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I'm not sure this is stated anywhere in the game currently, but it would be something at is nice to have in the full release. In the meantime, you can see an example of this on the bottom of page 20 of the rulebook.
If I recall correctly, the German language version of the rule book essentially says that every time you attack with advantage, you reveal both possible attack chains entirely and then pick the one you prefer (as the benefit of modifiers can be ambiguous based on play, character, and general preference). At least to me, this would be how "advantage" should work :)
Anyway, my understanding is it's a pretty common complaint, and a lot of people house rule it in the physical game. I think there's also been talk about them changing it in Frosthaven, so maybe we saw an optional rule or something in the future?
I've seen a Frosthaven developer/playtester say the Advantage and Rolling Mod "problem" has been fixed in Frosthaven, but wasn't (yet) allowed to say how.
It's because of the rule, extra effect on cards don't count for advantage, only numeric values. So you drew +1 and +1, they're the same so you pick the first by default. You get the +1 wound if you pick it first.
Any effect is "a positive undefined value". So stun and wound and muddle and frost (etc) are unknowable. Which means 1+wound and 1+stun would be ambiguous, and the first drawn chosen. But 1 + effect is higher than 1, so should have be chosen.