Gloomhaven

Gloomhaven

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Zorop Mar 29, 2021 @ 9:54pm
Extra Tinkerer perk?
I just got a tinkerer perk that he doesn't have any slots to use. Is that normal?
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Showing 1-3 of 3 comments
Zarcos Mar 29, 2021 @ 10:59pm 
Probably, I'm not very far into the guildmaster campaign, but in the boardgame you could end up with several extra perk points with nothing to spend them on, even before level 9. Though that rarely happens.
Last edited by Zarcos; Mar 29, 2021 @ 10:59pm
Teensies_King Mar 29, 2021 @ 11:16pm 
I believe that the "+0 Add Target" perk has not been added to the game yet, and I'm not sure on the status of the "Ignore Negative Scenario Effects" perk, both of which the Tinkerer will have on full release. I think you can get 14 or 15 perks per character and there should be 15 total perks to choose from per character, so, for anyone not missing one of the two above, you should be able to get all or all but 1 perk.
ExperimentalGamer Mar 29, 2021 @ 11:50pm 
Ignore Negative Scenario Effects is active on the open beta branch, but only one mercenary on the main branch has it so far. It's on the tinkerer's list, but not an option if you're on the main branch. In addition there's also the +0 Add Target when the Add Target perks haven't been implemented yet. (Brute gets two perks that give rolling Add Targets, so he's also in the thirteen perk club and will show an extra if maxed out.)

All mercenaries should wind up with fifteen perk options in the final version. It's just that most of the characters have an Add Target and/or Ignore Negative Scenario Effects perk which lowers what's available right now.
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Date Posted: Mar 29, 2021 @ 9:54pm
Posts: 3