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Since this is not an MMO and there are only ever 4 people playing in a game. if they provide a real money store to allow a player to P2W it will only affect you if you choose to play with people who use it.
I should clarify that I misused the term "Pay to win." An item that refreshes durability wouldn't be pay to win, but I'm done with mechanics whose only purpose is to make a game more grindy or less fun unless you continuously pay money... especially in a game that isn't free to play to begin with.
there is no joy in getting a new item because it's going to destroy itself in 2-3 scenarios anyway (even if you don't use it)
Forget planning around items, they are a complete wildcard so you can't count or plan around them either...
No, durability is a terrible system in general, and this game manages to have one of the worst durability systems i have ever seen (outside of p2w games)
For those interested, I posted my idea regarding this matter as a response in the "Feedback & Suggestions" subforum. I'd love to hear opinions and other suggestions.
https://steamcommunity.com/app/780290/discussions/1/1643169632562247416/
Even if they choose to, they can't just give everything infinite durability without making additional changes. The item pricing is too low, and based on their remaining durability. And the availability is too high. They'll want to reduce the rewards and stock levels in the shops. They should probably switch to the campaign's prosperity mechanic to gate entry of higher level items into the game. They can simulate that easily enough just by using Prosperity Level = Avg Character Level. Currently you can get powerful stuff earlier than you should (e.g. Super healing potions at level 3).
Take care,
Gloomhaven Team