Gloomhaven

Gloomhaven

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A&A Oct 21, 2021 @ 4:28am
This X0 roll ruins the game
So, on only the second secenario I rolled 8, yes that is eight, X0 dice rolls!
Please give me the option to get rid of this roll, it really adds nothing to the game and just puts all my planning to nothing. What kind of lame heroes have I hired when they keep dropping their weapons over and over? I don't care if this is 'faithful' to the boardgame, it just sucks.
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Showing 1-14 of 14 comments
KevinH Oct 21, 2021 @ 4:51am 
Oh oh. Wait until you roll a miss and a positive roll over when you have advantage...
That is going to make you want to punch the screen!
Dupue Oct 21, 2021 @ 6:44am 
Originally posted by KevinH:
Oh oh. Wait until you roll a miss and a positive roll over when you have advantage...
That is going to make you want to punch the screen!

Why would that make you angry? If you have advantage and get a x0 (curses) and say a +2, you get the +2 and you just ate one of the x0 from the deck... big win
cthulhuspawn82 Oct 21, 2021 @ 6:49am 
Are you playing the scenario with the Bandit Leader? There is a debuff in that scenario where all characters add 3 curses to their attack deck. Along with the regular X0, each character will end up with 4 X0 cards in their deck.
MagicSock Oct 21, 2021 @ 6:51am 
Not if you have rolling modifiers, the rolling one always get chosen. So if you get a rolling +1 and then a x0 and you have advantage and the other card pull is a +2 or something, you still get the rolling 1 and then the x0. Guess what no damage... Anyways in the board game there was an optional rule that you could remove the x0 and the 2x. modifier. Not sure why this wasn't added as an option in the digital one.
Magyar5j Oct 21, 2021 @ 7:18am 
Hehe.. technically you aren't "rolling" those modifiers. You are drawing them from your deck.

One of the mechanics of Gloomhaven which isn't discussed in the online game is how the modifier deck works and it's very important that you understand this deck.

Your modifier deck works as follows:
Every time you perform an attack, you draw a single card from the modifier deck. This card is then placed in the modifier discard pile. There it stays until either a curse, or bless card is drawn. Then, at the end of the turn, all the discarded cards are shuffled back into the modifier deck.

Now, there are some important rules to note about this.
1). The more positive cards you draw, the less chance you have of drawing them later. You need to hit your curse or bless ( x 0 or x 2) card to reshuffle the deck.
2). Cards added into the deck from enemies or from scenario effects are removed permanently when they happen. This is true for bless cards as well.
3).Perk points allow you to modify this deck.

Early Gloomhaven is challenging. I've had bad luck streaks cost me scenarios on multiple occasions. It happens. Here are some tips to really help you avoid this bad luck.

1). The first perk point you get on ANY character should be used to take the perk which avoids negative scenario effects. (If it's offered to that mercenary. Some mercenaries don't offer it like the Brute.) This is MASSIVE and will allow you to avoid adding curses, starting wounded and poisoned, discarding cards, etc...
2). Negative modifiers should be removed next. Lower the probability that you will draw a negative modifier. Reliable damage is the biggest boon in the game.
3). Be VERY mindful when choosing rolling modifiers. As stated above, if your draw a curse with a rolling modifier the curse will negate all the damage you would have done. Be especially mindful of this if your perks allow you to add a LOT of rolling modifiers. You aren't required to add them to the deck. I've intentionally left out rolling modifiers on characters so that I can guarantee damage.
4). Advantage/Muddle can be used to "purge" your deck OR force a deck to be reshuffled before a big fight. This is an advanced tactic but when you are on that final part of the scenario and you have few cards left and they absolutely HAVE to do damage, consider using a big ability with advantage to force the deck to be reshuffled. Mouse over the character on the map (not the portrait on the left) to see what is left in your modifier deck.
5). Enemies SHARE a modifier deck. This can be BRUTAL to a team if there are multiple enemies and they spend a turn drawing all the negative modifiers. This means that on the next turn, they are going to absolutely wreck your mercenaries. Make sure you plan accordingly. Muddle can be an absolute game changer for your team by forcing them to draw that curse/bless card and reshuffle the deck.

Good luck and enjoy!
samurite Oct 21, 2021 @ 3:09pm 
There is an official variant on the TT version where x0 is -2 and x2 is +2 for exactly this reason. I don't like it personally but I understand why some people would. Hopefully they implement that as a game mode
Tarusol Oct 21, 2021 @ 3:12pm 
Originally posted by samurite:
There is an official variant on the TT version where x0 is -2 and x2 is +2 for exactly this reason. I don't like it personally but I understand why some people would. Hopefully they implement that as a game mode

Thats actually an official rule modifaction. Its already in the boardgame rules :-)
TheronGodspeed Oct 21, 2021 @ 3:21pm 
OP, your lack of knowledge of how this game works ruins the game...for you.
aLx. Oct 21, 2021 @ 3:21pm 
Originally posted by samurite:
There is an official variant on the TT version where x0 is -2 and x2 is +2 for exactly this reason. I don't like it personally but I understand why some people would. Hopefully they implement that as a game mode

Anybody know a single thing about modding? I'm sure this can be done with relative ease if someone knows the tools...
mal_kav Oct 21, 2021 @ 4:01pm 
Just so you know on the second scenario each character gets three curse cards added to their deck. If you have 4 characters that means 12 more x0 cards.
mal_kav Oct 21, 2021 @ 4:07pm 
Originally posted by cthulhuspawn82:
Are you playing the scenario with the Bandit Leader? There is a debuff in that scenario where all characters add 3 curses to their attack deck. Along with the regular X0, each character will end up with 4 X0 cards in their deck.
Not sure how I missed your comment. Sorry for the duplicate. :steamfacepalm:
Cryptic Oct 21, 2021 @ 4:55pm 
It's a miss. Dnd has a lot of them. -_-
mal_kav Oct 21, 2021 @ 5:05pm 
If the x0 bothers you so much you can mod the game to change them to -2 (well anything). You would need to replace the *0 to -2 in curse.yml and AMC_Basic_T0.yml. I prefer the x0 and x2 so I won't be making a mod for it.
A&A Oct 25, 2021 @ 9:00am 
@Magyar5j - thanks for the VERY helpful comments. No I never played the board game. I played Guildmaster on Easy but now I'm playing the Campaign on hard level. Thanks everyone else if you had anything useful to say, too,
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Date Posted: Oct 21, 2021 @ 4:28am
Posts: 14