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If you and your buddy each wanted to play two characters and possibly have them duo missions while the other person isn't there, in theory you could set up some remote access thing so that you could be running off the same save file. In practice, though, it would quickly get annoying as missions got completed when you weren't there and when there were level disparities depending on who had the time to play more. The simplest solution is probably for the both of you to have personal solo saves that you play on yourselves, and then a group save that's only brought out when you want to play together.
That should stay this way!
A solution that would allow progress in solo and MP parallel, should save the profile of the individuell players, concerning XP, items, cards, etc. and when you play MP, everyone can use everything she/he has progressed.
That way the whole "guild systems" is kind of redundant, because its just groups (ppl) comeing together, but it would solve the problem in a non RP or logical way at least.
At least 3 new problems will come out of this:
1) Quest-Job-whatever-status needs to be host sided and individualy updated (same for items and such). Because groups playing MP only, will still want all to progress and not just the host.
2) Items and rewards will double, triple, ... . When i finish a quest solo and go back to my group, jsut to do the same quest again, i might get teh same reward again (unless they are hard counted, what should be difficult with the random rewards and jobs).
3) Solo players in groups will outlevel the others and pull them along. Not much teh game can do here, need groups that do not do solo runs (but then the whole post here would be redundant...).
Another "solution" might be that the host gets the "main safe" and the others only "client saves", where clients can only do "jobs" and get XP, gold up to a certain amount. These could be synched without disturbing the balance and blocking quests/story for the ppl that waited for the group.
Might be hard to determin what "good values" would be for that.
I think the whole idea of playing solo inbetween a MP round, is a common way of thinking for computer gameing and differs from table tops or RP in general. You do not farm/grind/etc. to get the "maxed out stuff" then play again, the way to the top is the challenge. You might even start over and over with other groups, not haveing you "earned stuff" anymore.