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Not sure which characters you are referring to as Cog and Lightning.
The icon of the classes, so that he doesn't spoil the names.
cog is tinkerer, lightning is berserker
Personnaly I like sun, bear, circle and music note. Strength in numbers.
I think the strongest party tends to be a support character, a tank, a single-target damage dealer, and an AOE damage dealer.
Curse and stun are probably the most powerful non-damage effects, and the Soothsinger can dish those out while also passively healing the rest of the party. She's pretty much the ideal support character.
There's only one really good tank in whole bunch (although several of them can function as decent tanks).
There are several choices for the single-target damage dealer, and likewise the AOE damage dealer.
And then there are some that are just fun to play, like the Beast Tyrant.
Who?
Name them, please. I have yet to play.
(Follow up points: The names and playstyles of the starting six characters aren't widely considered to be spoilers, since you learn those moments after starting a new game. And while it may be tempting to see the brute as a tank and the tinkerer as a healer, the tinkerer's heals do not scale up well as your levels get higher and a round spent healing is a round not spent doing something to make the enemies dead. Learning how to effectively mitigate incoming damage through statuses, positioning, timing, and simply making enemies dead before they can act is an important skill and you do not want to fall into the MMOish habit of expecting that a tank and a healer are team essentials.)
I've not had much success with parties that don't include a tank, so it's cool to see people suggesting them. I'll have to challenge myself and give them a go :)
+Sunkeeper: Makes the keeper (even more) unkillable, and gives him a ranged retaliate. Keeper can beat whole scenarios by just standing there.
+Summoner: Summoners do damage through multiple small attacks and put a lot of allied bodies on the field. Singer's +attack or +wound songs get multiplied by the attack count, his Dirge of Dissonance top action can stack the summoner's deck full of blesses due to the body count. Summons become absolutely deadly with a singer's support.
+Beast Tyrant: Same reason as the summoner, just not as pronounced.
+Plague Herald: Between the singer's Dirge of Dissonance bottom and herald's curse kit, they can keep the enemy deck maxed out on curses throughout the whole scenario. Singer's disadvantage song makes sure the enemies draw curses on most of their attacks, herald's "curses drawn cause 3 damage" thingy makes the enemies die when they do.
This is quite true. This game is quite similar to XCOM, actually. In both games you do not want to tank damage -- you want to eliminate enemies before damage is dealt to you. But ... a shieldy tank plus the song where you automagically heal two points EVERY round is a pretty devastating combo, especially since the sun character can do a fair bit of damage while she also takes the hits. However, that only works in a 3-4 person party. In a 2-person party you just can't afford to only have one character dealing damage. (That's where the damage-dealing build for the bard could work!)
mindthief, scoundrel, bear guy, doomstalker, nightshroud
AOE:
spellweaver is my favorite, but many classes can be built for AOE if you want to
But it's fun to mix up the parties and find new synergies. Some characters specialize in going fast. Others specialize in ranged combat. Others are pretty much melee only. Some specialize in not getting hit (like by turning invisible or stunning opponents).
Summons are generally considered to be weak, but they can be fun too.
The characters I like least are the most fiddly ones -- the ones that need certain elements to be in play or that really need to play long strings of cards in a specific order to be effective.
And then there is the lightning bolt character, who is just crazy and breaks all the rules because she *wants* to take damage.