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Single player can be one of the most enjoyable aspects of the game as you don't have to find other players and you can develop your own style and pace.
I hope you enjoy!
Brute + Mindthief: Melee focus with Mindthief bringing some utility.
Spellweaver + Cragheart: Mostly ranged, but Cragheart is flexible and Spellweaver can recover her one time use cards during a mission.
Scoundrel + Cragheart: A little more than 50% melee, with Scoundrel able to easily run away from enemies before they can strike her.
Hi, I have a quick question for you as well, since you really seem to know this game.
I have never played the boardgame, but am pretty head-over-heels for games like this.
Also intending to play mostly singleplayer, here. So just a few quick questions:
1. How long would you say a "campaign" lasts? A successful one, at least.
2. How "hard", persay, is it? I love a good, challenging game. Too easy just feels like a waste of time, especially if it is a lot of time. I don't care if it takes me 30 tries to get a successful run.
3. Replayability... what would you say it is? I'm not sure how the game "works". Is the layout/over campaign random, in some ways?
I joined a weekly in-person campaign back in November of 2019, transitioned to playing remotely with Discord & webcams throughout COVID, and we are now halfway through the Forgotten Circles expansion pack - almost 2 years later.
We "beat" the main campaign somewhere in the middle (maybe after a year?), but this doesn't mean you are done with the campaign at all. Of the ~95 scenarios in the base game, many are optional side content. Some involve branching paths, so you don't necessarily play them all unless you intentionally go back in "casual mode". A handful might involve failure & take more than one attempt.
Difficulty is adjustable. As you feel more confident, you can optionally up the difficulty which grants higher rewards. At the default difficulty, it was a decent challenge early on. Many times when we won, it felt like we just barely won - and I was impressed how it consistently found that balance. Of course, Many characters & scenarios later, past the end-game, we feel a bit overpowered even with bumping up the difficulty level.
In terms of replayability... yeah. This is pretty much the golden standard for replayability. Every 10-20 scenarios or so, you typically end up retiring your character and starting a new one with completely different play-styles & mechanics. 2 years in, and I'm almost tempted to start again with this new digital campaign.