Gloomhaven

Gloomhaven

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Status effects: Why...?
So this has happened a few times now:

Sometimes when I curse enemies, it just doesn't work. Is this a known bug, or is something else going on? When it happened to undead, I assumed it was because they were undead. Then it happened again with bandits, 2 archers whom I cursed with a 3-tile plot. The curse animation played on their units, then there was some weird blip, and then one of my units who was not at all involved with that, and nowhere near them on the map, got a quick animation over her.

Unrelated to that, I've experienced trouble with stacking negative status effects on enemies in general. Can they only receive two at a time? I've never managed to put 3 or more on them, even though I afflicted them with things which should have.
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Showing 1-13 of 13 comments
pitiflauticus Mar 28, 2021 @ 8:20am 
I have not experienced either issue (as far as I can tell) after 150h of gameplay or so. Particularly the latter, I have been able to stack stun+wound+poison a lot of times, and in my last game, muddle+wound+poison+immobilize... definitely possible
YouHaveNoPrivacy Mar 28, 2021 @ 8:35am 
Oh... so then it's just me? :(
Jo Mar 28, 2021 @ 8:50am 
Curses go into the modifier deck of the enemies until drawn as a x0. A maximum of 10 can be stacked. Only time curses do not apply is if you kill the target with the cursing attack.

You can stack all negative effect without problem. Few enemies may be immune however to certain status.
YouHaveNoPrivacy Mar 28, 2021 @ 9:10am 
Ahh, I see. That explains the curse problem-- it's just never actually fired for me, so I thought it was doing nothing at all. It just does practically nothing. Good to know, thank you.

As to the status effect, that remains unexplained. This has happened multiple times, where anything over 2 effects just aren't being added.
jorginsplat Mar 28, 2021 @ 9:55am 
Curses are really good, but you have to hand out enough that you see them. Multiple target curse cards are the way.
Les White Mar 28, 2021 @ 9:55am 
Originally posted by BunBuJin:
Ahh, I see. That explains the curse problem-- it's just never actually fired for me, so I thought it was doing nothing at all. It just does practically nothing. Good to know, thank you.

As to the status effect, that remains unexplained. This has happened multiple times, where anything over 2 effects just aren't being added.

It remains unexplained probably because you don't know what's going on.

Curse puts an extra "null" card into the enemies' attack deck, which is removed when it's drawn. A normal attack deck contains 20 cards, one of which is a null. Adding 1 curse to the monster deck makes it 21 cards, 1 null and one Curse Null, which is removed from the deck when it's drawn. The effects of curse do not happen right away, they are removing damage from the monsters at some random point in the future.

Status effects are individual and do not stack. So you may only have one incidence of each - Poison, Wound, Muddle, Immobilize, Disarm and Stun. Trying to add additional copies of each effect will result in nothing. Immobilize, Disarm, Muddle and Stun wear off on the end of the figure's next turn, while Wound and Poison persist until that figure is healed.

There is no situation I have run into in the game in applying status effects to things already with status effects, so there is no "limit of 2." It is very likely you are trying to apply multiple wounds or poisons, or you are simply unaware that most of the status effects disappear over time, and therefore are appearing to "degrade" limiting you to the 2 effects that do persist for longer.
YouHaveNoPrivacy Mar 28, 2021 @ 10:44am 
Ahh Les, I want to say "thank you" for replying, putting in an effort, but hearing the squirming fan-boyishness drip from the tone of your text is honestly just upsetting. There's nothing wrong with loving the game, but there is something wrong with assuming that the game is perfect when someone is telling you there is something wrong, and then being condescending about it.

Originally posted by Les White:
Curse puts an extra "null" card into the enemies' attack deck, which is removed when it's drawn. A normal attack deck contains 20 cards, one of which is a null. Adding 1 curse to the monster deck makes it 21 cards, 1 null and one Curse Null, which is removed from the deck when it's drawn. The effects of curse do not happen right away, they are removing damage from the monsters at some random point in the future.

Right. That means less than a 5% chance it will show up at all. As you must know playing the game, the best strategy in general is to never give the enemy a chance to take a shot at you to begin with. Anything else results in too much damage and exhausting before you finish the map.

When a person such as myself plays games of chance, the low-end factors show up frequently while the high-end almost never does (i.e. I get x0 a lot, while my enemies get x2 a lot). I'm what's known as an "outlier"-- elements of chance behave fairly consistently for me across any platform, any game. (Also known as "bad luck".)

So when I use an ability like "Curse" which gives a less than 5% chance to show up at all (assuming the enemy in question gets a chance to hit me before I kill it) it's basically a wasted turn-- unless, as the other poster described, I'm able to group-stack multiple copies of this on the same unit(s).

Originally posted by Les White:
Status effects are individual and do not stack.

Right, except apparently things like "Curse"... I wonder if there are others-- or if there will be.


Originally posted by Les White:
There is no situation I have run into in the game in applying status effects to things already with status effects, so there is no "limit of 2." It is very likely you are trying to apply multiple wounds or poisons, or you are simply unaware that most of the status effects disappear over time, and therefore are appearing to "degrade" limiting you to the 2 effects that do persist for longer.

Status effects are individual and do not stack. So you may only have one incidence of each - Poison, Wound, Muddle, Immobilize, Disarm and Stun. Trying to add additional copies of each effect will result in nothing. Immobilize, Disarm, Muddle and Stun wear off on the end of the figure's next turn, while Wound and Poison persist until that figure is healed.

Yes, I am aware that copies of the same status effect don't stack (again, except for apparently Curse, and possibly others if they apply a modifier card rather than a 1-turn or persistent true status)-- that's not what I was talking about.

I am also aware most statuses only last a single turn.

What I have encountered on several occasions (SO happy for you that you don't have this same problem, btw) is that I attempt to apply, for example: Poison, then immobilise, then wound-- and when I attempt to put the third status on, it simply doesn't apply.

This has happened in easily 6 or 7 maps out of the 50+ I've played at this point. (I've lost... a LOT. I'm trying to evenly level all my characters as I get new ones, so I'm not playing the most viable strategy per map, rather I'm grinding XP, and experimenting.)

It doesn't seem to matter what the combo is, or the order in which it's applied, but for some reason it simply won't let me put 3 statuses on the same enemy at once. Thus, why I've asked the community.
Last edited by YouHaveNoPrivacy; Mar 28, 2021 @ 10:48am
pitiflauticus Mar 28, 2021 @ 10:53am 
Bunbun, I don't think you were fair when you said "hearing the squirming fan-boyishness drip from the tone of your text is honestly just upsetting" - someone was trying to help. Forum posts don't convey tone well. If in doubt, better assume good intention. Curse is not a status effect, by the way, it's something else. Regarding status effects themselves, what you describe is really odd. I have played maybe a hundred scenarios or more and I purposely try to apply several status on enemies, usually stun+wound+poison, and it worked every time - even four effects and I think one time even five on a single enemy. For example, using the Staff of Xorn allows you to apply poison and muddle to your entire attack action. I have used that staff with attacks that inflict wound and the three status were applied at once to the targets. Test that if you have the staff unlocked? I have also used the Bear's roar that applies muddle and immobilize, then applied either poison, or wound, or both, via other cards, to those same immobilized enemies (a bit of a waste, but I like bullying them :D) - you could also test that. Or maybe you could list here the cards you used, on what enemies, that didn't successfully apply status effects, so we could help troubleshoot the potential issue?
YouHaveNoPrivacy Mar 28, 2021 @ 11:00am 
Originally posted by pitiflauticus:
Bunbun, I don't think you were fair when you said "hearing the squirming fan-boyishness drip from the tone of your text is honestly just upsetting" - someone was trying to help. Forum posts don't convey tone well. If in doubt, better assume good intention. Curse is not a status effect, by the way, it's something else. Regarding status effects themselves, what you describe is really odd. I have played maybe a hundred scenarios or more and I purposely try to apply several status on enemies, usually stun+wound+poison, and it worked every time - even four effects and I think one time even five on a single enemy. For example, using the Staff of Xorn allows you to apply poison and muddle to your entire attack action. I have used that staff with attacks that inflict wound and the three status were applied at once to the targets. Test that if you have the staff unlocked? I have also used the Bear's roar that applies muddle and immobilize, then applied either poison, or wound, or both, via other cards, to those same immobilized enemies (a bit of a waste, but I like bullying them :D) - you could also test that. Or maybe you could list here the cards you used, on what enemies, that didn't successfully apply status effects, so we could help troubleshoot the potential issue?

Good wisdom, and suggestions, thanks.

I wasn't strictly tracking the problem before, I just noticed it after a few times of it happening, and got annoyed by it happening a couple more times after I started paying closer attention. Do you know any good (lite) programs I could use to record my game in progress? I'd like to get a solid video capture to prove this is happening, and show it in action.
Les White Mar 28, 2021 @ 4:23pm 
Originally posted by BunBuJin:
Ahh Les, I want to say "thank you" for replying, putting in an effort, but hearing the squirming fan-boyishness drip from the tone of your text is honestly just upsetting. There's nothing wrong with loving the game, but there is something wrong with assuming that the game is perfect when someone is telling you there is something wrong, and then being condescending about it.

Excuse me?

Are you for real right now? You come here, claim the game is broken, and then I (a guy with 250+ hours into the game), tells you EXACTLY how it works, and you wanna call me a fanboy?

Grow up.

I explained the way the game works since you apparently made no effort to figure out how the game works and decided to come here and cry that the game wasn't working the way YOU THOUGHT IT SHOULD.


Right. That means less than a 5% chance it will show up at all. As you must know playing the game, the best strategy in general is to never give the enemy a chance to take a shot at you to begin with. Anything else results in too much damage and exhausting before you finish the map.

When a person such as myself plays games of chance, the low-end factors show up frequently while the high-end almost never does (i.e. I get x0 a lot, while my enemies get x2 a lot). I'm what's known as an "outlier"-- elements of chance behave fairly consistently for me across any platform, any game. (Also known as "bad luck".)

So when I use an ability like "Curse" which gives a less than 5% chance to show up at all (assuming the enemy in question gets a chance to hit me before I kill it) it's basically a wasted turn-- unless, as the other poster described, I'm able to group-stack multiple copies of this on the same unit(s).

Curse is almost universally regarded as one of the most powerful effects in the game, because curse is effectively a disarm - at some random point in the future. The more you use, the better it will be, but even one usually has some benefit due to how quickly the monsters end up turning over their modifier deck.

Right, except apparently things like "Curse"... I wonder if there are others-- or if there will be.

Curse isn't a status effect. Which is why I didn't list it. But thanks for playing.



Yes, I am aware that copies of the same status effect don't stack (again, except for apparently Curse, and possibly others if they apply a modifier card rather than a 1-turn or persistent true status)-- that's not what I was talking about.

I am also aware most statuses only last a single turn.

What I have encountered on several occasions (SO happy for you that you don't have this same problem, btw) is that I attempt to apply, for example: Poison, then immobilise, then wound-- and when I attempt to put the third status on, it simply doesn't apply.

This has happened in easily 6 or 7 maps out of the 50+ I've played at this point. (I've lost... a LOT. I'm trying to evenly level all my characters as I get new ones, so I'm not playing the most viable strategy per map, rather I'm grinding XP, and experimenting.)

It doesn't seem to matter what the combo is, or the order in which it's applied, but for some reason it simply won't let me put 3 statuses on the same enemy at once. Thus, why I've asked the community.

I'll go do it and post a screenshot for you.
Les White Mar 28, 2021 @ 4:35pm 
Just a rough day out here stomping scrubs on the forums.

https://steamcommunity.com/sharedfiles/filedetails/?id=2439265790
YouHaveNoPrivacy Mar 29, 2021 @ 12:21pm 
Ooh, poor fan-boy had a little wet himself 'cause he got called out. Not sorry, and you lack both the the maturity and intellectual capacity to advise me to "grow up".

"Thanks for playing."
YouHaveNoPrivacy Mar 29, 2021 @ 12:23pm 
*forum unsubscribed*
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Date Posted: Mar 28, 2021 @ 8:11am
Posts: 13