Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I agree that the durability mechanic completely eliminates any fun from Adventure / Roguelike mode - it destroys the sense of progression and unique development for your character that makes roguelikes work.
You do realize you contradicted yourself? If rare items are infinite durability, then you are rewarded for finding items....
The basic items drop like candy. Not much of an issue
Seriously, how could you describe "items drop like candy" as a good thing with a straight face? Every part of the durability system is painfully unfun, and it's important to warn people so they know to avoid the game until it's removed.
Here is a screenshot. I was actually able to buy two of them, as you can see.
It's also possible that finding them at all is a bug. It's unclear how it's supposed to work right now.
Amazing! Thank you. I guess the hope that even a few small items is at least something to get excited about. Currently level 5 but I'll press on a bit further to see what I can find.
Not one new items got to see a boss mission till now. One of the worst new features.
This would encourage players to make some tougher decisions on longer journeys about using their favorite items 100% of the time. It also provides a replacement gold sink via repairs.
The video game uses the same rules, so just read the board game rules. Even if those were provided, I've already seen complaints about having to read rules for a video game. It's early access. There isn't a tutorial yet.
I like the card loss mechanic because it gives you a lot more to consider besides what the immediately optimal move is.
I released a guide that should ease you into the game mechanics. You can find it in the steam guides section of the game.
Or, here: https://steamcommunity.com/sharedfiles/filedetails/?id=1809310239
Gloomhave (tabletop) has me loving consumables again. All my characters end up with several of them. You simply need to decide the best part of each scenario to use them, and then not worry about it, because it will be there again next scenario.
Yeah you have to choose when the best time is to use them. Making difficult decisions is what makes turn-based games fun. If you don't want to make difficult decisions, then there should be easier difficulty modes.
Oh, you allready finished it? Will take a look at it later and probably recommend to new players.