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edit: I am realizing I skipped the super intro tutorials and started with the second set. Maybe the first set isn't a good learn the game intro for all I know.
That said, if your concern is that the game will be like this the whole time it wont, but I can guarantee you will die repeatedly if you skip it.
Gloomhaven has a steep learning curve at the beginning and it’s understandable to have some difficulty with it. But I don’t think they could have done a tutorial better than they did. The game has too many mechanics to keep repeating to you “initiative is important” so they give a tutorial that requires you to go first in order to disarm an enemy. Then they give a tutorial on how to read what an enemy is doing in order to avoid them. The bandit guards all draw a move 3 attack IIRC so you have to find the one spot on the map that is 4 away from every bandit.
Like I said before when you get the Scoundrel is not explained at all that you need to short rest on the 1st turn.
I actually found the tutorial harder then the actually regular game. The funny thing is you don't need to short rest on the 1st turn of the regular game either so the tutorial is way off.
this is false and here are the screen shots.
this is the first text box telling you you need multi target
https://i.imgur.com/6Kkvnix.png
this is your hand
https://i.imgur.com/zSEtBRx.png
the only other card that can kill an enemy as you need to "kill all three archers before they can attacK"(the mission objective in the top right) is smoke bombing an enemy into a trap which you should know because you just did a brute tutorial in moving enemies into traps.
so your litteral only option based on all the information the game has directly told you is
https://i.imgur.com/WOJjJ1E.png
so next you are given this text box
https://i.imgur.com/1d7Vj13.png telling you to loot and use a top move
this is your hand
https://i.imgur.com/OQO4JSi.png
you are forced to short rest because you dont have 2 cards to play as told to you in the short rest tutorial at the beginning of the game. out of your cards only 2 of them have a top move and a bottom loot action meaning this combination is your only possible pair to do the exact thing the tutorial told you
https://i.imgur.com/MtUGegW.png
so where is the stuff they dont tell you and where is the short rest you must perform turn 1?
Stand fast and ignore them if you can, though they will try to rattle you. Saying that you must not be able to read, and that you must not have played another video game before or that you must not know what an initiative is, and they will act like every issue you have with the game is rather a personal issue you have with them and their friends and families.
Curiously, any fanboys have an issue with the fact that the tutorial takes the player so long to complete that once he is done and has decided he does not enjoy the game -- it's already too late to refund.
Or is that our fault too.
No that’s not your fault. That’s steam’s fault. The 2 hour limit is just not enough for most games. It should just be 2 days no questions asked and then the current system on top. Would be much better. Only problem then is your gonna have people complain about games you can beat in two days which is also a fair point but idk what to do about that one. I wish I had all the answers there.
It could have -- just teach the player the very core concepts in the official tutorial then, if you can't fit the entire thing inside 2 hours, and then give us a heftier "2nd tutorial" in the form of a basic mission that the game walks you through later. This isn't an ideal way to build a tutorial for a steam game, *but it is the responsible one*.
At best the tutorial in it's current state is inconsiderate to the average gamer who gets stuck paying for a game they will never play -- worst case scenario it's predatory.
That’s a strange idea to have. It’s also flawed. Even if your assertion that the tutorial cannot reasonably be completed in two hours were accurate, I’m not sure where you get the idea that somehow each developer independently makes a decision to lengthen their tutorial for the sake of scammming a customer out of a refund. I’m not entirely sure where you get the idea that the developers concern themselves with such things. If that was their goal, the game would be laden with DRM to prevent its piracy for as long as possible with the intended goal of requiring a purchase and then keeping them there so they cant get a refund.
Meanwhile this early access game has been on sale multiple times and the actual gloomhaven team openly endorces print and play, and providing those files themselves. providing the tools for a tabletop simulator version of the sequel that isn’t even out yet to demo and play test. I’m not sure any of those things are anti consumer?
That said, they did exactly the thing you said? You do a few brute tutorials for basic mechanics and then a single scoundrel tutorial for some mechanics there and then the game lets you play a mission unguided. Then after that you get more tutorials. The brute and scoundrel segments can be completed well before two hours even for slow players. I can understand levying that complaint towards the complete tutorial including all 6 characters, but you get two more quick tutorials before the game gives you ANOTHER unguided mission with the tinkerer and spell weaver.
At that point, you have seen the core mechanics and could reasonably make a decision. That said I completely understand not feeling like its enough and continue playing and running out of your short time limit that again, I don’t really support.
Thanks for proving my point. Don't see the words 'short rest' in any of those screen shots. You can actually finish the first step of taking out 3 targets without needing to rest.
You do realise this is the tutorial right? People who play this are often completely unfamiliar with Gloomhaven and maybe boardgame adaptions in general.
The tutorial isn't for people who know about the game which you keep forgetting. That you are happy with the tutorial is irrelevant.
If you will notice, the idea that this tutorial is predatory was given as a worst case scenario. I hope you understand what that means. "I really don't understand how so many people can't read."
But if the tutorial remains over-long, then at some point it BECOMES predatory. This isn't the first time anyone has mentioned this as an issue, and if it doesn't change, it won't be the last.
And what I meant by changing it, is exactly that: change it. You admit that it goes on for some time, bouncing between characters and so on. Change it so that there is a succinct tutorial that you can complete within the 2 hour time frame, and once you are done with it -- you FEEL like you understand the general premise of the game.
Now you can give the player who wants to stick around the full treatment in some sort of in-depth tutorial-scenario that walks them through some of the finer points.
My man you literally can do nothing else? Like if I showed you a multple choice question like this
What is 2 plus 2?
A.4
A.4
A.4
A.4
Would you think I’m not being clear that its 4?
But the obvious answer isn't actually the correct one. The first thing you get told to do is a Scoundrel is to take out three targets NOT pick up 5 gold. You actually need to metagame knowing that you need to pick up 5 gold after to order to do a unneeded short rest before the 1st task in preparation for the 2nd.
The worst thing is that it teaches new players bad habits. Gloomhaven is a game about resource management you actually don't want to rest unnecessarily because you dont want to burn cards if you don't have too.