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0/10 on tutorials for this game. I had to youtube how to do it.
Again- 0/10 on the tutorials.
After reviewing that, the tutorials force you to "solve a puzzle", which is what this game is about: extremely tactical decisions and super tight resource management.
But for people expecting an actual tutorial like in other games, that hand holds you into solving issues with a lot of wiggle room for experimentation and failure... yes, these tutorials are definitely not that
Except it is a digital implementation, not a boardgame. No PC/console gamer would read a 100 pages manual to play a game, nor they should. Its ♥♥♥♥♥♥♥ PC, the teaching without reading is expected ever since mario bros. Can't do even that right, and you have no reason to sell a product.
Go check any other boardgame implementation (best one is through the ages IMHO), and they have awesome tutorials. Not including a tutorial is lazy as frak. If you answer is: go read a 100 page manual then come back, you should't be on steam, or in any digital platafform.
Its shameful, I would really be frakking embarrased if people had to ask for tutorials of my game and on top of that they are answered go read a 100 page manual.
I'd say with 5-10 pages from How to play section you should be ok. However if that's too much to ask you might want to try out something less complicated. Just saying, some of us enjoy figuring out things on our own.
Its not about that. i play boardgames, like hundreds of them. Pfister is my favourite designer, specially GWT, not exactly a lightweight.
But I am both a developer and aspiring game designer. I would never, ever publish a game with an unfinished tutorial. I do not own gloomhaven, nor will I buy it since it cost a fortune to be delivered at my country(like 600 usd).
I was hoping to buy this game, but a long time ago i made myself a promise to never support economically to companies with ♥♥♥♥♥♥ practices. Buying an IP and releasing a "game" without taking the time to make a tutorial is one of those thing I will not abide. Not in an era where there are thousands of people actually caring for their products. Just go see twilight struggle or through the ages tutorials, maybe even terraforming mars.
It is not that I cannot learn the game, is that PEOPLE should't be forced to read a manual to learn how to play a digital product. Designing the tutorial is part of any videogame. It takes time, it must be crafted very careful and meticulous, yes. But it is what defines a good game from a ♥♥♥♥♥♥ one. You don't even have to tell the player what to do, but rather force him to try the things that work first in a simplistic way before of releasing the kraken.