Gloomhaven

Gloomhaven

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ved45 Nov 4, 2020 @ 6:22am
Why is Mercenary Access Limited?
I have over 200 hours in game, all before the Guildmaster update. The saved games are gone, which is understandable. I can still make three and four member parties but I can only choose between six mercenaries.

The main thing I want to do is to play with the new mercenaries. Right now I can't play with one I had already played with before.

Why do I have to re-unlock content? I don't have a ton of free time right now and I'd prefer not to drudge through game permutations I've already played.
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Showing 1-15 of 24 comments
jep Nov 4, 2020 @ 6:34am 
You're talking about just before and after the patch that just went out yesterday, right? Did you look under Load Adventure? The save game shouldn't be gone if everything worked as it was supposed to. There are also ways to try to get backups the game makes of your saves if something goes wrong:
https://steamcommunity.com/app/780290/discussions/0/2966141980976037254/
Last edited by jep; Nov 4, 2020 @ 6:35am
ved45 Nov 4, 2020 @ 6:48am 
No, that isn't what I am talking about.

I haven't played since before the Guildmaster update. Well, I logged on and fiddled around for a couple of minutes but I didn't accomplish anything.

All the saved games from before the Guildmaster update are gone. As I would expect. That isn't a problem.

What I don't understand is that why three and four mercenary parties are still unlocked for me but I am limited to a reduced pool of mercenaries. I had unlocked and played the Elementist for instance and now it's unavailable to me.

I'd like to be able to play the newly introduced mercenaries. I think with over 200 hours in game I've earned the right to have access to the full roster.
jep Nov 4, 2020 @ 7:04am 
Ah, okay. Yeah, I hear you about locked content. The physical board game had a lot of that as well. It's a questionable practice, especially when you have no ability to just ignore the strictures like you do in your own physical copy. What I didn't like is that they added some new achievements to unlock things, and if they'd give credit for what I've already done toward those I'd be near to unlocking them. But no, it starts NOW.
Slow Dog Nov 4, 2020 @ 7:12am 
Guildmaster is implementing features that will be required in the full release. One of those features is that at the start of each campaign you only have six available mercenaries, and have to unlock the others as you play. As you have to start a new campaign, you have to unlock those mercenaries. You'll have to do the same again if you start a second campaign: I currently have two campaigns, (one for myself, one for multiplayer with friends) with different unlocks in both.

If there was some way of bypassing the process, many players would take the short cut and the testing of the unlocking function would be lacking.

And there's no longer any unlock associated with party size, so it's not something you've kept. Everyone gets 2-4 character parties from the off.
ved45 Nov 4, 2020 @ 7:17am 
Thanks for the info.

That seems punitive towards someone who invested both time and money at the very start of the process.

I question if I'm going to have the time or desire to go back through content I've already played just so I can do it a third time when the game launches.

I would think they would want as much feedback as possible on the new classes.

Last edited by ved45; Nov 4, 2020 @ 7:18am
jep Nov 4, 2020 @ 7:40am 
Originally posted by Slow Dog:
If there was some way of bypassing the process, many players would take the short cut and the testing of the unlocking function would be lacking

Yes, but on the flip side, gating those mercs behind a whole lot of gameplay means they will be tested a lot less than the starting mercs. I know if I could have a second game that would start with the gated mercs, I'd put them through a LOT more testing.

What would be good for testing is if you could unlock the mercs ACROSS save games. So once I unlocked them, I could start a new adventure and have those mercs to choose from. I feel like that'd get a whole lot more testing on them.
Slow Dog Nov 4, 2020 @ 8:11am 
Originally posted by jep:
Yes, but on the flip side, gating those mercs behind a whole lot of gameplay means they will be tested a lot less than the starting mercs.

It's not necessarily that hard to unlock them, though. A new player will do it naturally while playing the others, as will anyone else who isn't impatient to play the new characters. I get that most current players will be impatient, though, and being so myself unlocked the latest pair in less than an hour of trying. Though the earlier pair might take longer; I forget the details.

Note that unlocks in the actual boardgame are generally much more involved than Guildmaster is.
ved45 Nov 4, 2020 @ 8:14am 
I don't object to putting in work, I object to doing the same work over and over.

You want me to dig a hole, I'll dig a hole. Just don't fill it in and tell me to dig it again.
jep Nov 4, 2020 @ 8:20am 
Originally posted by Slow Dog:
Originally posted by jep:
Yes, but on the flip side, gating those mercs behind a whole lot of gameplay means they will be tested a lot less than the starting mercs.

It's not necessarily that hard to unlock them, though. A new player will do it naturally while playing the others, as will anyone else who isn't impatient to play the new characters. I get that most current players will be impatient, though, and being so myself unlocked the latest pair in less than an hour of trying. Though the earlier pair might take longer; I forget the details.

Note that unlocks in the actual boardgame are generally much more involved than Guildmaster is.

What I'm saying is that no matter how "easy" (read time-consuming) you think it is, it's going to result in less playtime for the new classes than the old. This is especially true when you have completed so many of the "easy" quests and you're in a more advanced stage of the game. Yes, the missions scale based on the mercs in your group. But even so, you're getting the advanced enemies that are just going to be more challenging than the Living Corpses, Living Bones, Bandit Guards, etc. There's a reason those are the starting enemies. Instead, you're fielding a Level 1 character who is much more limited. And you have to choose to send them with a high level character who will increase the level of the enemies, but will also mean you're testing NEW classes less. Or you can choose to send two low level new class mercs, and have a much higher chance of losing.

It's not really comparable to the boardgame, though, as computer code is much more prone to bugs until it's worked out. Hence the physical game can much more afford to gate these things. But while we're trying to work the bugs out, making the new mercs get much less playtime is detrimental to the testing process.

I had over 100 hours before I unlocked the Soothsinger. Yes, I did it "natrually", but that's 100 hours that those base classes got tested. Yes, if I start a new game, I can try to focus on the abilities that would unlock that class and get it done sooner. But that's going to be even more time playing the base classes. They don't need testing nearly as much.
Last edited by jep; Nov 4, 2020 @ 8:20am
MrJane Nov 4, 2020 @ 9:16am 
Originally posted by ved45:
I don't object to putting in work, I object to doing the same work over and over.

You want me to dig a hole, I'll dig a hole. Just don't fill it in and tell me to dig it again.
That's the risk of playing Early Access. It would take too much time to make it so saves carry some information and not others when releasing big updates, so they just do a blanket reset. It's a tough pill to swallow, but if it's really that awful, don't play until full release.
ved45 Nov 4, 2020 @ 9:28am 
Originally posted by MrJane:
Originally posted by ved45:
I don't object to putting in work, I object to doing the same work over and over.

You want me to dig a hole, I'll dig a hole. Just don't fill it in and tell me to dig it again.
That's the risk of playing Early Access. It would take too much time to make it so saves carry some information and not others when releasing big updates, so they just do a blanket reset. It's a tough pill to swallow, but if it's really that awful, don't play until full release.

That is where I am at. I just wouldn't think that is where they would want me to be.

I would think they would rather have folks playing their game.
jep Nov 4, 2020 @ 9:57am 
Originally posted by MrJane:
Originally posted by ved45:
I don't object to putting in work, I object to doing the same work over and over.

You want me to dig a hole, I'll dig a hole. Just don't fill it in and tell me to dig it again.
That's the risk of playing Early Access. It would take too much time to make it so saves carry some information and not others when releasing big updates, so they just do a blanket reset. It's a tough pill to swallow, but if it's really that awful, don't play until full release.

No, that's generally not how it works. They work to make the saves compatible and upgrade them. Like in the update that just dropped yesterday. But sometimes they screw things up and the process doesn't work right.

It's a good thing for the developers to do for all this free testing (wait, not free, we paid them to test it) they get. It can't just all be one way, taking and not giving anything back. So they do try to give it back. It would be different if this was in the first few months of EA but it's actually quite mature by now.
ecla Nov 4, 2020 @ 10:31am 
Agreed; I am enjoying starting over but once my old save re-appeared, I would have liked the option to automatically unlock the new toons.

Perhaps the game can check to see if your Guildmaster playthrough has already completed the pre-reqs, either statistically (if it keeps all that data, not sure) or by using a milestone system, e.g., all travel scenarios unlocked = automatically get new mercs or all current toons L5 or higher? Boom, new toons that sort of thing
Jo Nov 4, 2020 @ 2:06pm 
How about the enchant options? And those relics are the real pain you know, kill dark demons while light is infused... what else? Might as well scrap the achievements system all together and have everything unlocked from the start. The devs surely want us to test the last relic they released.

It's not complicated to unlock those classes, I would make an argument to make it more so. To each is own.
jep Nov 4, 2020 @ 4:57pm 
Originally posted by Jo:
How about the enchant options? And those relics are the real pain you know, kill dark demons while light is infused... what else? Might as well scrap the achievements system all together and have everything unlocked from the start. The devs surely want us to test the last relic they released.

Why do some people get all butthurt about suggestions to try to help more thoroughly test?

It's not complicated to unlock those classes, I would make an argument to make it more so. To each is own.

No one is saying its complicated. It's time consuming. Time that could be spent testing the classes that need more testing.
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Date Posted: Nov 4, 2020 @ 6:22am
Posts: 24