Gloomhaven

Gloomhaven

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SillyNoob Aug 8, 2019 @ 12:37pm
Monster heal
When a monster healed it cleared statuses such as wounded and recovered hit points (It should only have removed the wounded status)
Originally posted by Marty78:
That is not what the rules says (poison and wound are handled differently in this regard). The game handles this correctly.

POISON – If a figure is poisoned, all enemies add +1 Attack to all of their attacks targeting the
figure. If a Heal ability is used on a poisoned figure, the POISON token is removed, and the Heal
has no other effect.

WOUND – If a figure is wounded, it suffers one point of damage at the start of each of its turns. If
a Heal ability is used on a wounded figure, the WOUND token is removed and the Heal continues normally. If a figure is both poisoned and wounded, a Heal ability would remove both conditions but have no other effect.
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A developer of this app has indicated that this post answers the original topic.
Marty78 Aug 8, 2019 @ 1:28pm 
That is not what the rules says (poison and wound are handled differently in this regard). The game handles this correctly.

POISON – If a figure is poisoned, all enemies add +1 Attack to all of their attacks targeting the
figure. If a Heal ability is used on a poisoned figure, the POISON token is removed, and the Heal
has no other effect.

WOUND – If a figure is wounded, it suffers one point of damage at the start of each of its turns. If
a Heal ability is used on a wounded figure, the WOUND token is removed and the Heal continues normally. If a figure is both poisoned and wounded, a Heal ability would remove both conditions but have no other effect.
Last edited by Marty78; Aug 8, 2019 @ 1:33pm
SillyNoob Aug 8, 2019 @ 2:15pm 
No - it's implemented wrong for monsters (at least in this one instance) - You've even provided the text to show my point.

'...a Heal ability would remove wound/poison/both conditions but have NO other effect'

i.e. it should remove negative statuses and 0 hit points should be recovered.

The skeleton in question lost the wounded status and recovered 2 hit points.
Marty78 Aug 8, 2019 @ 2:30pm 
Originally posted by SillyNoob:
No - it's implemented wrong for monsters (at least in this one instance) - You've even provided the text to show my point.

'...a Heal ability would remove wound/poison/both conditions but have NO other effect'

i.e. it should remove negative statuses and 0 hit points should be recovered.

The skeleton in question lost the wounded status and recovered 2 hit points.

I underlined the important part of the rules text. You said the skeleton was wounded. You did not mention anything about it being poisoned as well. The part of the rules you ”highlighted” only applies if a figure is BOTH poisoned and wounded at the same time. From what I can read the skeleton was only wounded and then it should heal as normal as well as having its wound condition removed.

Edit: The main point is that it's only a poison condition that hinders a figure from recovering hit points when healed.
Last edited by Marty78; Aug 8, 2019 @ 2:34pm
SillyNoob Aug 8, 2019 @ 2:55pm 
thanks - I've been playing that wrong in the board game version then :)
Gloomhaven_Community  [developer] Aug 9, 2019 @ 6:33am 
Originally posted by Marty78:
Originally posted by SillyNoob:
No - it's implemented wrong for monsters (at least in this one instance) - You've even provided the text to show my point.

'...a Heal ability would remove wound/poison/both conditions but have NO other effect'

i.e. it should remove negative statuses and 0 hit points should be recovered.

The skeleton in question lost the wounded status and recovered 2 hit points.

I underlined the important part of the rules text. You said the skeleton was wounded. You did not mention anything about it being poisoned as well. The part of the rules you ”highlighted” only applies if a figure is BOTH poisoned and wounded at the same time. From what I can read the skeleton was only wounded and then it should heal as normal as well as having its wound condition removed.

Edit: The main point is that it's only a poison condition that hinders a figure from recovering hit points when healed.
Thanks for the explanation! You're the best!
Originally posted by SillyNoob:
thanks - I've been playing that wrong in the board game version then :)
Our community is the best, isn't it? If you ever find anything else, please post it for us as well.

Best wishes,
Gloomhaven Team
tormania1 Aug 11, 2019 @ 1:54pm 
Originally posted by SillyNoob:
thanks - I've been playing that wrong in the board game version then :)

Don't feel bad, we've been playing the board game for over a year and have found a couple things we've been doing wrong that whole time that came up in reporting "bugs" in this version. Crazy, huh?
SillyNoob Aug 11, 2019 @ 3:48pm 
I don't :) I just blame the rulebook layout! I wish the 'esoteric order of gamers' would get their hands on it.

I normally play 2p - but as a one-off we ran a guest session with our friends... it was interesting seeing what rules we each had wrong!

We'd totally missed the "short rest - suffer a hit point to re-draw the card" - but they'd been getting something around status timings/element generation that had been making it much easier for them!
SillyNoob Aug 11, 2019 @ 3:51pm 
PS. Gloomhaven Rules are generally written pretty well... just a bit wordy sometimes.
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Date Posted: Aug 8, 2019 @ 12:37pm
Posts: 8