Gloomhaven

Gloomhaven

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Roger Charlie Mar 28, 2021 @ 11:31am
Multiplayer to solo and back
I might have missed something, but if 4 of us are playing a multiplayer campaign, can we continue to solo some non story quests separately and then when we get together continue? My guess is that we could only do it 1 by 1 as the latest save would need to be shared before continuing for the next guy?
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Showing 1-7 of 7 comments
pitiflauticus Mar 28, 2021 @ 11:49am 
For the current guildmaster campaign, the host creates a game with whatever characters they have unlocked, and shares a code with friends that can join that game. At the moment there is no "multiplayer campaign", is more of a "multiplayer game with whatever characters the host wants to share with you".
Roger Charlie Mar 28, 2021 @ 12:07pm 
Of course the host could share that save file, and that person could continue solo and reshare, right? But only one could play at a time or there would be a data conflict.
Ragnarok Mar 28, 2021 @ 4:45pm 
Originally posted by Roger Charlie:
Of course the host could share that save file, and that person could continue solo and reshare, right? But only one could play at a time or there would be a data conflict.
It's all based on the hosts file - so if all 4 players progressed separately, then each player would have different gold/XP/items/ mission progress. Whomever then hosts the next multiplayer game would have their save progress as a group ... then if the rest of the group continue from the host's new save anything and everything they had done between the two multiplayer sessions would be redundant (apart from their improved knowledge of the game of course) I hope this answers your question.
Roger Charlie Mar 29, 2021 @ 12:35pm 
That's what I thought . It would be nice if there was a way to bind the progress to your character and 'sync' the sessions. I wonder if there is a way to break down the save file.
Ragnarok Mar 30, 2021 @ 2:47am 
a kind of export / import would do the trick, plausible i guess. . . not looked into it.
ExperimentalGamer Mar 30, 2021 @ 3:04am 
Solo quests don't exist, outside of a few tutorial ones and some extra content for the physical game that won't be included in the initial launch of digital. So taking "your character" out for a solo spin is a non-starter by its very nature.

If you and your buddy each wanted to play two characters and possibly have them duo missions while the other person isn't there, in theory you could set up some remote access thing so that you could be running off the same save file. In practice, though, it would quickly get annoying as missions got completed when you weren't there and when there were level disparities depending on who had the time to play more. The simplest solution is probably for the both of you to have personal solo saves that you play on yourselves, and then a group save that's only brought out when you want to play together.
[HdF] Almut Grete Mar 30, 2021 @ 5:21am 
I can see why the progress of the game will not be synched. Solo playing ppl in the group would overwrite the save of the ppl that did not play solo.
That should stay this way!

A solution that would allow progress in solo and MP parallel, should save the profile of the individuell players, concerning XP, items, cards, etc. and when you play MP, everyone can use everything she/he has progressed.
That way the whole "guild systems" is kind of redundant, because its just groups (ppl) comeing together, but it would solve the problem in a non RP or logical way at least.

At least 3 new problems will come out of this:
1) Quest-Job-whatever-status needs to be host sided and individualy updated (same for items and such). Because groups playing MP only, will still want all to progress and not just the host.
2) Items and rewards will double, triple, ... . When i finish a quest solo and go back to my group, jsut to do the same quest again, i might get teh same reward again (unless they are hard counted, what should be difficult with the random rewards and jobs).
3) Solo players in groups will outlevel the others and pull them along. Not much teh game can do here, need groups that do not do solo runs (but then the whole post here would be redundant...).


Another "solution" might be that the host gets the "main safe" and the others only "client saves", where clients can only do "jobs" and get XP, gold up to a certain amount. These could be synched without disturbing the balance and blocking quests/story for the ppl that waited for the group.
Might be hard to determin what "good values" would be for that.



I think the whole idea of playing solo inbetween a MP round, is a common way of thinking for computer gameing and differs from table tops or RP in general. You do not farm/grind/etc. to get the "maxed out stuff" then play again, the way to the top is the challenge. You might even start over and over with other groups, not haveing you "earned stuff" anymore.
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Date Posted: Mar 28, 2021 @ 11:31am
Posts: 7