Gloomhaven

Gloomhaven

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Fast Leveling
So, I was a bit of a fool and didn't read all the instructions for guildmaster and didn't equally level up my characters. I've now got a brute, scoundrel, note, and spellweaver at level 7-9 and everyone else is at level 1.

I'm basically looking for solutions that'd let me push the other classes up to level 4 or 5 because slogging through levels 1-3 are laborious and I will be redoing previous missions (to dodge monsters that are just nigh impossible at low levels). Any suggestions welcome even if they are 'cheating' because othewise I'm going to be bored out my mind.
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Showing 1-12 of 12 comments
complex Jun 22, 2021 @ 12:14am 
Not sure if I understand your problem correctly. But shouldn't the monster level be calculated according to the level of the mercenaries you use? So it should well be possible to play later missions with a fresh team.
Gregstrom Jun 22, 2021 @ 3:17am 
Yep. Also, the party cash pool can be used to equip the low level characters and maybe enhance them too. It should make low level play a lot easier than the first time around.
Originally posted by complex:
Not sure if I understand your problem correctly. But shouldn't the monster level be calculated according to the level of the mercenaries you use? So it should well be possible to play later missions with a fresh team.

I'm aware of this, but some of the missions have monsters that are (even at lower levels) going to mulch lower level teams (demons, golems ect). That and the time it takes to get to level 3 or 4 is more than a little boring with the time it takes to do each mission.

Originally posted by Gregstrom:
Yep. Also, the party cash pool can be used to equip the low level characters and maybe enhance them too. It should make low level play a lot easier than the first time around.

While kitting them out to the nines does help, it doesn't really reduce the time it takes to do each mission ect.
Last edited by Kuro | Box of fish. because.; Jun 22, 2021 @ 4:27am
pitiflauticus Jun 22, 2021 @ 2:41pm 
Nah, you can play with your levels 9s and 1s mixed... most missions will still be doable. The scenario level will be averaged and you can leverage the mega powerful level 9 cards to tip the odds in your favour while the level 1 characters burn their best cards often and early to get all the sweet XP... worst case scenario (pun intended) you generate a lot of XP for your low level characters and in 2-3 scenarios you will have them all at level 2. For example, a level 9 spellweaver with inferno, a stamina potion, and a cape of invis, can nuke a room full of enemies twice in a row - if you add fire generation and something to get rid of shields (like the bow item), it doesn't really matter what enemies you are facing...
Les White Jun 23, 2021 @ 3:19pm 
Originally posted by Kuro | Box of fish. because.:
I'm aware of this, but some of the missions have monsters that are (even at lower levels) going to mulch lower level teams (demons, golems ect). That and the time it takes to get to level 3 or 4 is more than a little boring with the time it takes to do each mission.

There are no monsters that are going to mulch low level teams. Monsters all have a level as well, and lower level monsters are easier than higher level monsters.

I've faced almost every monster at level 1, and level 7. There are monsters that suck, yes...but not ones that are going to auto wipe a party of 1's.
Sepdick Jun 24, 2021 @ 8:49am 
When I played the boardgame, our group was at the most powerful when we had one lvl 9 and the rest low level. Depends of the character probably, but the lvl 9 character can sometimes clear a room with no help.
SrCalavera94 Jun 24, 2021 @ 12:14pm 
Originally posted by Sepdick:
When I played the boardgame, our group was at the most powerful when we had one lvl 9 and the rest low level. Depends of the character probably, but the lvl 9 character can sometimes clear a room with no help.
Yeah, with big partys of 4 or 3. Briging one really high level party member is a huge advantage if you can average the mission level to a lower number. I do this a lot in the digital version while levling the other classes.
Originally posted by Les White:

There are no monsters that are going to mulch low level teams. Monsters all have a level as well, and lower level monsters are easier than higher level monsters.

I've faced almost every monster at level 1, and level 7. There are monsters that suck, yes...but not ones that are going to auto wipe a party of 1's.

Eh, I had a different experience when playing the board game.

I'll try running things with a level 9 and all level 1s, The issue is that missions only give exp once and so I'll mostly be trying to build exp farms off cards. Though this still doesn't get round my primary problem of it taking forever to get things up to a level where I'm not running grind missions.
TK5400 Jun 24, 2021 @ 4:00pm 
MandatoryQuest has a clear a dungeon in one turn build that is very viable for fast leveling. It does require lots of high tier items and is best with two unlockable characters though. I won't say more for spoilers but look it up and see if you can do it if you wish. I take those two characters and then two others that aren't leveled just do missions in one or two turns and get the exp from completing the mission and burning cards that give 2 exp. you wil level quickly but it's awful boring as it provides no challenge. Send me a DM if you want more info and don't mind spoilers.
BarrooM Jun 25, 2021 @ 8:41am 
Depends on what difficulty you are running as well.
Mike Garrison Jun 26, 2021 @ 4:29am 
I guess I'm just wondering what you expect here. You seem to want to skip over "the time it takes to get to level 3 or 4" because you say it's boring. But ... that's the game. You play missions and earn XP.

If you find playing the game boring, then maybe this isn't the right game for you?

Perhaps there is a mod where you can just skip to level nine for all mercs, or something like that.

It sounds like you have played the board game. (I have not.) My understanding of how the campaign works is that you have a town prosperity level, and as that goes up you get to start new character classes at higher levels immediately. I assume that functionality will be included in the campaign when the game hits v1.0, but until then, maybe this is a chance to learn how the characters play at a lower level.
Last edited by Mike Garrison; Jun 26, 2021 @ 4:32am
Originally posted by Mike Garrison:
I guess I'm just wondering what you expect here. You seem to want to skip over "the time it takes to get to level 3 or 4" because you say it's boring. But ... that's the game. You play missions and earn XP.

If you find playing the game boring, then maybe this isn't the right game for you?

Perhaps there is a mod where you can just skip to level nine for all mercs, or something like that.

It sounds like you have played the board game. (I have not.) My understanding of how the campaign works is that you have a town prosperity level, and as that goes up you get to start new character classes at higher levels immediately. I assume that functionality will be included in the campaign when the game hits v1.0, but until then, maybe this is a chance to learn how the characters play at a lower level.

I love the game, its a case of 'I have played it a lot and know what I like.' I've played most characters from low levels to high, and found that there are several characters that I just don't like playing at specific levels.

You've got the things that function in the board game down pretty accurately, My current solution is to load the characters up with the cards that give xp and just burn through them as fast as I can before abandoning scenario, it feels cheesy but it'll do. As for the Mod, I considered it but the problem is some mods mess with things that prevent you from going back to normal gameplay.
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Date Posted: Jun 21, 2021 @ 3:21pm
Posts: 12