Gloomhaven

Gloomhaven

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Lampros Oct 24, 2021 @ 8:00pm
What are your favorite and least favorite classes so far?
I've only unlocked 9 classes: The original 6, Sunkeeper, Berserker, Sawbone.

So far I absolutely love Sunkeeper: Super-tank. And I abhor Berserker. Too much micromanagement needed to balance between damage and health conservation.
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Showing 31-38 of 38 comments
Jhones Feb 8, 2022 @ 1:14pm 
Angry Face.

The simplicity is joyous. After the "one mistake and you die" adventures of the Mindthief and the "yawn are we there yet" support Tinkerer, I just enjoy the very straight forward "see it, kill it" approach of Angry Face.
Ghostlight Feb 10, 2022 @ 2:46am 
Well I am not that far in but so far I would say:

Love: Spellweaver, Quartermaster

Hate: Tinkerer, Mindthief
Silt Feb 10, 2022 @ 9:01am 
Eclipse was fun at first. This game can really kick your butt and when you're finally able to return the favor, it's pretty awesome....until it's not. Eclipse makes this game easy mode. Paired with Music Note that has a faster initiative than Eclipse's 7, Note goes first, creates dark and another element via wands or potions, and before the mobs even get a chance (usually) an elite is erased from the board. Stamina potion back the card. Round 2, now that Eclipse generated his own elements in round 1(via cards, potion, or wand), another elite is erased from the board. Round 3, you could have stamina potioned again at the end of Round 2 but this time I'll just erase the toughest non-elite from the board. Now the starting room, which many times is the hardest room, has been cleared in 3 rounds. Oh, and they didn't even really get to attack cause Music Note or Saw locked them all down. Throw in some earrings to get your stamina potions back and do it all again in another room. Eclipse went from my favorite to personally banned now.

Angry Face is probably my favorite merc. I didn't like him at first because I tried a jumping doom build, but just making an Expose build, the guy just shreds mobs. Darkened Skies + wound + some items to add range damage....the guy is a damage machine. Other favorites are Mindthief (best starting class IMO), Music Note, Saw, Tinkerer, and Cragheart.

Least favorite are Brute and Sun. I've watched many play Sun very effectively, but the class just doesn't click with me...probably because I've never liked Paladins since 2nd Edition D&D. lol
Last edited by Silt; Feb 10, 2022 @ 9:07am
Mike Garrison Feb 10, 2022 @ 12:00pm 
I like the jumping dooms, but you have to flexible with it rather than just always throwing the jumping doom up. Sometimes you have to realize when jumping is pointless and be willing to do something else instead. Jumping doom plus race to the grave is particularly potent, because it's like you have a double wound that can jump to a new target once it has killed the current one without even using up one of your attacks.
tmadison817 Feb 10, 2022 @ 8:15pm 
Lightening Bolt is my favorite character, 426 damage in a scenario the other night (granted with Sun support). Huge AOE level 4 card with a major and minor power potion, plus helm for increased range. Complete build with reaping scythe to turn heavy hitting burn melees into AOE. Damage output is insane.
DeMasked Feb 11, 2022 @ 4:21pm 
I had the Poison Quest for Brute at the start of our 3 person mp campaign so I was pretty much playing brute for quite some time. Getting the 2h hammer that stuns + using trample and enchanting another card to get strength before using trample was pretty fun. Not really playing much as a tank but a bruiser and it was fun to sometimes get higher exp or damage then the other players who were rather surprised at times.

I think I appreciated playing Brute more then Sunkeeper and Eclipse. Sunkeeper I was playing more of a janky build which didn't work too well whereas Eclipse doesn't scale well with difficulty - insta kill abilities in a game where enemy health can scale pretty high has far too much value imo.
Last edited by DeMasked; Feb 11, 2022 @ 4:22pm
ScottyKarate Feb 16, 2022 @ 12:10pm 
Favorite: Cthulu, music note, lightning bolt, tinkerer, stoneface, circles
Middle: brute, scoundrel, mindthief, craigheart, spellweaver, saw
Least fav: 2 mini, eclipse, sun, 3 spears
Mike Garrison Feb 16, 2022 @ 3:48pm 
For role playing: I love the bard, the sunkeeper, the mindthief, and the spellweaver. They just feel like what they are supposed to feel like -- a sorcerer tossing fire and ice around the room, a paladin of light who is all armored up, a little melee fighter who runs around stabbing people and confusing them and hiding so she doesn't get hit, and their own personal bard who sings songs that heal them up and also curse their enemies.

For sheer fun I love the beast tyrant. It's just awesome commanding this giant bear to run around just wrecking enemies.

For gameplay power I like the doomstalker. I also find the saw to be a very acceptable substitute for the bard. He's especially handy with the sunkeeper because he can make her immune to all negative conditions and even add to her armor.

It took me a long time to warm up to the cragheart and the quartermaster, because they have their own playstyle that can be really powerful but needs to be fully bought into.

I find the scoundrel and elementalist too fussy to really enjoy. Always worrying about infusing elements or positioning people around the room.

Summoner can work really well in some scenarios and be really useless in others. Summons are just not great in Gloomhaven, although her abilities to direct them help somewhat.

Plagueherald feels like a differently-themed version of the spellweaver.

Brute and lightning bolt are kind of boring. Lightning bolt definitely has more potential than brute. Brute is that guy who you absolutely need as the core of your team when you first start, but later you can't wait to replace with somebody else. (For me, that somebody else is usually the sunkeeper.)

Tinkerer is just not fun because he's a drag on the party a lot of the times. He's important at the start of the game, but he doesn't scale up well and everything he can do, other classes can do better.

And eclipse ... simultaneously overpowered, fussy to play, hard to play with his starting cards, too easy to play with his high-level cards, mostly useless against bosses ... just not a fun character to play, even though it is gamebreakingly powerful and also has good role play potential.
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Date Posted: Oct 24, 2021 @ 8:00pm
Posts: 38