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You can stack all negative effect without problem. Few enemies may be immune however to certain status.
As to the status effect, that remains unexplained. This has happened multiple times, where anything over 2 effects just aren't being added.
It remains unexplained probably because you don't know what's going on.
Curse puts an extra "null" card into the enemies' attack deck, which is removed when it's drawn. A normal attack deck contains 20 cards, one of which is a null. Adding 1 curse to the monster deck makes it 21 cards, 1 null and one Curse Null, which is removed from the deck when it's drawn. The effects of curse do not happen right away, they are removing damage from the monsters at some random point in the future.
Status effects are individual and do not stack. So you may only have one incidence of each - Poison, Wound, Muddle, Immobilize, Disarm and Stun. Trying to add additional copies of each effect will result in nothing. Immobilize, Disarm, Muddle and Stun wear off on the end of the figure's next turn, while Wound and Poison persist until that figure is healed.
There is no situation I have run into in the game in applying status effects to things already with status effects, so there is no "limit of 2." It is very likely you are trying to apply multiple wounds or poisons, or you are simply unaware that most of the status effects disappear over time, and therefore are appearing to "degrade" limiting you to the 2 effects that do persist for longer.
Right. That means less than a 5% chance it will show up at all. As you must know playing the game, the best strategy in general is to never give the enemy a chance to take a shot at you to begin with. Anything else results in too much damage and exhausting before you finish the map.
When a person such as myself plays games of chance, the low-end factors show up frequently while the high-end almost never does (i.e. I get x0 a lot, while my enemies get x2 a lot). I'm what's known as an "outlier"-- elements of chance behave fairly consistently for me across any platform, any game. (Also known as "bad luck".)
So when I use an ability like "Curse" which gives a less than 5% chance to show up at all (assuming the enemy in question gets a chance to hit me before I kill it) it's basically a wasted turn-- unless, as the other poster described, I'm able to group-stack multiple copies of this on the same unit(s).
Right, except apparently things like "Curse"... I wonder if there are others-- or if there will be.
Yes, I am aware that copies of the same status effect don't stack (again, except for apparently Curse, and possibly others if they apply a modifier card rather than a 1-turn or persistent true status)-- that's not what I was talking about.
I am also aware most statuses only last a single turn.
What I have encountered on several occasions (SO happy for you that you don't have this same problem, btw) is that I attempt to apply, for example: Poison, then immobilise, then wound-- and when I attempt to put the third status on, it simply doesn't apply.
This has happened in easily 6 or 7 maps out of the 50+ I've played at this point. (I've lost... a LOT. I'm trying to evenly level all my characters as I get new ones, so I'm not playing the most viable strategy per map, rather I'm grinding XP, and experimenting.)
It doesn't seem to matter what the combo is, or the order in which it's applied, but for some reason it simply won't let me put 3 statuses on the same enemy at once. Thus, why I've asked the community.
Good wisdom, and suggestions, thanks.
I wasn't strictly tracking the problem before, I just noticed it after a few times of it happening, and got annoyed by it happening a couple more times after I started paying closer attention. Do you know any good (lite) programs I could use to record my game in progress? I'd like to get a solid video capture to prove this is happening, and show it in action.
Excuse me?
Are you for real right now? You come here, claim the game is broken, and then I (a guy with 250+ hours into the game), tells you EXACTLY how it works, and you wanna call me a fanboy?
Grow up.
I explained the way the game works since you apparently made no effort to figure out how the game works and decided to come here and cry that the game wasn't working the way YOU THOUGHT IT SHOULD.
Curse is almost universally regarded as one of the most powerful effects in the game, because curse is effectively a disarm - at some random point in the future. The more you use, the better it will be, but even one usually has some benefit due to how quickly the monsters end up turning over their modifier deck.
Curse isn't a status effect. Which is why I didn't list it. But thanks for playing.
I'll go do it and post a screenshot for you.
https://steamcommunity.com/sharedfiles/filedetails/?id=2439265790
"Thanks for playing."