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Докладване на проблем с превода
If they develop a Frosthaven sequel adaptation then I'd expect those changes to be in that from day 1.
But they do cost much, relative to getting that amount of cash. How DO you get together 150 gold to buy the "any element" enhancement, for example? Replay old scenarios over and over just to get money? I don't get it.
Silly me for having an opinion of my own!
How ? The point of enchanting cards is to make the mercenary using them stronger, the card remaining enchanted ad eternum make no sense and is simply because you use stickers in the physical version of the game. Since I never did use any stickers and instead noted the cards I had enchanted I never carried enchantments forwards.
I mean it was pretty obvious the intention wasn't for you to play a new game with ppl who never played Gloomhaven and them hand them a complete set of absolutely overpowered enchanted cards cause you already beat the game 380 times yourself. It's pretty obvious were it not for the insistency of using Legacy elements where none was needed that the system wouldn't be as it originally was.
I agree, but I think that the fact that they worked that way in the physical board game made Isaak evaluate their worth higher, and thus had the cost of enhancements at a higher cost, than if the stickers could be removed. I guess the only way to know is to ask Isaac.
And really, enhancements persisting did lead to some undesirable behavior, in my eyes. Sometimes I'd avoid buying items I wanted to save up for a really big enhancement. Not because I was really planning to use the enhancement, I would be retiring just as or just after I got the enhancement, but for the next person playing the class, if anyone even played it in the future.
If enhancements don't persist, I can simply make decisions on what benefits the character the most and not try to game things for some future character that may never even come to be.
All that said, I do agree that enhancements are probably too expensive in general if they don't persist. Mostly when enhancing cards above level 1, I think level 1 costs are mostly fine.
I'm curious to see how Frosthaven handles enhancement costs. Especially since while gold exists in Frosthaven, it isn't as central as a resource. Maybe enhancements are the primary way to spend gold there.
It's a really awful change and I hate it. I also wish they had included the envelope X stuff and just gave the reward. The game's several years old at this point, so having the extra scenarios and the reward from it in digital would have been really nice.
I was really disappointed when I retired my Scoundrel yesterday and expected to do the cleanup and some juicy enchantments but just got kicked back to the world map.
I agree with them being overpriced cause of that.
I actually agree that the reasoning here make sense. I think that maybe they should have just skipped the enchantment part and focused on other parts, if they didn't intend to actually support it. I guess the "Legacy" part wasn't focused on. It's not one of Gloomhaven's strongest parts but made the setting feel deeper. Can a mod cut the costs to half or more perhaps?
An easy design question would have been "How & Why would I enchant a Level 9 card with a expensive effect that costs 350 Gold or more?"
Devs in general are far more interested in nerfing ver-powered stuff than boosting under-powered stuff. It's an almost universal phenomenon. And it frustrates gamers to no end.
You play on higher difficulty. 5-6g per coin drop adds up extraordinarily quickly.
There are a couple camps of people playing this game right now - the people who are saying "Even on easy, the game is too hard" and then there are people who are annoyed that Guildmaster mode capped us at +2 difficulty.
Not everything in every game is for everyone.