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Depending on how you read the description the research computer provides you, it is either evidence suggesting that the aliens were somehow aware of their own genetic structure back in their stoneworking prehistory - or, it might make a few explorers uneasily wonder if it is black or red.
It's nothing important, anyway.
A few questions for the dev (or anyone else) about this:
1. Was medbay -> no pulse -> go to engineering to restart medbay -> get spook'd sort of an "intended" flow for the player to follow? Because if so, you got me!
2. Can you pick up more than one insanity artifact during a run? I was pretty worried the next time I picked up an unidentified object, waited around for level one ID before ending the run just in case.
3. Can the artifact affect what you see through the rover's camera? I killed a couple of enemies that didn't react at all to me while the artifact was on board. Now I wonder if the enemies were dead all along...
2. In theory yes, but I have had one that seemed to move faster then the first one I saw.
Usualy the face jump on the termnal gets me first.
I realized something was fishy when there were five chairs in the cockpit. By sheer coincidence, the jumpscare played the moment I phased through one of the chairs, as if it was part of the chair's model itself. It seems like that might not've been intentional, but dang did it work!
There are 24 possible hallucinations. (What can I say, I liked Eternal Darkness a lot.)
I had a feeling i encountered this type of insanity before.
Are you planning on adding more hallucinations ? I would have a few ideas that could turn out really well.
My favorite so far were those god forsaken hands. Not a good feeling realizing that someone had butter fingers.
Not really - I had a lot more ideas than I put in already, that 24 was the pruned down list. They sure are fun to come up with, aren't they? :)
I think there's enough in there that it's likely to get different people differently, and maybe surprise you a few times even after you've found it once before. Maybe some day I'll share the design docs as an extra - show everybody the cut content that was too ambitious to put into the game.
So far, I've seen five of them screenshotted and another four mentioned here.
Some of them are subtle; some of them aren't.
One of them you can only encounter if you've read all the log entries that game.
No one has mentioned or screenshotted my personal favorite one yet, so I'm still looking forward to that. :)
I've documented 21 of them so far, still on the hunt for those last 3!