Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In this screen shot, redoing the same mission, our crag cannot take the obstacle next to him and throw it behind the living corpses.
If you put the trap that is like behind you (I mean the one mor south) and throw it behind the living corpses, in the square adjacent to both, they will be trapped, cause you create two separated rooms if you know what I mean. That is not possible in the rules.
I agree that you should at least be able to throw it behind the 3hp & 10hp living corpse unless I'm missing something obvious.
This card has always seemed to be bugged all through early access. Hopefully it gets looked at and gets a response from Flaming Fowl.
edit: - ahh. not the one in front of the two LCs, didn't notice the door there.
It's a shame to be encountering this bug in full release when I'm sure I saw discussion of it as a known issue during the early access a long time ago. I've also run into bugs with the bottom half of unstable upheaval and push/pull when you get a +target modifier card which I'm sure were also known issues.
Pathetic... after 2 years of EA?
I wouldn't say pathetic. Perhaps it's difficult to fix and other bugs were getting higher priority.