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Does Not Compute.
Suffer 2 Damage
Summon Living Bones
Cultist has 1 hit point left. Cultist dies ... Living Bones is still summoned? Not sure if this is a bug, or if we've been playing the tabletop wrong for 2 years. In our understanding, text that is "large print" is sequential from top to bottom. If the Cultist dies on the first line, 2nd line doesn't happen. Not 100% sure if this is a bug tbh.
Do a move action then interrupt it by choosing to use a potion or some other item, then undo all the actions. The hex that you're in when you interrupted the move will still be where your character is located, but your full move action is available to use again. Basically as long as you have an item you can infinitely move.
In both the board game and the digital, he Cultist card is Summon THEN suffer damage, and is working appropriately. You’re thinking of the Ooze’s summoning card, which is suffer damage THEN summon.
"Bonus abilities: Ability card bonuses are activated through actions only when the monster activates and are only active until the end of the round in which the card was drawn."
Ah-ha, right you are. So not a bug then.
My lame defense is that we've not actually fought Cultists for a very long time in our Campaign. Oozes, all too often. But now I do recall in the early scenarios we use to think it was tons of gross fun when a low HP cultist would do this - we imagined it as him cutting his own throat, and animating his own skeleton which would lurch out of his own body & slough off its meatbag. Good times.
Screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=1807483320
RULE:short rest change rule???BG rule is end of turn not begin of turn
I think that might be as intended. In the rules it says loot abilities are "line of sight" so if an obstacle would block a ranged attack, it would also block your ability to loot.
Obstacles in a room do not block LOS. Walls between rooms do. The tabletop rules are explicit about obstacles & objects inside rooms not blocking LOS.
I think this post might mean that the ability remained past the end of the round. As Cragheart if I use my ability that gives all allies Shield 2 until the end of the round (Bottom of Unstable Upheaval), it is for some reason actually applied until the next time that the Cragheart acts, meaning I can get more benefit out of it than I am meant to have. It may also be the confusion is that some of the player abilities are broken and last longer than intended, which might lead to the conclusion that the monster abilities are the ones that are incorrect.
This depends on the order you click the cards. You can choose when picking cards whether you want to go with the faster or slower initiative. There's not quite enough in the digital version yet that it will matter much most of the time, but in the full board game there are often huge benefits to intentionally going later in the turn than allies/enemies.
first card you select will be your initiative not the lowest by default.