Gloomhaven

Gloomhaven

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nohero79 Jul 18, 2019 @ 3:37pm
Any indestructible items?
I heard something about "rare" items not having durability. Are these only the starter items or are there any other indestructible items that have a rare chance to be found or purchased in the current version? Have I just not gotten that far yet?

Without perks and actual gear that stays with you for more than few fights... I'm not feeling any motivation to play. If levels only mean HP and a new ability, there isn't much of a feeling of progression.

Yes, yes, I know. This is early access and the vast majority of features aren't in the game but indestructible items exist, because you start with some. Any chance of even making the starter items customizeable or am I forced to use the stupid warhammer on my ranged cragheart? I`d happily trade it in for a pair boots that don`t disintegrate before I hit the next town.
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Showing 1-15 of 27 comments
Aquillion Jul 18, 2019 @ 8:01pm 
There are a tiny number of infinite-durability items, but they're rare.

I agree that the durability mechanic completely eliminates any fun from Adventure / Roguelike mode - it destroys the sense of progression and unique development for your character that makes roguelikes work.
Jeff Jul 18, 2019 @ 9:18pm 
Originally posted by Aquillion:
There are a tiny number of infinite-durability items, but they're rare.

I agree that the durability mechanic completely eliminates any fun from Adventure / Roguelike mode - it destroys the sense of progression and unique development for your character that makes roguelikes work.

You do realize you contradicted yourself? If rare items are infinite durability, then you are rewarded for finding items....

The basic items drop like candy. Not much of an issue
Aquillion Jul 18, 2019 @ 9:31pm 
Items dropping like candy and then dissolving into nothingness sounds like an utterly unfun way to make a dungeon-crawl. It adds nothing and detracts from the excitement of actually finding a cool item when you get it.

Seriously, how could you describe "items drop like candy" as a good thing with a straight face? Every part of the durability system is painfully unfun, and it's important to warn people so they know to avoid the game until it's removed.
nohero79 Jul 18, 2019 @ 10:22pm 
So, just checking. Are you just repeating something you read or has someone actually posted evidence of an indestructible item in this game aside from the starter items?
Aquillion Jul 18, 2019 @ 10:47pm 
Originally posted by nohero79:
So, just checking. Are you just repeating something you read or has someone actually posted evidence of an indestructible item in this game aside from the starter items?
I've personally found an indestructible Minor Power Potion in a shop. It's possible that only certain weaker items are available that way, though.

Here is a screenshot. I was actually able to buy two of them, as you can see.

It's also possible that finding them at all is a bug. It's unclear how it's supposed to work right now.
Last edited by Aquillion; Jul 18, 2019 @ 10:52pm
nohero79 Jul 18, 2019 @ 11:26pm 
Originally posted by Aquillion:
Originally posted by nohero79:
So, just checking. Are you just repeating something you read or has someone actually posted evidence of an indestructible item in this game aside from the starter items?
I've personally found an indestructible Minor Power Potion in a shop. It's possible that only certain weaker items are available that way, though.

Here is a screenshot. I was actually able to buy two of them, as you can see.

It's also possible that finding them at all is a bug. It's unclear how it's supposed to work right now.

Amazing! Thank you. I guess the hope that even a few small items is at least something to get excited about. Currently level 5 but I'll press on a bit further to see what I can find.
easyport Jul 19, 2019 @ 4:17am 
Congrats on your find!

Not one new items got to see a boss mission till now. One of the worst new features.
Xeth Nyrrow Jul 19, 2019 @ 8:50am 
I think a better compromise is if the degradation is upon use, not over time like an X number of charges. In addition to this, a repair item mechanic should be added to towns that scales in price with how many charges an item has used. At zero charges it doesn't disappear but needs repairing which would be the same price of buying the item new.

This would encourage players to make some tougher decisions on longer journeys about using their favorite items 100% of the time. It also provides a replacement gold sink via repairs.
Dr.FragensteinM.D. Jul 19, 2019 @ 10:33am 
After years of hearing hype over Gloomhaven I was keen to finally play it, until I played it lol I do not like the mechanics at all. The game is just so unintuitive, especially with how the pc port is set up, just throw you in there and let you figure the mechanics through trial and error.At least the board game gives you instructions, I still don't get the whole discarded card vs lost card vs burned cards and how to restore them. oh ya , don't forget that if you ever only have one card left you are exhausted and die instantly. So it boils down to a scenario where you have x number of moves to complete or game over
Breaktime Jul 19, 2019 @ 11:47am 
Originally posted by Dr.FragensteinM.D.:
After years of hearing hype over Gloomhaven I was keen to finally play it, until I played it lol I do not like the mechanics at all. The game is just so unintuitive, especially with how the pc port is set up, just throw you in there and let you figure the mechanics through trial and error.At least the board game gives you instructions, I still don't get the whole discarded card vs lost card vs burned cards and how to restore them. oh ya , don't forget that if you ever only have one card left you are exhausted and die instantly. So it boils down to a scenario where you have x number of moves to complete or game over

The video game uses the same rules, so just read the board game rules. Even if those were provided, I've already seen complaints about having to read rules for a video game. It's early access. There isn't a tutorial yet.

I like the card loss mechanic because it gives you a lot more to consider besides what the immediately optimal move is.
SneakyEcho Jul 19, 2019 @ 8:49pm 
Originally posted by Dr.FragensteinM.D.:
After years of hearing hype over Gloomhaven I was keen to finally play it, until I played it lol I do not like the mechanics at all. The game is just so unintuitive, especially with how the pc port is set up, just throw you in there and let you figure the mechanics through trial and error.At least the board game gives you instructions, I still don't get the whole discarded card vs lost card vs burned cards and how to restore them. oh ya , don't forget that if you ever only have one card left you are exhausted and die instantly. So it boils down to a scenario where you have x number of moves to complete or game over

I released a guide that should ease you into the game mechanics. You can find it in the steam guides section of the game.
Or, here: https://steamcommunity.com/sharedfiles/filedetails/?id=1809310239
Last edited by SneakyEcho; Jul 19, 2019 @ 8:50pm
sjpaladin Jul 20, 2019 @ 9:01am 
I hate the durability mechanic personally. I almost never use consumables in any games I play because I need to 'save' them for the 'perfect' time. I effectively end up at the end of the game with all these consumables that I no longer need.
Gloomhave (tabletop) has me loving consumables again. All my characters end up with several of them. You simply need to decide the best part of each scenario to use them, and then not worry about it, because it will be there again next scenario.
كريس Jul 20, 2019 @ 9:10am 
Originally posted by sjpaladin:
I hate the durability mechanic personally. I almost never use consumables in any games I play because I need to 'save' them for the 'perfect' time. I effectively end up at the end of the game with all these consumables that I no longer need.
Gloomhave (tabletop) has me loving consumables again. All my characters end up with several of them. You simply need to decide the best part of each scenario to use them, and then not worry about it, because it will be there again next scenario.

Yeah you have to choose when the best time is to use them. Making difficult decisions is what makes turn-based games fun. If you don't want to make difficult decisions, then there should be easier difficulty modes.
Terrkas Jul 20, 2019 @ 10:10am 
Originally posted by Elarith:
Originally posted by Dr.FragensteinM.D.:
After years of hearing hype over Gloomhaven I was keen to finally play it, until I played it lol I do not like the mechanics at all. The game is just so unintuitive, especially with how the pc port is set up, just throw you in there and let you figure the mechanics through trial and error.At least the board game gives you instructions, I still don't get the whole discarded card vs lost card vs burned cards and how to restore them. oh ya , don't forget that if you ever only have one card left you are exhausted and die instantly. So it boils down to a scenario where you have x number of moves to complete or game over

I released a guide that should ease you into the game mechanics. You can find it in the steam guides section of the game.
Or, here: https://steamcommunity.com/sharedfiles/filedetails/?id=1809310239

Oh, you allready finished it? Will take a look at it later and probably recommend to new players.
Ruduen Jul 21, 2019 @ 1:45pm 
I agree that I would prefer to see durability be on use during missions rather than naturally degrading over time. I find it rather irritating that you can't 'save' items for when you regularly use them. I'd find it slightly irritating, but I wouldn't mind if it degraded each time you took it on a mission, or each time you used it (with appropriate scaling for 'refreshing' items). However, it feels very bad to go after an item, then find out that it's not going to be intact by the time you can make it to the boss.
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Date Posted: Jul 18, 2019 @ 3:37pm
Posts: 27