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It’s not an oversight. It is how the card reads. Clear the way indicates a range and therefore is a ranged attack. Adding range to that attack would be the same as adding range to any attack. it’s a weird edge case that has been debated before. I found threads debating it back in 2018 on board game geek. The only people arguing against this interpretation are those insisting on the idea of splash damage or those arguing for the idea that you can’t add plus 1 to nothing even though the card has always had range 1.
my personal opinion is that this is intended and that the craghearts card “clear the way” was made with this interaction(and others) in mind. Otherwise it seems a little too straightforward for an X card.
Incorrect. The movement of the obstacle is not an attack. The card rules as written are 2 seperate actions. 1. Move an obstacle(this is not an attack at all so you can’t add plus range to it) then 2. Attack.
However also due to the rules if an action denotes a range at any point it is considered a ranged action.
I tried finding some threads on this, but didn't manage to do so, as I was curious whether it indeed was intended; that all +X Range modifiers apply to the "target all adjacent", lik @ecla mentions with the Mindthief. I'll have to talk with my group and see if they agree.
Any chance you could find a thread where this is debated? Doesn't have to be Cragheart's Clear the Way specific, just "target all adjacent" and "+X Range" modifiers.
Interesting. I might try this with "Nature's Lift" as well... hehe.
"As written" where? And the "Range 4" seems to be associated with the movement of the obstacle, not the attack action. And the "Song of Speed" clearly states "attack actions".
people make an assumption that range cant be added to adjacent. this is an interesting thing to me because adjacent doesnt mean that it has to be breathing down your throat. my neighbors house is adjacent to mine but i'd still have to walk to it, i cant just jump out my window onto my neighbors house.
that said, there are few threads discussing this interaction of adjacency because there are very few adjacent ranged attacks. in almost any other circumstance that would be a bad attack guranteed to be at disadvantage. melee attacks don't follow this logic because most things that increase range only target a specific area as nnoted by a hex and cant have its range increased, or items increasing the range create a new hex pattern instead of adding range explicitly. most add range attacks can only apply to ranged attacks as explicitly stated. "your next single target ranged attack" or "your ranged attack action"
but if you want an example(which is litterally the first result on google for "clear the way +1 range" https://boardgamegeek.com/thread/1924371/cragheart-clear-way-and-1-range
the attack is a ranged attack, which means that the ranged attack gets all benefits that a ranged attack is owed and all downsides. the only confusing bit is isaac himself who at one point in the faq(which isnt a stable source of info as things in it have changed a bunch and probably will continue to) sugessted that you can increase the range on making an obsticle with +range cards even though doing so is not an attack. people pass that around like its proof that it should make clear the way get tossed farther, but you would think that if his intention was to say "it works this way and not this way" he would have also said "it doesnt increase the range of the attack in that instance"
Edit: this is the best way to visualize this interaction to me as made by a poster discussing cranium overload as a ranged attack
"Cranium overload is not the MT exploding the skull of the enemy and doing damage to adjacent enemies. It is not burning it its mind so that it thrashed around and attacks enemies near it. It is the MT using a brutal psychic blast centered on the first enemy killing it immediately and the psychic shockwave of that attack damaging enemies adjacent to the one killed."
with that as a logical thread to follow to visualize the scenario
the cragheart picks up an object and tosses it up over the battlefeild. it lands hard either splintering or sending a shockwave around it. thats why its a ranged attack. if its a ranged attack, it must use all the qualities inherent to a ranged attack.
if you would like, you could always email isaac himself about it so that whatever mistake is being made on whichever side of the argument is wrong can be corrected. if i'm wrong I would like to know and I would like it to be changed.
Even if cards like this are confusing, I'm glad they're there for the variety. Another example is the Brute attack where you move through a bunch of people, the perform an attack. Thematically, you are attacking as you move, but in the game it's treated as one single big melee attack (if I remember right), more like an area attack. So you can use items that are "your whole attack" and apply it to every monster. It's weird, but it's fun.
Here's one thread about it in combination with Nature's Lift, the Cragheart's own +1 Range card:
https://boardgamegeek.com/thread/1924371/
Edit: Well, that's what I get for clicking the thread, replying and leaving the edit window open until the kids are fed and in bed. :D