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In the campaign, you get a lot less choice in your team and you will be forced to update your tactics to accommodate.
How it works. There are a set number of initial characters available at the start. You pick two quest cards, which usually contain a hero unlock. When you complete the quest, your current character retires and you pick a new one. (Doesn't have to be one you unlocked). (There are stacking perks to retiring multiple characters)
Since the game forces you to retire characters, you aren't going to be able to pull off amazing synergies as easily. Not to mention, the shop unlocks differently so your accessibility to items is also more difficult. Money isn't pooled in the base rule set, so having one character being really good at looting is going to cause others to fall behind. Not to mention, when you retire a character, their money and items are returned to the shop. So you don't get to snowball items.
The campaign is going to force you to adapt much more frequently. I love the flexibility of GM mode, but I am really looking forward to the difficulty that the campaign introduces.
You described EXACTLY why I have not been playing the GM mode, even though I have owned the game from the beginning. I have dabbled a little, but I have not unlocked a lot of things. I have not even seen most of the classes yet. No idea about their cards or playstyle. I need the journey to be a surprise, along with the actual immersive story, so I can be excited about every new card unlock, plot development, item and new strange classes. Playing GM right now would ruin everything for me, as awesome as the game is already. I am very hyped to play the actual campaign. I have patience. Your post actually made me feel very good about my decision.
I don't think Guild Master mode ruins the campaign in and of itself. But playing the game into the ground just might.
I am definitely a player who needs both. With a game like this, I would say the ratio for me would be about 70/30, with the gameplay elements being the more important thing. I love tinkering, deck-building, optimizing and min-maxing with interesting progression, so to be able to do all that with a solid story is a dream come true.
Gameplay will always be more important to me than story though. I learned this years ago when I jumped into the Star Wars: The Old Republic MMO. I was like "oh yeah, finally an MMO with a good story!", but I uninstalled only after a few months because the gameplay loop was boring and repetitive. The cool cutscenes and great storylines did not matter at all anymore. But funny how there still needs to be something story-wise as well, eh? Would be lame to just play a series of encounters. Prob why it is so easy for me to keep away from GM mode. Anyway, nobody asked for my life story, so I will go away now. Very hyped about the campaign though!
Regarding story and plot, well it depends. I loved The Witcher 2 which was more political based complex story, Red Dead 2 is absolutely amazing. But, I'm sick to death of the standard fantasy trope like in Witcher 3 Ciri story, Pillars of Eternity 1 &2, Divinity Original Sin 1&2 Assassin Creed Odyssey etc where the main story is all around being the chosen one... special bloodline... prophecy.... save the world blah blah... I just tune out these days as soon as it starts to get like that.
I'm from the UK but live in Indonesia. It only cost £6 :p
The money is not important. It's about whether the experience of the campaign can end up ruined or diminished. It's only a question and a warning for people thinking about playing the early access who are new to the game like I was. I think there is nothing to be gained playing Guildmaster for people who have never played the campaign before. It's possible learning the game in this way will take away much of the experience of playing the campaign for the first time.
However, from what i can gather, if you have played the campaign already, it might be quite a lot of fun because you can combo characters with more freedom than the campaign.
I'm with you there! Can't stand those cliched tropes. You always have to save the entire world or find a mcguffin that will save the universe or at least the kingdom from a horde of evil creatures, but I find these storylines desperately boring these days. And dragons. ♥♥♥♥♥♥♥ I hate dragons. It's always dragons everywhere. There are other fantasy creatures you know! Or make up your own. I love me a good simple story nowadays. Let me just be a woodcutter in a small village doing some local stuff and give the character the proper depth. Make it about the local politics even. Just make me care and keep me engaged without always going overboard. That's all I ask. But noooo! Has to be a mystic confluence of ancient powers and entities that threaten the existence of all life, every time. The evil is arising, we must find the Cauldron of Creation and throw the Circlet of Time in before it's too late. Booooring! And repetitive. Okay, rant over. Your post awoke something in me. :D
Does this mean you run out of characters faster in a 4 player game? Would 2 player with 1 each be better?