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Well, i tried this nest mission and lost. Badly. Three times in a row. I think i'll wait for a patch before trying again.
The number of ennemies and their strenght doesn't seem balanced with the other scenarios, imho. I guess it has to do with the time it takes for all the bandit guards to appear. Moreover, they spawn all over the room so you have t move a lot to get them.
All in all, killing the last one has always been impossible for me, i was exhausted by then.
I think the "survive" type missions, where enemies spawn endlessly, are really difficult, compared to other types of scenarios.
JJust take the Cragheart first mission to compare : it's really easy. The mindthief one is brutal, just because it's a spawning mission, and these missions aren't balanced so far.
...but, yeah, massive spike in difficulty compared to the other missions at this stage in the game. It should be re-balanced IMHO. The luck aspect in terms of when the guards spawn also doesn't help.
I have tried it three times, and never got close. If you NEED an Invisibility cloak on a BRUTE to finish this mission, then something is seriously wrong.
The problem, just like Palanthis says, is that the target enemies take too long to appear, which means that there are too many other enemies, and you just get swarmed. It does not help that the hounds have retaliate either, or that they get bonuses if they attack enemies next to other friends. This is why you just cannot handle the damage they deal without Invisibility cloaks.
Either make the targets appear earlier, or make less other enemies appear before the targets. Right now, it is not a fun mission at all. Also, why does the targets have to be Elites, when the objectives does not specify Elite versions to kill? That is just adding insult to injury, in my opinion.
Focus was on killing the Guards, and reducing damage from the rest as much as possible.
I was also able to do it on insane with the brute/mindthief. Was lucky to find a hidey-hole where only 2 monsters were able to attack the brute and just went a lot of armor. Mindthief did attack+heals and always went after the brute on init. Was close and took some time because it was hard to maneuver over to the last guard, but eventually he came over and was able to kill him.
I'd save this one for later, when you are feeling like you are breezing through everything else ... then this will be a good challenge :)
The breaking the siege quest at the bridge was another similar type quest that also felt over tuned and I think I bombed that badly twice.
Noob here so played with a friend a 4 mercenaries campaign (still not finished) on normal and this mission was indeed difficult. After trying twice in a row, we proceeded trying it once a day at the start of our session. Day 4 we beat it. Brute, mind thief, rogue and tinkerer.
The mission is not preventing progressing elsewhere and is also not limited in time.