Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the second reason is it's needed for one of the many endings, you see a special epilouge if you bring it with you out at the end, it damages your score but it's worth reading at least once. after you've seen it though you should just space it, i suppose you could fully research it and see what happens but i couldn't handle holding onto it for that long, i hear it takes, like half an hour or something, i guess it depends on how many relics you found bfore it.
I have encountered the artifact 3 times now, and as far as I can tell, it serves no useful function other than to induce hallucinations. The effect begins shortly after you bring the artifact aboard, whether you analyze it or not. As you analyze it, the lab computer will identify it as "Unknown", or "Anomaly Tech".
In my plays, the first effect witnessed has been floating black particles in the air. Other hallucinations include (but are not limited to):
-Chains floatng in the Engineering Bay.
-Handprints on the medbay glass and bridge canopy glass.
-Meteors flying past the canopy glass on the bridge.
-Four extra chairs on the bridge.
-A bloodstained axe next to your bunk in the living quarters.
-Your bunk replaced with a bloodstained bed in the living quarters.
-In your living quarters: An animated portrait on a skeletal woman on a cloudy moonlit night.
-In the Medical Bay: Bloody footprints leading from the Autodoc into the Storage Room and out the Passenger Airlock.
-In the Medical Bay: Using the Autodoc reports a flatline tone instead of your pulse(implying that you're dead).
-A floating, fanged face coming at you rapidly (this one makes me flinch).
-Hearing whispered voices.
To stop the hallucinations, use your Cargo Bay terminal to discard the "Unknown" item. The hallucinations will stop once you do.
I explain in greater detail below, but here is the short version: If you see black particles floating in air, that's (in my experience) the first sign of trouble. Also, don't delay in starting to analyze artifacts once you bring them aboard. If you see one that reads, "Unknown" or "Anomaly Tech", use the Cargo Bay terminal to discard it immediately. The hallucinations will stop once you do.
yes but is this the only way? i'd like to avoid picking it up if at all possible, either through a unique RF signature or audio signature, or even a specific wreck, although i doubt the last one, i encountered the insanity relic again very early in a run, i saw the hand prints and dumped all three relics i found, didn't want to deal with any of that ">.>
There's a few steps to it, and you have to do it before each new game you begin, so I'd recommend making it into a .bat file that you use to start the game instead of starting it the normal way.
Right click Scavenger SV-4 on your game list. Select Properties. Local Files. Browse Local Files.
Note the directory you are in - that's the game root. It'll be different depending on where you installed steam. I'm gonna call that [gameroot].
Before you start a game, delete the file [gameroot]\Resources\Data\Counter.dat
Before you start a game, delete the directory [gameroot]\Resources\Worlds\Scav-01.world and everything in it.
Now run the game. When you start the game, the loading message should say something like, "Left click to use things. Right click to stop using them."
If you see that and you deleted the world file, then that run won't have any terrible secret to the planet. Don't start a second game without quitting and erasing those files again, though, or it will be a horror game.
This works because Scavenger gives you your first game free of surprises to let newbies learn the ropes. You are fooling it into thinking this is your first time. You won't ever encounter an insanity cognitohazard or a malign AI or a creature stowed away aboard the rover if you do that, and the endgame will always just be the aliens having attained a technological singularity, discarding their corporeal forms, thus abandoning this world as unnecessary.
You won't lose your high scores or anything.
So, to make a batch file out of that, it'd look something like, playnotscary.bat containing:
erase c:\progra~1\valve\steam\steamapps\common\Scavenger SV-4\Resources\Counter.dat
rmdir /S /Q c:\progra~1\valve\steam\steamapps\common\Scavenger SV-4\Resources\Worlds\Scav-01.world
c:
cd \progra~1\valve\steam\steamapps\common\Scavenger SV-4
scavenger.exe
(Except those paths won't likely be correct for your system, you'll need to adapt it.)
i'll keep this option in mind, while it's too cumbersome to do for EVERY run i might do it every now and again when i'm feeling particularly beligured by the games atmosphere (plus i'm not so much bothered by the other threats, the stowaway is pretty easy to figure out after the first time, a little too easy i'd say)