? I know I've seen it before but can't seem to find one. Wondering if any are as potential game changing as this could be for a character/player
Goat of Death Oct 25, 2021 @ 1:11am 
Yeah, I noticed that as well. Someone in the bug_reports channel on discord claimed it was a by design change. Though, my feeling is it is a crappy one. They have a game_faq channel as well that lists some of the changes, though I don't remember seeing that one.

If you join the discord they have a feedback and a bug reports channel. If you leave your comment there it will get more visibility.

I was also annoyed at not being able to casual locked but revealed scenarios. Instead they completely disappear from the map which sucks. Will make some of my retirement goals much harder, especially the vermling farming one I happened to get and was going to do with the blocked scenario early in the game.

Other thing is it draws a new road event when you retry a scenario or casual it. I'm pretty sure that's not right either.
Slow Dog Oct 25, 2021 @ 1:13am 
Originally posted by Goat of Death:
They have a game_faq channel as well that lists some of the changes, though I don't remember seeing that one.
Good spot. I'll add it now.
MrPyro Oct 25, 2021 @ 1:19am 
The Forest Imp PQ is in the game, although the unlock has changed. I was offered it as an option and remembered how difficult they were to find so chose the other option.
Bahamut Oct 25, 2021 @ 6:53am 
Originally posted by MrPyro:
The Forest Imp PQ is in the game, although the unlock has changed. I was offered it as an option and remembered how difficult they were to find so chose the other option.

There is one side scenario that unlocks as Gloomhaven prosperity goes up that has almost all the imps in 1 map. But ye this change is quite problematic both because it makes some personal objectives harder and also because there is no reason to lock ppl out of scenarios, let ppl play them if they want...
BlueEyesLX Oct 26, 2021 @ 3:47am 
I am also annoyed by blocked scenarios disappearing from the map. That is actually not how it is done in the BG. If you can reenter scenarios you already have completed, then you should also be able to play revealed scenarios without rewards that you have locked due to your campaign decisions.
Especially why it bothers me in my case: My main character is the Scoundrel. And I essentially need the item out of the chest in Scenario 3 (which you can only get there and nowhere else). But I already locked it now before completing it once. So I will never ever have the possibility to do my Scoundrel build. That is taking a lot of fun.
Oncus Nov 4, 2021 @ 5:09pm 
Yes, please add info about remaining chests. I'm 30 scenarios in and have no idea in which I didn't collect a chest.

I was surrpised that quests got locked at all, because some quests like finding more information about the necromancer lady was playable even after that was no longer relevant...
IKerensky Nov 5, 2021 @ 1:00am 
Another very bad change.
Reroll back please. That's un-needed and uncalled for, with untested balanced effects too.
Bring back the boardgame please, stop trying to outfox yourself by adding changes.
Susurrus Nov 5, 2021 @ 1:09am 
They should just add an additional dropdown below 'Completed' featuring all of the (unlocked but) 'Blocked' Scenarios.
Seems like the obvious way to handle it, keeping it aligned with the intended design.
Last edited by Susurrus; Nov 5, 2021 @ 1:09am
Slow Dog Nov 5, 2021 @ 1:12am 
Originally posted by Oncus:
Yes, please add info about remaining chests.

The completed scenario shows a chest icon if there's a chest, a crown if it's been looted.
Goilveig Nov 5, 2021 @ 4:07pm 
Originally posted by Slow Dog:
Originally posted by Oncus:
Yes, please add info about remaining chests.

The completed scenario shows a chest icon if there's a chest, a crown if it's been looted.

Unless you're playing multiplayer, and then they all show crown for some reason.

Anyhow, totally agree that we should be able to play casual mode. Besides the forest imp PQ, from TT I recall the Vermling PQ takes a really long time if you're locked out of the mine early on.
Last edited by Goilveig; Nov 5, 2021 @ 4:08pm
Goat of Death Nov 5, 2021 @ 5:06pm 
Originally posted by Goilveig:
Besides the forest imp PQ, from TT I recall the Vermling PQ takes a really long time if you're locked out of the mine early on.

Yup, this is the exact personal quest I drew for one of my starting characters. Being locked out of the mine to help complete it is super annoying. I decided to shelve the game while they are bug fixing. Having Clear the Way completely broken also took the wind out of my sails, along with the enhancement changes and this. I understand some changes need to be made in the conversion, but plenty of the things they did need not have changed and were working just fine in the board game. In general the video game is quite a bit more opaque in ways I don't find helpful. Like I know some of the events I'm getting certain things because of my party composition, but even if I don't see the other option, I wish I could see that party composition effected the outcome. For non players of the original board game they won't even know party composition is a factor.
Isolater Nov 5, 2021 @ 7:36pm 
Originally posted by Goilveig:
Besides the forest imp PQ, from TT I recall the Vermling PQ takes a really long time if you're locked out of the mine early on.

Go to loot island.. :D:
That's available pretty early. Got 14/15 done, which was lucky as don't actually want to retire yet. And LOTS of gold.
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Date Posted: Oct 25, 2021 @ 12:57am
Posts: 13