Gloomhaven

Gloomhaven

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Dorim Oct 20, 2021 @ 1:39am
What difference with board game?
So devs said is not a 1:1 conversion with the board games and there is minimal difference, what are in details this minimal difference? thx all.
Last edited by Dorim; Oct 20, 2021 @ 1:49am
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Showing 1-15 of 27 comments
John Jord Oct 20, 2021 @ 1:48am 
Only thing I noticed from briefly playing was that Battle Goals gives experience instead of checkmarks. But maybe that's gonna be different in campaign mode?
Last edited by John Jord; Oct 20, 2021 @ 1:48am
Dorim Oct 20, 2021 @ 1:51am 
Originally posted by John Jord:
Only thing I noticed from briefly playing was that Battle Goals gives experience instead of checkmarks. But maybe that's gonna be different in campaign mode?

This is what I have read from dev:

How different is Gloomhaven Digital from the original board game?

A 1:1 adaptation was both not possible or desirable, as digital platforms and their gameplay have their own advantages and drawbacks compared to tabletop. Keep in mind that differences remain very minor and Gloomhaven Digital is a very faithful adaptation of the original gameplay and design.
Every difference implemented in Gloomhaven Digital was closely discussed and custom-tailored together with the original board game author, Isaac Childres, to ensure we stayed true to Gloomhaven's core design.
Tursmo Oct 20, 2021 @ 1:57am 
I know that the card enchantments are changed. In the boardgame, the stickers on the cards stay on the skills even when you retire and you get the buffed skills if someone else plays that same class. In the digital version, they dont persist.
Audoleon Oct 20, 2021 @ 2:01am 
Originally posted by John Jord:
Only thing I noticed from briefly playing was that Battle Goals gives experience instead of checkmarks. But maybe that's gonna be different in campaign mode?
Playing on the open beta, I can confirm that battle goals give checkmarks in the campaign version. The XP award is just for guildmaster mode.
Torben Oct 20, 2021 @ 2:35am 
In the digital version, you can't see the scenario before you pick the cards that you bring along. So you don't know if you need to bring extra move cards for example :(
I would like to see a rough description that shows the size of the map, the enemies and the goal before I have make a decision if I swap some cards.
Last edited by Torben; Oct 20, 2021 @ 2:39am
Torben Oct 20, 2021 @ 2:37am 
I have heard that they changed 1 high level card from the Tinkerer. That card was too hard to implement.
Lampros Oct 20, 2021 @ 3:08am 
Originally posted by Tursmo:
I know that the card enchantments are changed. In the boardgame, the stickers on the cards stay on the skills even when you retire and you get the buffed skills if someone else plays that same class. In the digital version, they dont persist.

Are the cards themselves the same?
DeathAxe Oct 20, 2021 @ 3:14am 
Originally posted by Torben:
In the digital version, you can't see the scenario before you pick the cards that you bring along. So you don't know if you need to bring extra move cards for example :(
I would like to see a rough description that shows the size of the map, the enemies and the goal before I have make a decision if I swap some cards.

Online scenario book here

https://online.flippingbook.com/view/145446/36/

if that helps, I use it when doing the boardgame as one of us can have it on tablet while the other has the book.
Tokra Oct 20, 2021 @ 3:30am 
Originally posted by Torben:
I have heard that they changed 1 high level card from the Tinkerer. That card was too hard to implement.

The lower part from the Chimeric Formula was changed from the Tinkerer.
MarioFanaticXV Oct 20, 2021 @ 4:14am 
Haven't played campaign yet, but lots of people I've seen have mentioned Envelope X was removed because it was difficult to implement digitally.
Tursmo Oct 20, 2021 @ 5:27am 
Originally posted by Lampros:
Originally posted by Tursmo:
I know that the card enchantments are changed. In the boardgame, the stickers on the cards stay on the skills even when you retire and you get the buffed skills if someone else plays that same class. In the digital version, they dont persist.

Are the cards themselves the same?

I haven't played the game yet, but as far I know the skills/cards are the same. You'll only notice this chance if you enchant your starting class skills and later on someone else (or even you) picks up that same class again. In this digital version, you'll be starting from scratch, in the boardgame you would get your "buffed" class.
Originally posted by Tursmo:
I know that the card enchantments are changed. In the boardgame, the stickers on the cards stay on the skills even when you retire and you get the buffed skills if someone else plays that same class. In the digital version, they dont persist.
Wow thats a BIG change.... good i waited for full release... thats sucks big so no 1:1 version....i hate it then ppl promise 1:1 version but then change so essential stuff
Slow Dog Oct 20, 2021 @ 6:46am 
Heres the big list from Discord

**What differences does Gloomhaven Digital have compared to the board game?**

Abilities:
Chimeric Formula Bottom Ability is different, for reasons of testing.

Attack Modifier Decks
Bosses, allied monsters and neutral monsters all have separate modifier decks to normal monsters.
While the in-scenario curse limit is enforced, all four characters may receive three curses when given as a scenario effect.

Items:
Some items have changed to avoid user interaction "when attacked" or outside a player's turn. Leather Armours have 2 charges . Some findable items ||Wave Crest, Heart of the Betrayer, Dampening Ring|| become more flexible or powerful.

Personal Quests:
Characters will always have a Personal Quest. A subset of quests refresh whenever they run out.

Bonus Perks:
The number of bonus perks is tracked across the party rather than the individual. Once the first character has retired, new characters will receive one bonus perk. Once a character with a single bonus perk retires, new characters will get two bonus perks. And so on.

Enhancements:
Enhancements won't persist past retirement. They'll be removable. This is true for Guildmaster, and will be true for the campaign. They're also entirely independent - an enhancement to one Cragheart in your party won't be applied to any other current or future Craghearts in your party.

Campaign Scenarios:
While the large majority of scenarios will be as they are in the original, a few have minor differences where equivalent special rules have been substituted.

Multiple Characters/Parties:
Digital won't allow multiple parties in the same game. It will allow multiple characters of the same class in the same party.

Things that make a better computer game:
Enemy and summon movement is automated. There is thus no player choice for ambiguous movement.
Multi-target attacks are simultaneous. There is thus no mid-AoE ability use or item refresh.

Envelope X: It is not in the computer game, neither the envelope nor its reward.
Konomi☆Nanasaki Oct 20, 2021 @ 8:28am 
I really hoped enhancements might be player-wide (so different for every player playing that character, but staying when one player creates a new character of the same class)

envelope x missing is kinda sad aswell
Magyar5j Oct 20, 2021 @ 8:36am 
I hope that as time goes by, some of these can be changed (especially card enhancements).
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Date Posted: Oct 20, 2021 @ 1:39am
Posts: 27