Gloomhaven

Gloomhaven

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lilith Jul 20, 2019 @ 8:53am
skeleton healing and cultist evocation
it appears too much often this 2 abilities , in the boardgame is impossible a skeleton play 3 times in a row heal and shield self or 3 times in a row evocation for the cultist
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Showing 1-8 of 8 comments
greengoo Jul 20, 2019 @ 9:35am 
yep. had a room with 3 cultist in it, before i could , the cultist cast Evocation twice and the first batch of skeletons had healed and cast shield. its pretty much happens every time i find 1 or more cultist and every time they summon skeletons they armour up and heal. two evocations then heal thne an other evcation.... ifi see cultist i just

ive seen skeletons that never attack, never move, they just constently cast armour and heal ever single action.
easyport Jul 20, 2019 @ 2:52pm 
Wait till you get to the second boss :/
Mel Jul 20, 2019 @ 6:32pm 
It does seem to feel like they are getting it more often then others. They do have an 8 card ability deck and the summon one is a reshulffle which makes it worse but it might also be blown out of proportion due to the very small pool of monsters and being forced to play against cultists and skeletons more often.
Wyrtt Jul 20, 2019 @ 7:31pm 
Originally posted by lilith:
it appears too much often this 2 abilities , in the boardgame is impossible a skeleton play 3 times in a row heal and shield self or 3 times in a row evocation for the cultist
2 out of 8 cards are reshuffle cards for monsters. So no, they can get it THAT often,
yenkin2001 Jul 20, 2019 @ 11:11pm 
I had a cultist summon at least 4 skellies in a row, there was squat i could do except die. I have yet to even find where the boss is. But I am sure i will get there. I miss the perks, they would help a lot. Monsters seem to get more powerful quicker than the characters. one dungeon was 4 rooms and lost one character and had it came down to the last two cards when I took at the last guy. Was fun, you have to get out of the first room quick, I have gotten bog down with some bad draws in the first room then it gets harder if you have to burn cards due to the three archers doing damage to one character.
moosc Jul 21, 2019 @ 2:41am 
As i have said elsewhere, the archers are OP in my opinion. They never miss ever. that I have seen and they do ridiculous amounts of damage.
Neil W
gromolko Jul 21, 2019 @ 3:55am 
I've experienced this as well. The Summon Living Bones card and the Self-Heal-card are the reshuffle cards for Cultists and Living Bones, so they're bound to come up more often than others (since they are never out of the deck), but i have multiple instances of them coming up 3 times in a row, which basically means I will run out of cards fighting them.
pseudosphere Jul 21, 2019 @ 7:03am 
Originally posted by moosc:
As i have said elsewhere, the archers are OP in my opinion. They never miss ever. that I have seen and they do ridiculous amounts of damage.
Neil W

The attack modifier deck is shared for all monsters, so they all miss with the exact same frequency.
Last edited by pseudosphere; Jul 21, 2019 @ 7:04am
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Date Posted: Jul 20, 2019 @ 8:53am
Posts: 8