Gloomhaven

Gloomhaven

View Stats:
Zorop Oct 21, 2021 @ 6:46pm
Cragheart obstacle move broken
https://i.imgur.com/lUCnNav.jpeg
In this screen shot, the cragheart had two rocks in front of him and couldn't throw the rock to the living spirit for whatever reason. Why is that? Obstacle dont block line of sight in this game so there is no reason for this to be broken like that on release.
< >
Showing 1-15 of 28 comments
syricon Oct 21, 2021 @ 7:05pm 
You don't throw it on top of the living spirit, you throw it next to them, and some of those squares are out of LOS.
Zorop Oct 21, 2021 @ 7:14pm 
Originally posted by syricon:
You don't throw it on top of the living spirit, you throw it next to them, and some of those squares are out of LOS.
yes we know. thank you for your input.
Zorop Oct 21, 2021 @ 7:39pm 
https://i.imgur.com/q2d5Zly.jpeg
In this screen shot, redoing the same mission, our crag cannot take the obstacle next to him and throw it behind the living corpses.
syricon Oct 21, 2021 @ 8:03pm 
Yeah - it's just this card. It's treating it like a move action instead of a ranged attack. Somebody coding the card saw it said "move" an obstacle and got overzealous.
Valmar Oct 21, 2021 @ 8:12pm 
Originally posted by Zorop:
https://i.imgur.com/q2d5Zly.jpeg
In this screen shot, redoing the same mission, our crag cannot take the obstacle next to him and throw it behind the living corpses.
That is because that would trap the Living Corpses. You can not create obstacles in a way some part of the map resulted isolated.
Zorop Oct 21, 2021 @ 8:15pm 
Originally posted by Valmar:
Originally posted by Zorop:
https://i.imgur.com/q2d5Zly.jpeg
In this screen shot, redoing the same mission, our crag cannot take the obstacle next to him and throw it behind the living corpses.
That is because that would trap the Living Corpses. You can not create obstacles in a way some part of the map resulted isolated.
They could still move from the north of the room. they aren't trapped.
Valmar Oct 21, 2021 @ 8:25pm 
Originally posted by Zorop:
Originally posted by Valmar:
That is because that would trap the Living Corpses. You can not create obstacles in a way some part of the map resulted isolated.
They could still move from the north of the room. they aren't trapped.

If you put the trap that is like behind you (I mean the one mor south) and throw it behind the living corpses, in the square adjacent to both, they will be trapped, cause you create two separated rooms if you know what I mean. That is not possible in the rules.

Zorop Oct 21, 2021 @ 8:45pm 
Originally posted by Valmar:
Originally posted by Zorop:
They could still move from the north of the room. they aren't trapped.

If you put the trap that is like behind you (I mean the one mor south) and throw it behind the living corpses, in the square adjacent to both, they will be trapped, cause you create two separated rooms if you know what I mean. That is not possible in the rules.
If we throw a rock behind the 10hp and 3 hp living corpses, there is no closed room. There is still a passage way. I dont see what you are saying.
HFM Oct 21, 2021 @ 10:20pm 
Originally posted by Zorop:
Originally posted by Valmar:

If you put the trap that is like behind you (I mean the one mor south) and throw it behind the living corpses, in the square adjacent to both, they will be trapped, cause you create two separated rooms if you know what I mean. That is not possible in the rules.
If we throw a rock behind the 10hp and 3 hp living corpses, there is no closed room. There is still a passage way. I dont see what you are saying.

I agree that you should at least be able to throw it behind the 3hp & 10hp living corpse unless I'm missing something obvious.
Isolater Oct 21, 2021 @ 10:45pm 
As i understand the rules, yes you should be able to throw the boulder to that hex. Also to any of the other hexes adjacent to any of the living corpses. They are all within range 4, and none of them divide the room. But you're not able to throw to any of them...
This card has always seemed to be bugged all through early access. Hopefully it gets looked at and gets a response from Flaming Fowl.

edit: - ahh. not the one in front of the two LCs, didn't notice the door there.
Last edited by Isolater; Oct 22, 2021 @ 8:18am
Valmar Oct 22, 2021 @ 3:49am 
My bad, you're right Zorop. I was obviously slept while I looked at the pciture yesterday lol.
Fringehunter7719 Oct 22, 2021 @ 5:44am 
Looks like a bug yeah. The only obviously invalid spaces are in front of the two corpses (blocks the door, assuming you're throwing the back rock) and the space occupied by the 5HP living corpse, which wouldn't be targetable anyway.

It's a shame to be encountering this bug in full release when I'm sure I saw discussion of it as a known issue during the early access a long time ago. I've also run into bugs with the bottom half of unstable upheaval and push/pull when you get a +target modifier card which I'm sure were also known issues.
Lampros Oct 22, 2021 @ 5:47am 
Originally posted by Fringehunter7719:
Looks like a bug yeah. The only obviously invalid spaces are in front of the two corpses (blocks the door, assuming you're throwing the back rock) and the space occupied by the 5HP living corpse, which wouldn't be targetable anyway.

It's a shame to be encountering this bug in full release when I'm sure I saw discussion of it as a known issue during the early access a long time ago. I've also run into bugs with the bottom half of unstable upheaval and push/pull when you get a +target modifier card which I'm sure were also known issues.

Pathetic... after 2 years of EA?
HFM Oct 22, 2021 @ 3:40pm 
Originally posted by Lampros:
Originally posted by Fringehunter7719:
Looks like a bug yeah. The only obviously invalid spaces are in front of the two corpses (blocks the door, assuming you're throwing the back rock) and the space occupied by the 5HP living corpse, which wouldn't be targetable anyway.

It's a shame to be encountering this bug in full release when I'm sure I saw discussion of it as a known issue during the early access a long time ago. I've also run into bugs with the bottom half of unstable upheaval and push/pull when you get a +target modifier card which I'm sure were also known issues.

Pathetic... after 2 years of EA?

I wouldn't say pathetic. Perhaps it's difficult to fix and other bugs were getting higher priority.
Platapoop Oct 22, 2021 @ 4:34pm 
It looks like dev thought it was a move action instead of a ranged attack action.
< >
Showing 1-15 of 28 comments
Per page: 1530 50

Date Posted: Oct 21, 2021 @ 6:46pm
Posts: 28