Gloomhaven

Gloomhaven

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MoFuk MoGuns Dec 25, 2020 @ 10:02pm
Guild Master Co-op 2 players
So a friend and i just got the game and its our first time playing this (never played the boardgame) and we are using just 2 characters and getting stomped. Is the digital not designed for just using 2 people or do we just really suck. we dont want to control more guys and are playing on normal, anyone got any tips or are we forced to use 4 people
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Showing 1-15 of 15 comments
Vahnkiljoy Dec 25, 2020 @ 10:20pm 
Why the hell did you start on that difficulty?
Last edited by Vahnkiljoy; Dec 25, 2020 @ 10:20pm
jep Dec 25, 2020 @ 10:33pm 
Oh, come on. If a game labels something as "normal" difficulty, that's the difficulty people should start on if they don't already know they need to be on easy or medium.

OP: It's a game that can be really difficult if you're approaching it the wrong way. It's hard to know what you might be doing wrong. Are you using a lot of abilities that lose the card (rather than discard it)? Unless you can wipe out a whole lot of early enemies, it's best to hold onto those until near the end of a scenario.

What exactly is going wrong for you?
Erock Dec 25, 2020 @ 10:34pm 
Try easy difficulty setting? Game mechanics are a bit challenging to wrap your head around from the beginning.
MoFuk MoGuns Dec 25, 2020 @ 10:49pm 
Originally posted by jep:
Oh, come on. If a game labels something as "normal" difficulty, that's the difficulty people should start on if they don't already know they need to be on easy or medium.

OP: It's a game that can be really difficult if you're approaching it the wrong way. It's hard to know what you might be doing wrong. Are you using a lot of abilities that lose the card (rather than discard it)? Unless you can wipe out a whole lot of early enemies, it's best to hold onto those until near the end of a scenario.

What exactly is going wrong for you?
Yea I thought normal was just the boardgames experience with the other difficulty levels added for the digital game to change it up a bit, ill switch it to easy the next time we play. I think its the 3rd encounter we tried and after we clear the first 4 enemies which is easy, we then have to approach a door with like 6 guys inside. We just can't handle those guys. I dont think we are wasting cards, if we take damage we just take it, the only cards we burn is the one you have too after you reshuffle if thats what you would call it, we don't run out of cards. Hes the brute and when its the enemies turn he just gets ganged up on and demolished by like 4 guys attacking him all at once. If he burned cards to prevent damage then he would definitely have nothing left. I understand that there are levels to gain and gear to buy, I just didn't think the game would be so punishing early on or if there was just a setting we weren't changing for 2 player only. It seems like a lot of people to take out on like the second mission of the game for just using 2 people.
jep Dec 26, 2020 @ 7:37am 
If you want to play on easy, no worries. I would say that normal is not a huge challenge, but then I only played multiplayer on the real board game (we got about three scenarios in before real life and then COVID). On the digital, I've played solo controlling two characters, which does make things easier as you can optimize both mercs' actions.

But I would say there is probably some better strategy the two of you could be using. Maybe others could recommend a good tutorial.
LurkerintheVoid Dec 27, 2020 @ 6:50pm 
I've only played the physical version of the game but the problem you're describing does sound like a strategy issue. With Gloomhaven if you take a ton of attacks you'll often be finding yourself dying quickly. Since you say you have to open a door and fight 6 enemies have you tried backing up and funneling them through the door so the brute isn't overwhelmed by attacks. Also is your brute using shielding abilities from items/cards? It's been a while since we had a brute in our game but I believe it had shield on at least a few cards. Stacking a few shields can virtually negate enemy damage if you do have to step in and get mobbed.
Quincy_Morris Dec 28, 2020 @ 8:15am 
Originally posted by Vahnkiljoy:
Why the hell did you start on that difficulty?

My brother and I started on normal and are having no trouble on a 2 player game. Is normal supposed to be hard?
jep Dec 28, 2020 @ 9:05am 
Originally posted by Jumpy_Lee:
Originally posted by Vahnkiljoy:
Why the hell did you start on that difficulty?

My brother and I started on normal and are having no trouble on a 2 player game. Is normal supposed to be hard?

No. Normal is supposed to be normal. It can be hard for people before they get how the flow of the combat should work.
UnknownFox Dec 28, 2020 @ 9:41am 
I currently am playing Brute in my groups game and I say its best to think of him as the group tank like any other game. A good combo is "Eye for an eye" with "Shield Bash" though you can get the same effect with Wall of Doom but only once with 1 more shield. If possible on level up I would highly recommend the perk to ignore bad effects from items and let him grab the best armor for more shields (the add -1s are negated with the perk).

"Warding Strength" is a good bottom effect to use if he plans to go for the above combo next giving more shields with EXP. Trample is my usual go to for multiple hits as you can combine it with your boots to hit 5 enemies (assuming they are lined up) and land to strike one more, stunning them too if you give him the warhammer. Assuming they are not piercing, most times I find myself only taking 0s and 1s.
Last edited by UnknownFox; Dec 28, 2020 @ 9:43am
Mithis Dec 28, 2020 @ 9:43am 
Hey, you do not need 4 people or even three. But what you do need is a balanced composition. I would suggest playing either the Cragheart or Brute with any other character. They are the 'tanks' of the game. The spellweaver and tinkerer do some sweet aoe damage, where the other ones are more of single target focus. Normal is fine to start on, you will loose some but thats part of learning.

I would play around with which characters work together and figure that out. Let me know if you want to talk more about it.
Mithis Dec 28, 2020 @ 9:45am 

What exactly is going wrong for you? [/quote]
Yea I thought normal was just the boardgames experience with the other difficulty levels added for the digital game to change it up a bit, ill switch it to easy the next time we play. I think its the 3rd encounter we tried and after we clear the first 4 enemies which is easy, we then have to approach a door with like 6 guys inside. We just can't handle those guys.

This is where positioning and having you both take some damage helps. Also utalize a long rest to get a little healing and get those item refreshes comes in handy before you take on the final room.
jep Dec 28, 2020 @ 11:26am 
And on the OP's question about 2 mercs vs 4, I'd say 2 is easier. The game scales based on how many mercs you have. More mercs means more enemies. You're better off with just having to coordinate the two.
MoFuk MoGuns Dec 30, 2020 @ 3:30pm 
Originally posted by Mithis:
What exactly is going wrong for you?
Yea I thought normal was just the boardgames experience with the other difficulty levels added for the digital game to change it up a bit, ill switch it to easy the next time we play. I think its the 3rd encounter we tried and after we clear the first 4 enemies which is easy, we then have to approach a door with like 6 guys inside. We just can't handle those guys.

This is where positioning and having you both take some damage helps. Also utalize a long rest to get a little healing and get those item refreshes comes in handy before you take on the final room. [/quote]
We restarted a game and just grinded the Berserker and Nightshroud class and are plowing through it pretty easily. We started with tinker and mindtheif and just got destroyed. We looked up some tier lists and found out that some classes are really good in 4s but trash in 2s and really enjoy the game now after playing top tier classes and now understand how the game works
ZexxCrine Dec 30, 2020 @ 4:02pm 
Originally posted by MoFuk MoGuns:
Originally posted by Mithis:
What exactly is going wrong for you?
Yea I thought normal was just the boardgames experience with the other difficulty levels added for the digital game to change it up a bit, ill switch it to easy the next time we play. I think its the 3rd encounter we tried and after we clear the first 4 enemies which is easy, we then have to approach a door with like 6 guys inside. We just can't handle those guys.

This is where positioning and having you both take some damage helps. Also utalize a long rest to get a little healing and get those item refreshes comes in handy before you take on the final room.
We restarted a game and just grinded the Berserker and Nightshroud class and are plowing through it pretty easily. We started with tinker and mindtheif and just got destroyed. We looked up some tier lists and found out that some classes are really good in 4s but trash in 2s and really enjoy the game now after playing top tier classes and now understand how the game works [/quote]


well technically hard is the normal boardgame experience if you are playing solo then normal is the standard experience.
Last edited by ZexxCrine; Dec 30, 2020 @ 10:32pm
jep Dec 30, 2020 @ 5:36pm 
You guys and your broken quote tags are doing my head in. :D
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Date Posted: Dec 25, 2020 @ 10:02pm
Posts: 15