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The simplicity is joyous. After the "one mistake and you die" adventures of the Mindthief and the "yawn are we there yet" support Tinkerer, I just enjoy the very straight forward "see it, kill it" approach of Angry Face.
Love: Spellweaver, Quartermaster
Hate: Tinkerer, Mindthief
Angry Face is probably my favorite merc. I didn't like him at first because I tried a jumping doom build, but just making an Expose build, the guy just shreds mobs. Darkened Skies + wound + some items to add range damage....the guy is a damage machine. Other favorites are Mindthief (best starting class IMO), Music Note, Saw, Tinkerer, and Cragheart.
Least favorite are Brute and Sun. I've watched many play Sun very effectively, but the class just doesn't click with me...probably because I've never liked Paladins since 2nd Edition D&D. lol
I think I appreciated playing Brute more then Sunkeeper and Eclipse. Sunkeeper I was playing more of a janky build which didn't work too well whereas Eclipse doesn't scale well with difficulty - insta kill abilities in a game where enemy health can scale pretty high has far too much value imo.
Middle: brute, scoundrel, mindthief, craigheart, spellweaver, saw
Least fav: 2 mini, eclipse, sun, 3 spears
For sheer fun I love the beast tyrant. It's just awesome commanding this giant bear to run around just wrecking enemies.
For gameplay power I like the doomstalker. I also find the saw to be a very acceptable substitute for the bard. He's especially handy with the sunkeeper because he can make her immune to all negative conditions and even add to her armor.
It took me a long time to warm up to the cragheart and the quartermaster, because they have their own playstyle that can be really powerful but needs to be fully bought into.
I find the scoundrel and elementalist too fussy to really enjoy. Always worrying about infusing elements or positioning people around the room.
Summoner can work really well in some scenarios and be really useless in others. Summons are just not great in Gloomhaven, although her abilities to direct them help somewhat.
Plagueherald feels like a differently-themed version of the spellweaver.
Brute and lightning bolt are kind of boring. Lightning bolt definitely has more potential than brute. Brute is that guy who you absolutely need as the core of your team when you first start, but later you can't wait to replace with somebody else. (For me, that somebody else is usually the sunkeeper.)
Tinkerer is just not fun because he's a drag on the party a lot of the times. He's important at the start of the game, but he doesn't scale up well and everything he can do, other classes can do better.
And eclipse ... simultaneously overpowered, fussy to play, hard to play with his starting cards, too easy to play with his high-level cards, mostly useless against bosses ... just not a fun character to play, even though it is gamebreakingly powerful and also has good role play potential.