Gloomhaven

Gloomhaven

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fl@lin3 Jul 22, 2021 @ 11:04am
This should be a bug, enemies stunned by an attack now retaliate e.g. using the Warhammer
I have not played so much between the last two updates but before that stunned enemies did not retaliate, but now they do. This should not happen or am I missing something?
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Showing 1-5 of 5 comments
ecla Jul 22, 2021 @ 11:44am 
If the enemies have an innate Retaliate, then it happens always, stunned or not. Example: Hounds. Note if you kill them, then there's no Retaliate after the fact.

If they gain all their Retaliate from an ability card (example, low level Guards) and play that card on an earlier Init, before the stun, then the retaliate happens even though they are stunned.

But if you beat their Init, and stun them first, then the Retaliate won't happen.
fl@lin3 Jul 23, 2021 @ 9:48am 
Ok than it is just a very counter intuitive mechanic.
Because it is either A) an active ability like striking back or B) a passive ability like having spikes, acidic skin or blood, consinsting of fire and so forth.

I have thought that it should be A) because pushing the enemy back and killing it prevents it and so should stunning the enemy.

If it would be B) instead, than pushing and killing should also not prevent retaliate from occuring.
ExperimentalGamer Jul 23, 2021 @ 11:01am 
A lot of the rules are just there as game mechanics that shouldn't necessarily be reflected in the fiction. You can have a card that calls itself a spear thrust, fully usable when your character has their hands equipped with two shields. For ease of not having to write all sorts of rules and making certain enemies that much harder, retaliate just always works if the enemy is alive and within range once the attack is fully resolved.
pitiflauticus Jul 26, 2021 @ 2:57pm 
Originally posted by fl@lin3:
Ok than it is just a very counter intuitive mechanic.
Because it is either A) an active ability like striking back or B) a passive ability like having spikes, acidic skin or blood, consinsting of fire and so forth.

I have thought that it should be A) because pushing the enemy back and killing it prevents it and so should stunning the enemy.

If it would be B) instead, than pushing and killing should also not prevent retaliate from occuring.

It's both. Sometimes the enemies retaliate via passive stuff that's always active like horns, thorns, boiling blood etc and sometime they need to "activate it" first and thus they will not always retaliate, via adopting a defensive stance, igniting a flaming aura, etc :)
Ulysse Jul 26, 2021 @ 4:42pm 
The retaliate effect might be confusing because it is less likely in the computer version that you'll differentiate between a permanent effect that some creature (typically higher lvl) get (akin to flying or shielding) compared to the activated effect that some creature type can activate. The former(permanent) effect will be there no matter what while the latter will need to be activated to be active. In all cases a dead creature will not retaliate. The permanent version is typically tied to some physical feature of the creature as expressed in the previous post.
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Date Posted: Jul 22, 2021 @ 11:04am
Posts: 5