Gloomhaven

Gloomhaven

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Ferdinand Oct 20, 2021 @ 12:47pm
Tinkerer Tutorial guide
Guys, can anybody give me a solution how to beat Tinkerer tutorial? All others are piece of cake but this one I can't beat for some 20 times already, and I found no guides online.
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Showing 1-15 of 32 comments
Tursmo Oct 21, 2021 @ 1:59pm 
You go slow, throw the 3 hit aoe at them, killing at least one. Then you nuke them again on next turn with the 3 hit aoe, killing them. I don't remember there being much else to it.
Mechalibur Oct 21, 2021 @ 2:03pm 
I vaguely remember having to rotate (press R) an AoE to make sure all the needed enemies are in the shape. Not sure if that's the issue you're running into?
Monsieur blap Oct 21, 2021 @ 2:06pm 
Adding to all the above, make sure you lose the initiative on the first turn. This way the skeletons will get in range for your ink bomb and their doom.
Ferdinand Oct 21, 2021 @ 2:52pm 
Thank you guys! Finally beat it :-)
FlyingFish Nov 4, 2021 @ 11:02pm 
I'm having an issue where the Tinkerer dies for a reason I can't explain on round 2, does anyone know why or how to fix this?
Monsieur blap Nov 5, 2021 @ 12:01am 
IIRC the tinkerer starts with a wound. Use your healing potion first to remove it.
poobah_kryos Dec 1, 2021 @ 11:39am 
The guys who wrote the script for this game were high on crack. They wrote the tutorial from the perspective of someone who has been playing for a long time. If you don't do it EXACTLY how they want you to (without any prompts mind you) you die.
0/10 on tutorials for this game. I had to youtube how to do it.
Again- 0/10 on the tutorials.
Monsieur blap Dec 1, 2021 @ 12:24pm 
Disagree. The tutorials could have been a tad easier and explain things a little better but they're not rocket science either.
pitiflauticus Dec 1, 2021 @ 1:20pm 
Disagree. This is a boardgame in virtual format and the minimum expectation for anyone who starts playing a boardgame for the first time is to read the manual :)

After reviewing that, the tutorials force you to "solve a puzzle", which is what this game is about: extremely tactical decisions and super tight resource management.

But for people expecting an actual tutorial like in other games, that hand holds you into solving issues with a lot of wiggle room for experimentation and failure... yes, these tutorials are definitely not that
MHT. Agua Dec 5, 2021 @ 6:54pm 
Originally posted by pitiflauticus:
Disagree. This is a boardgame in virtual format and the minimum expectation for anyone who starts playing a boardgame for the first time is to read the manual :)

Except it is a digital implementation, not a boardgame. No PC/console gamer would read a 100 pages manual to play a game, nor they should. Its ♥♥♥♥♥♥♥ PC, the teaching without reading is expected ever since mario bros. Can't do even that right, and you have no reason to sell a product.
Go check any other boardgame implementation (best one is through the ages IMHO), and they have awesome tutorials. Not including a tutorial is lazy as frak. If you answer is: go read a 100 page manual then come back, you should't be on steam, or in any digital platafform.

Its shameful, I would really be frakking embarrased if people had to ask for tutorials of my game and on top of that they are answered go read a 100 page manual.
Merlin Dec 5, 2021 @ 11:15pm 
Originally posted by MHT Agua:
Originally posted by pitiflauticus:
Disagree. This is a boardgame in virtual format and the minimum expectation for anyone who starts playing a boardgame for the first time is to read the manual :)

No PC/console gamer would read a 100 pages manual to play a game, nor they should. Its ♥♥♥♥♥♥♥ PC, the teaching without reading is expected ever since mario bros. Can't do even that right, and you have no reason to sell a product.

I'd say with 5-10 pages from How to play section you should be ok. However if that's too much to ask you might want to try out something less complicated. Just saying, some of us enjoy figuring out things on our own.
Chess_Forever Dec 6, 2021 @ 9:37pm 
I've beaten every tutorial. I'm so aged that I've never even tweeted. If I can beat the tutorials, they're beatable. Have faith. Pay attention to small details (like noting the effect of the "R" key). This game isn't perfect, but it's closer to perfection than most things we typically praise. If this game doesn't get some sort of an award from Steam, there has been a mistake.
Zeel Ara Dec 7, 2021 @ 3:10am 
This game does an amazing job at showcasing the differences between the board game and the video game demographics.
pitiflauticus Dec 7, 2021 @ 3:53am 
Originally posted by Fluffeh:
This game does an amazing job at showcasing the differences between the board game and the video game demographics.
This is a brilliant statement and I fully agree :)
MHT. Agua Dec 7, 2021 @ 2:01pm 
Originally posted by Fluffeh:
This game does an amazing job at showcasing the differences between the board game and the video game demographics.

Its not about that. i play boardgames, like hundreds of them. Pfister is my favourite designer, specially GWT, not exactly a lightweight.
But I am both a developer and aspiring game designer. I would never, ever publish a game with an unfinished tutorial. I do not own gloomhaven, nor will I buy it since it cost a fortune to be delivered at my country(like 600 usd).
I was hoping to buy this game, but a long time ago i made myself a promise to never support economically to companies with ♥♥♥♥♥♥ practices. Buying an IP and releasing a "game" without taking the time to make a tutorial is one of those thing I will not abide. Not in an era where there are thousands of people actually caring for their products. Just go see twilight struggle or through the ages tutorials, maybe even terraforming mars.
It is not that I cannot learn the game, is that PEOPLE should't be forced to read a manual to learn how to play a digital product. Designing the tutorial is part of any videogame. It takes time, it must be crafted very careful and meticulous, yes. But it is what defines a good game from a ♥♥♥♥♥♥ one. You don't even have to tell the player what to do, but rather force him to try the things that work first in a simplistic way before of releasing the kraken.
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Date Posted: Oct 20, 2021 @ 12:47pm
Posts: 31