Gloomhaven

Gloomhaven

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Watchwire Jun 19, 2021 @ 10:14pm
Full Release: Map Generation
The devs have done something great with the random map generation for this game. My question is: will the campaign and random generation scenarios follow the scenario book or will they be utilizing the random map generation that the Guildmaster mode uses?
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Showing 1-12 of 12 comments
ecla Jun 20, 2021 @ 12:03pm 
Yup, good question to ponder. I'd love the scenario book method of Random Dungeons to be a thing, hopefully something easy to implement as well.
Slow Dog Jun 20, 2021 @ 1:48pm 
They've said they'll be using the Guildmaster method.

Some discussion starting here (if you've joined their Discord):

https://discord.com/channels/464045190991314944/467319856740696074/844205211391885312
ZexxCrine Jun 24, 2021 @ 3:19pm 
thats pretty messed up to hear. as BS as some scenarios were if you are playing the rules as written you will get blindsided by a very specific win or lose condition. at least you could go ok now we know that will happen and can prepare for it. with random room generation it will just be luck on some scenarios. payment due, savaas armory, fading lighthouse, ancient cistern, and gloomhaven battlements immediately come to mind.
Last edited by ZexxCrine; Jun 24, 2021 @ 3:20pm
Teensies_King Jun 24, 2021 @ 7:48pm 
Based on my interpretation of the message in the link, it should only be the random dungeon generation that uses the guildmaster method (instead of the random dungeon decks). I think that every other scenario should be exactly how it was in the board game.
ZexxCrine Jun 24, 2021 @ 9:32pm 
Originally posted by Teensies_King:
Based on my interpretation of the message in the link, it should only be the random dungeon generation that uses the guildmaster method (instead of the random dungeon decks). I think that every other scenario should be exactly how it was in the board game.

that would make a bunch more sense random dungeon was already basically guildmaster
Slow Dog Jun 25, 2021 @ 12:12am 
Oh, yeah, sorry, I totally missed the "campaign" part of the question. I only meant the random dungeon deck would use Guildmaster. The campaign will be as the board game.
Watchwire Jun 25, 2021 @ 12:50pm 
Gotcha that clears it up a lot for me. I was doing some digging through the discord and I could only find vague answers to the generation.
Watchwire Jun 25, 2021 @ 12:54pm 
Originally posted by ecla:
Yup, good question to ponder. I'd love the scenario book method of Random Dungeons to be a thing, hopefully something easy to implement as well.

And as far as this: I think that implementation is feasible. Coding it would be something like: having the map parcels in a random pool to simulate the deck, the monsters alongside in said pool with randomized spawn location with items, and then a menu from the campaign map screens to navigate and start; unless I’m missing something? I think they have all the tools readily available to do old fashioned generation as well, albeit not as shiny though.
ZexxCrine Jun 25, 2021 @ 1:12pm 
Originally posted by MEAT Watchwire:
Originally posted by ecla:
Yup, good question to ponder. I'd love the scenario book method of Random Dungeons to be a thing, hopefully something easy to implement as well.

And as far as this: I think that implementation is feasible. Coding it would be something like: having the map parcels in a random pool to simulate the deck, the monsters alongside in said pool with randomized spawn location with items, and then a menu from the campaign map screens to navigate and start; unless I’m missing something? I think they have all the tools readily available to do old fashioned generation as well, albeit not as shiny though.

I really really don't want them to do that. besides if the scenerios are set in stone they can make the mapes for the scenerios more unique when called for. I hope they take some liberties with the boss scenerio locations rather than just using the ruins/forest/town type locations.
ecla Jun 25, 2021 @ 9:54pm 
Originally posted by MEAT Watchwire:
Originally posted by ecla:
Yup, good question to ponder. I'd love the scenario book method of Random Dungeons to be a thing, hopefully something easy to implement as well.

And as far as this: I think that implementation is feasible. Coding it would be something like: having the map parcels in a random pool to simulate the deck, the monsters alongside in said pool with randomized spawn location with items, and then a menu from the campaign map screens to navigate and start; unless I’m missing something? I think they have all the tools readily available to do old fashioned generation as well, albeit not as shiny though.

Agreed, I think it would be an easy thing to add.
Watchwire Jun 27, 2021 @ 12:04am 
Originally posted by ZexxCrine:
Originally posted by MEAT Watchwire:

And as far as this: I think that implementation is feasible. Coding it would be something like: having the map parcels in a random pool to simulate the deck, the monsters alongside in said pool with randomized spawn location with items, and then a menu from the campaign map screens to navigate and start; unless I’m missing something? I think they have all the tools readily available to do old fashioned generation as well, albeit not as shiny though.

I really really don't want them to do that. besides if the scenerios are set in stone they can make the mapes for the scenerios more unique when called for. I hope they take some liberties with the boss scenerio locations rather than just using the ruins/forest/town type locations.

I think this'll depend on how much say Isaac has in the making of this game. I'm not too sure how closely he works with the game studio but just from looking at Gloomhaven's design it seems he's very big on balance. I'm not sure how much it would tip the balance of the scenarios by changing the locations slightly because I know that every scenario is designed with all characters in mind. I do agree with you though, I think a vanilla first playthrough would be great that's closer to the board game but I would LOVE to see a remixed version of it upon second playthrough that adds randomized changes to boss fights and really just all scenarios i.e new game plus a la resident evil style like madhouse. It would really switch it up for the veterans and for those that have completed the campaign.
NonMentisComptis Jun 27, 2021 @ 1:02pm 
I'm assuming they're utilizing the scenarios as written, but maybe spicing up the backgrounds with the environments created for the digital game. For example, instead of a vermling outpost being yet another forest terrain set, it could be sewers, or ruins, or that weird cult cave tile set.
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Date Posted: Jun 19, 2021 @ 10:14pm
Posts: 12