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It isn't possible to do this in the board game. You have no cards in your discard pile after long resting.
Also this is not true at all:
Well, you can have something like an augment playing the Mindthief in your active zone, or 2 cards that you can move to discard place at ANY time.
So yeah, you can actually use a long rest to recover all your discarded cards during your 99 initiative turn, then move your 2 augments (for example) to your discard pile, and then make a short rest at the end of the round.
It's something absurd (I dont see a game in which you will do that), but it's something you indeed CAN DO IT if you wish. And I don't know other characters cards or mechanics, so who knows, I dont know if anyone can benefit in some way from a long + short (looks absurd though, but it's possible hehe).
The point is: I don't see a reason why to change something that works perfectly in the boardgame, and make something different for no reason at all, that can prevent one battle goal for be completed in some extraordinary circunstances, and we don't know if can be even worse in some situations.
What I think is, if something works one way, and you want to make the same, there is no reason to change it in a way that works different and may have impacts, even if they are minor.
Not that is a gamechanger or anything, its almost 99,99% the same in almost all situations. But is NOT the same. Its a different, modified rule. I can't understand why you are changing that rule, don't see any improvement. Not a complaint at all, it has little weight in the game, but just can't get it,
Just my opinion.
You can still do this though. You just shortrest at the beginning of the next round, instead of at the end of the previous one. It makes no difference at all to the outcome...
Yeah of course! Just saying it IS possible, because it was said that was not, hehe.
For sure, I didn't think about that case. You are right that it is technically possible to do ;)