Gloomhaven

Gloomhaven

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jmsand1 Aug 27, 2021 @ 3:48pm
favorite teams?
I've unlocked all 17 characters now and have been experimenting with effective (and fun) teams. I still have a couple at level 1 and three up to level 6, but I am trying to give them all some play time.

I've noticed that the Soothsinger, Sawbones, and Tinkerer enhance any team they're on.

The Summoner and Beast Tyrant work well together as does the Berserker and Sunkeeper, and that all four together make an interesting team (more fun then effective, but they eventually get the job done),

The best team so far (for me) is the Elementalist, Nightshroud, Plagueherald, + Cragheart or Mindtheif.

Anyone have a team-up I should throw together?
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Showing 1-15 of 15 comments
Lobinho Aug 27, 2021 @ 6:29pm 
Since I play solo, I only use 2 characters per quest so I love using Cog and Lightining. Such an interesting duo.
jmsand1 Aug 27, 2021 @ 6:48pm 
Only play solo myself, but I love the options that having 4 characters give me.

Not sure which characters you are referring to as Cog and Lightning.
Drake Aug 28, 2021 @ 3:40am 
Originally posted by jmsand1:
Only play solo myself, but I love the options that having 4 characters give me.

Not sure which characters you are referring to as Cog and Lightning.

The icon of the classes, so that he doesn't spoil the names.

cog is tinkerer, lightning is berserker

Personnaly I like sun, bear, circle and music note. Strength in numbers.
Last edited by Drake; Aug 28, 2021 @ 3:41am
Lexinator Aug 28, 2021 @ 9:47am 
Tinkerer and Sawbones are on all my missions now because they fit with everything. The other two are your choice really.
Mike Garrison Aug 28, 2021 @ 11:06am 
It does depend a lot on how big your party is.

I think the strongest party tends to be a support character, a tank, a single-target damage dealer, and an AOE damage dealer.

Curse and stun are probably the most powerful non-damage effects, and the Soothsinger can dish those out while also passively healing the rest of the party. She's pretty much the ideal support character.

There's only one really good tank in whole bunch (although several of them can function as decent tanks).

There are several choices for the single-target damage dealer, and likewise the AOE damage dealer.

And then there are some that are just fun to play, like the Beast Tyrant.
Lampros Aug 28, 2021 @ 11:15am 
Originally posted by Mike Garrison:

There's only one really good tank in whole bunch (although several of them can function as decent tanks).

Who?

Originally posted by Mike Garrison:

There are several choices for the single-target damage dealer, and likewise the AOE damage dealer.

Name them, please. I have yet to play.
ExperimentalGamer Aug 28, 2021 @ 1:30pm 
A lot of people don't want the unlockable characters and their playstyles revealed. The one with true tanking potential is the sunkeeper. Some people think that the brute should tank. But without much in the way of damage mitigation beyond simply being able to wear heavy armor without penalty, you really want to learn how to avoid damage as opposed to soaking it up.

(Follow up points: The names and playstyles of the starting six characters aren't widely considered to be spoilers, since you learn those moments after starting a new game. And while it may be tempting to see the brute as a tank and the tinkerer as a healer, the tinkerer's heals do not scale up well as your levels get higher and a round spent healing is a round not spent doing something to make the enemies dead. Learning how to effectively mitigate incoming damage through statuses, positioning, timing, and simply making enemies dead before they can act is an important skill and you do not want to fall into the MMOish habit of expecting that a tank and a healer are team essentials.)
Zeel Ara Aug 28, 2021 @ 3:38pm 
Scoundrel, mind-thief, music note, and tentacle face, is a damn near impervious team. They lack in AoE until the later levels (6-7+) but they make up for it in sustain, control, and single target damage.
Last edited by Zeel Ara; Aug 28, 2021 @ 3:39pm
SquigglyBeast Sep 2, 2021 @ 12:22pm 
My favourite has been Sun, Bear, Music note, and Triangles. I've mainly played solo, but have finally got some friends into it, and playing co-op is more fun - I like seeing how people do different things with the characters.

I've not had much success with parties that don't include a tank, so it's cool to see people suggesting them. I'll have to challenge myself and give them a go :)
Tykk Sep 2, 2021 @ 12:48pm 
Soothsinger is the favorite broken ally of a bunch the cast. A few favorites:

+Sunkeeper: Makes the keeper (even more) unkillable, and gives him a ranged retaliate. Keeper can beat whole scenarios by just standing there.

+Summoner: Summoners do damage through multiple small attacks and put a lot of allied bodies on the field. Singer's +attack or +wound songs get multiplied by the attack count, his Dirge of Dissonance top action can stack the summoner's deck full of blesses due to the body count. Summons become absolutely deadly with a singer's support.

+Beast Tyrant: Same reason as the summoner, just not as pronounced.

+Plague Herald: Between the singer's Dirge of Dissonance bottom and herald's curse kit, they can keep the enemy deck maxed out on curses throughout the whole scenario. Singer's disadvantage song makes sure the enemies draw curses on most of their attacks, herald's "curses drawn cause 3 damage" thingy makes the enemies die when they do.
Shad Sep 7, 2021 @ 11:45am 
Sunkeeper / SoothSinger / Berserker + another DD
pitiflauticus Sep 7, 2021 @ 3:13pm 
A mindthief with cloak of invisibility and the unlockable "eclipse" (three moons) class... the trolling duo of invisible shenanigans :) Some scenarios become hilarious with them... f*** those oozes multiplying and blocking the path though
Mike Garrison Sep 7, 2021 @ 8:02pm 
Originally posted by ExperimentalGamer:
Learning how to effectively mitigate incoming damage through statuses, positioning, timing, and simply making enemies dead before they can act is an important skill and you do not want to fall into the MMOish habit of expecting that a tank and a healer are team essentials.

This is quite true. This game is quite similar to XCOM, actually. In both games you do not want to tank damage -- you want to eliminate enemies before damage is dealt to you. But ... a shieldy tank plus the song where you automagically heal two points EVERY round is a pretty devastating combo, especially since the sun character can do a fair bit of damage while she also takes the hits. However, that only works in a 3-4 person party. In a 2-person party you just can't afford to only have one character dealing damage. (That's where the damage-dealing build for the bard could work!)
Mike Garrison Sep 7, 2021 @ 8:17pm 
Single-target damage:

mindthief, scoundrel, bear guy, doomstalker, nightshroud

AOE:

spellweaver is my favorite, but many classes can be built for AOE if you want to

But it's fun to mix up the parties and find new synergies. Some characters specialize in going fast. Others specialize in ranged combat. Others are pretty much melee only. Some specialize in not getting hit (like by turning invisible or stunning opponents).

Summons are generally considered to be weak, but they can be fun too.

The characters I like least are the most fiddly ones -- the ones that need certain elements to be in play or that really need to play long strings of cards in a specific order to be effective.

And then there is the lightning bolt character, who is just crazy and breaks all the rules because she *wants* to take damage.
Last edited by Mike Garrison; Sep 7, 2021 @ 8:18pm
shubenig Nov 4, 2023 @ 4:00pm 
Im late to this discussion . But I have now gone through the entire campaign several times and have worked many many combos of characters..,.. When it comes to what I feel is the most powerful (AND FUN) party - I will say there can be a few variations.. AND I have used some enhancements when coming to this conclusion. But I think Sunkeeper , with upgrades to the permashield and retaliate cards- Combined with any character that can mass curse. along with a multi range damage dealer - ( a summoner with ranged attackers - Circles or spell weaver , or even elementals can work) plus a utility character that can heal, or boost (music note, or two minis works very well), although quarter master can also do.) Sun can absorbe just about anything thrown at it, 0 Especially if 1/3 of attacks are missing if the curse mister is doing its job. Meanwhile ranged attackers bombard over suns head, and you just need a small handful of heals to keep sun safe. I feel the BEST combo for this is Sun, Ctuthulu face/ Circles with summons and either music note or three spears or beast tyrant as the final
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Date Posted: Aug 27, 2021 @ 3:48pm
Posts: 15