Scavenger SV-4

Scavenger SV-4

Insanity artifact question
i was just curious if there's any way to know, before bringing it to the ship, if there's a way to identify the insanity artifact; such as a specific RF or sound when nearby.

i REALLY REALLY REALLY don't do well with things like psychological horror (or horror in general) and since it's a negative to pick up that artifact i'd rather not do it at all.

for the record i HAVE encountered it once, heck i even thought i dumped it before it could scare me (i was horribly wrong) but in the end i took it back to the station by accident and got that ending anyway (i was panicking, didn't want to lose the run) so from a completionist's standpoint i don't ever ever EVER need to see that god forsaken thing again >.<
Originally posted by Khallis:
There is a somewhat cumbersome way you can guarantee never encountering anything scary in the first place.


There's a few steps to it, and you have to do it before each new game you begin, so I'd recommend making it into a .bat file that you use to start the game instead of starting it the normal way.

Right click Scavenger SV-4 on your game list. Select Properties. Local Files. Browse Local Files.

Note the directory you are in - that's the game root. It'll be different depending on where you installed steam. I'm gonna call that [gameroot].

Before you start a game, delete the file [gameroot]\Resources\Data\Counter.dat
Before you start a game, delete the directory [gameroot]\Resources\Worlds\Scav-01.world and everything in it.

Now run the game. When you start the game, the loading message should say something like, "Left click to use things. Right click to stop using them."

If you see that and you deleted the world file, then that run won't have any terrible secret to the planet. Don't start a second game without quitting and erasing those files again, though, or it will be a horror game.

This works because Scavenger gives you your first game free of surprises to let newbies learn the ropes. You are fooling it into thinking this is your first time. You won't ever encounter an insanity cognitohazard or a malign AI or a creature stowed away aboard the rover if you do that, and the endgame will always just be the aliens having attained a technological singularity, discarding their corporeal forms, thus abandoning this world as unnecessary.

You won't lose your high scores or anything.


So, to make a batch file out of that, it'd look something like, playnotscary.bat containing:


erase c:\progra~1\valve\steam\steamapps\common\Scavenger SV-4\Resources\Counter.dat
rmdir /S /Q c:\progra~1\valve\steam\steamapps\common\Scavenger SV-4\Resources\Worlds\Scav-01.world
c:
cd \progra~1\valve\steam\steamapps\common\Scavenger SV-4
scavenger.exe


(Except those paths won't likely be correct for your system, you'll need to adapt it.)
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Showing 1-7 of 7 comments
FormalUnicorn Feb 25, 2018 @ 8:59am 
I haven't ever gotten the insanity artifact, but I've heard people talk about it quite a bit here (that and the alien). Pray tell, what does it do and can it be actually useful or should I just space it out the airlock?
dark_fighter_x Feb 25, 2018 @ 9:19am 
it's only real use it to firstly frighten the players via a bunch (apparently 24) random hallucinations, the two i got was the medbay saying i flatlined and a face jumping out of a console, they're ultimately harmless but for someone like me those two were more than enough to end my runs for the night ">.>

the second reason is it's needed for one of the many endings, you see a special epilouge if you bring it with you out at the end, it damages your score but it's worth reading at least once. after you've seen it though you should just space it, i suppose you could fully research it and see what happens but i couldn't handle holding onto it for that long, i hear it takes, like half an hour or something, i guess it depends on how many relics you found bfore it.
TangoCharlie Feb 25, 2018 @ 11:23am 
Originally posted by FormalUnicorn:
I haven't ever gotten the insanity artifact, but I've heard people talk about it quite a bit here (that and the alien). Pray tell, what does it do and can it be actually useful or should I just space it out the airlock?

I have encountered the artifact 3 times now, and as far as I can tell, it serves no useful function other than to induce hallucinations. The effect begins shortly after you bring the artifact aboard, whether you analyze it or not. As you analyze it, the lab computer will identify it as "Unknown", or "Anomaly Tech".

In my plays, the first effect witnessed has been floating black particles in the air. Other hallucinations include (but are not limited to):

-Chains floatng in the Engineering Bay.
-Handprints on the medbay glass and bridge canopy glass.
-Meteors flying past the canopy glass on the bridge.
-Four extra chairs on the bridge.
-A bloodstained axe next to your bunk in the living quarters.
-Your bunk replaced with a bloodstained bed in the living quarters.
-In your living quarters: An animated portrait on a skeletal woman on a cloudy moonlit night.
-In the Medical Bay: Bloody footprints leading from the Autodoc into the Storage Room and out the Passenger Airlock.
-In the Medical Bay: Using the Autodoc reports a flatline tone instead of your pulse(implying that you're dead).
-A floating, fanged face coming at you rapidly (this one makes me flinch).
-Hearing whispered voices.

To stop the hallucinations, use your Cargo Bay terminal to discard the "Unknown" item. The hallucinations will stop once you do.
TangoCharlie Feb 25, 2018 @ 11:28am 
Originally posted by dark_fighter_x:
i was just curious if there's any way to know, before bringing it to the ship, if there's a way to identify the insanity artifact; such as a specific RF or sound when nearby.

i REALLY REALLY REALLY don't do well with things like psychological horror (or horror in general) and since it's a negative to pick up that artifact i'd rather not do it at all.

for the record i HAVE encountered it once, heck i even thought i dumped it before it could scare me (i was horribly wrong) but in the end i took it back to the station by accident and got that ending anyway (i was panicking, didn't want to lose the run) so from a completionist's standpoint i don't ever ever EVER need to see that god forsaken thing again >.<

I explain in greater detail below, but here is the short version: If you see black particles floating in air, that's (in my experience) the first sign of trouble. Also, don't delay in starting to analyze artifacts once you bring them aboard. If you see one that reads, "Unknown" or "Anomaly Tech", use the Cargo Bay terminal to discard it immediately. The hallucinations will stop once you do.
dark_fighter_x Feb 25, 2018 @ 11:58am 
Originally posted by Telbert:
Originally posted by dark_fighter_x:
i was just curious if there's any way to know, before bringing it to the ship, if there's a way to identify the insanity artifact; such as a specific RF or sound when nearby.

i REALLY REALLY REALLY don't do well with things like psychological horror (or horror in general) and since it's a negative to pick up that artifact i'd rather not do it at all.

for the record i HAVE encountered it once, heck i even thought i dumped it before it could scare me (i was horribly wrong) but in the end i took it back to the station by accident and got that ending anyway (i was panicking, didn't want to lose the run) so from a completionist's standpoint i don't ever ever EVER need to see that god forsaken thing again >.<

I explain in greater detail below, but here is the short version: If you see black particles floating in air, that's (in my experience) the first sign of trouble. Also, don't delay in starting to analyze artifacts once you bring them aboard. If you see one that reads, "Unknown" or "Anomaly Tech", use the Cargo Bay terminal to discard it immediately. The hallucinations will stop once you do.

yes but is this the only way? i'd like to avoid picking it up if at all possible, either through a unique RF signature or audio signature, or even a specific wreck, although i doubt the last one, i encountered the insanity relic again very early in a run, i saw the hand prints and dumped all three relics i found, didn't want to deal with any of that ">.>
The author of this thread has indicated that this post answers the original topic.
Khallis  [developer] Feb 25, 2018 @ 1:50pm 
There is a somewhat cumbersome way you can guarantee never encountering anything scary in the first place.


There's a few steps to it, and you have to do it before each new game you begin, so I'd recommend making it into a .bat file that you use to start the game instead of starting it the normal way.

Right click Scavenger SV-4 on your game list. Select Properties. Local Files. Browse Local Files.

Note the directory you are in - that's the game root. It'll be different depending on where you installed steam. I'm gonna call that [gameroot].

Before you start a game, delete the file [gameroot]\Resources\Data\Counter.dat
Before you start a game, delete the directory [gameroot]\Resources\Worlds\Scav-01.world and everything in it.

Now run the game. When you start the game, the loading message should say something like, "Left click to use things. Right click to stop using them."

If you see that and you deleted the world file, then that run won't have any terrible secret to the planet. Don't start a second game without quitting and erasing those files again, though, or it will be a horror game.

This works because Scavenger gives you your first game free of surprises to let newbies learn the ropes. You are fooling it into thinking this is your first time. You won't ever encounter an insanity cognitohazard or a malign AI or a creature stowed away aboard the rover if you do that, and the endgame will always just be the aliens having attained a technological singularity, discarding their corporeal forms, thus abandoning this world as unnecessary.

You won't lose your high scores or anything.


So, to make a batch file out of that, it'd look something like, playnotscary.bat containing:


erase c:\progra~1\valve\steam\steamapps\common\Scavenger SV-4\Resources\Counter.dat
rmdir /S /Q c:\progra~1\valve\steam\steamapps\common\Scavenger SV-4\Resources\Worlds\Scav-01.world
c:
cd \progra~1\valve\steam\steamapps\common\Scavenger SV-4
scavenger.exe


(Except those paths won't likely be correct for your system, you'll need to adapt it.)
Last edited by Khallis; Feb 25, 2018 @ 1:57pm
dark_fighter_x Feb 25, 2018 @ 2:28pm 
thanks! i appreciate you letting me know! i know it's kinda depressing to hear players wanting to avoid content in your game but the fact is i just really can't handle things like the insanity relic ">.> even though i've been an avid gamer all my life i've never once played games like silent hill or others in their genre, shoot, the only reason i've ever managed to get to the end of amesia the dark descent is because i lost a bet and HAD to beat it (i have the best friends)

i'll keep this option in mind, while it's too cumbersome to do for EVERY run i might do it every now and again when i'm feeling particularly beligured by the games atmosphere (plus i'm not so much bothered by the other threats, the stowaway is pretty easy to figure out after the first time, a little too easy i'd say)
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