Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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what units should i use.
in three kingdoms could never figure out what are the best units i should be using unlike other total war games.
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Showing 1-15 of 15 comments
moerty Jun 14, 2023 @ 8:26pm 
it depends on what you want your army to do, you always have to have horses but as for spears Vs swords, i find green guys are good at turtling and taking damage while protecting archers or letting horses flank the enemy. purple guys can cleave through infantry but get wrecked by horses.

i find that purple goes well with red(red counters cav which counters purple), green with yellow (green counters cav so yellow can fit multiple roles) and blue i use for primarily for attacking settlements although they can still be very helpful in a field battles.

i'll mix purple and green with red for armies that i want punching through on field battles and overwhelming the enemy with holes that can be exploited by infantry and horses.

eventually i usually have 2 armies marching side by side that can complement each other and allow me to siege settlements while the other clears off any ambulatory threats, sometimes i leave it in ambush mode so that the circle covers the besieging army and intercepts any threats.
Mr.ButterNips Jun 14, 2023 @ 8:35pm 
Originally posted by moerty:
it depends on what you want your army to do, you always have to have horses but as for spears Vs swords, i find green guys are good at turtling and taking damage while protecting archers or letting horses flank the enemy. purple guys can cleave through infantry but get wrecked by horses.

i find that purple goes well with red(red counters cav which counters purple), green with yellow (green counters cav so yellow can fit multiple roles) and blue i use for primarily for attacking settlements although they can still be very helpful in a field battles.

i'll mix purple and green with red for armies that i want punching through on field battles and overwhelming the enemy with holes that can be exploited by infantry and horses.

eventually i usually have 2 armies marching side by side that can complement each other and allow me to siege settlements while the other clears off any ambulatory threats, sometimes i leave it in ambush mode so that the circle covers the besieging army and intercepts any threats.
i just kinda want my army to be good at a little bit of everything good in sieges offence defense est. also what are the best type of unit like are swords mean the strongest anti infantry or spear men i could never understand what does what in this game.
kaher44 [UN] Jun 14, 2023 @ 8:47pm 
I usually have my armies a combo of inf, cav and artillary. That means purple or green for infantry but if u rely on purple throw in some glaives to help counter cav. Later you can use dragon units to help with cav.

Red or Yellow for cav can be whatever you can afford and you don,t have to completely fill it with red you can have 4 cav and a couple of militia/-later dragon units (like spears or swords) to round your army.

Blue I put two missile units (archer/crossbowman) or later two missile cav again crossbow/archers, then two ballista, and two catapults. Early game before you can afford art try get flaming shot which works for archers and ballistas.

If you want an army for putting out rebellions before they get out of hand you can get by with one general with mix units. Any general can do this using militia units but the Yellow/Commander general is ideal because he can mix units (inf/cav/missile) with standard troops.

And then there's the special units some factions can get which fill roles depending on your General's rank.


rock-scissors-paper concept: ie spears vs horses, horses vs missile, swords vs spears and missile/art vs all but if not protected than useless. General guidelines but is adaptable for instance cav can tear up sword inf (or even spears if you catch them from the flank or behind but need to pull em out quickly after the charge. )

https://steamcommunity.com/sharedfiles/filedetails/?id=2989457665

https://steamcommunity.com/sharedfiles/filedetails/?id=2989457972
Last edited by kaher44 [UN]; Jun 14, 2023 @ 9:25pm
Targaryen22 Jun 15, 2023 @ 7:06am 
This is generally how I build my armies, and I play on records btw. 4 cav to act as 'bodyguards units' for the generals on the wings of the armies, one meant to obviously chase down archers and the other to take out their cav, and a mix of infantry for whatever I could possibly need them for. If needed, I've got a flanking force with the swords, while the glaives and the northern spear (yes this is a late game army but the unit composition GENERALLY remains the same though I have some with different arty, a few with none, and some with a focus on horse archers)
Though I have been doing some army restructuring with a few. If it wasn't for steam having issues, I'd show you the other army builds I have tried out.
Here's Cao Cao though
https://steamcommunity.com/sharedfiles/filedetails/?id=2989612822
Elfie Jun 26, 2023 @ 4:19am 
Originally posted by Mr.ButterNips:
in three kingdoms could never figure out what are the best units i should be using unlike other total war games.

As Han - just use full stacks of Azure Dragons (research lower agri branch to unlock them). They are good for every situation until you get Protectors of Heaven at Empire level.

If for some reason for you full stacks of Azures give bad results in autoresolve - add some Zaporozhian (or whatever I can't pronounce this) Infantry, the 2h sword dudes. But they suck in manual battle - in manual you'd better get full stacks of Azures.
Last edited by Elfie; Jun 26, 2023 @ 4:19am
Mr.ButterNips Jun 26, 2023 @ 12:08pm 
Originally posted by Elfie:
Originally posted by Mr.ButterNips:
in three kingdoms could never figure out what are the best units i should be using unlike other total war games.

As Han - just use full stacks of Azure Dragons (research lower agri branch to unlock them). They are good for every situation until you get Protectors of Heaven at Empire level.

If for some reason for you full stacks of Azures give bad results in autoresolve - add some Zaporozhian (or whatever I can't pronounce this) Infantry, the 2h sword dudes. But they suck in manual battle - in manual you'd better get full stacks of Azures.
what about the pearl dragon infantry they seem really good really high evasion
Grateful DEAD Jun 27, 2023 @ 7:02am 
Originally posted by Mr.ButterNips:
Originally posted by Elfie:

As Han - just use full stacks of Azure Dragons (research lower agri branch to unlock them). They are good for every situation until you get Protectors of Heaven at Empire level.

If for some reason for you full stacks of Azures give bad results in autoresolve - add some Zaporozhian (or whatever I can't pronounce this) Infantry, the 2h sword dudes. But they suck in manual battle - in manual you'd better get full stacks of Azures.
what about the pearl dragon infantry they seem really good really high evasion
Not worth it. They die very fast because lack armor and have mid damage,use sabre or jian infantry instead for purple general
Mr.ButterNips Jun 27, 2023 @ 1:34pm 
Originally posted by Grateful DEAD:
Originally posted by Mr.ButterNips:
what about the pearl dragon infantry they seem really good really high evasion
Not worth it. They die very fast because lack armor and have mid damage,use sabre or jian infantry instead for purple general
what state should i focus on for infantry melee evasion charge ect
Grateful DEAD Jun 27, 2023 @ 8:48pm 
Originally posted by Mr.ButterNips:
Originally posted by Grateful DEAD:
Not worth it. They die very fast because lack armor and have mid damage,use sabre or jian infantry instead for purple general
what state should i focus on for infantry melee evasion charge ect
Armor>hp>missile block=evasion>shield=attack speed=damage(ap>normal)>charge(matters only if you attack with them).
In this game cav and missile deal most damage,so sword and spear infantry are there just to be a punching bag and hold line,also try to recruit units that have charge reflection or shield wall, makes them more tanky
Mr.ButterNips Jun 27, 2023 @ 9:41pm 
Originally posted by Grateful DEAD:
Originally posted by Mr.ButterNips:
what state should i focus on for infantry melee evasion charge ect
Armor>hp>missile block=evasion>shield=attack speed=damage(ap>normal)>charge(matters only if you attack with them).
In this game cav and missile deal most damage,so sword and spear infantry are there just to be a punching bag and hold line,also try to recruit units that have charge reflection or shield wall, makes them more tanky
i get missile troops op af but i dont really see it with cav its prob because i dont micro that good tbh which is why i focus more on infantry sense they can hold there own without needing much micro at all but what cav do you recommend and how to you recommend using them?
Grateful DEAD Jun 27, 2023 @ 10:31pm 
Originally posted by Mr.ButterNips:
Originally posted by Grateful DEAD:
Armor>hp>missile block=evasion>shield=attack speed=damage(ap>normal)>charge(matters only if you attack with them).
In this game cav and missile deal most damage,so sword and spear infantry are there just to be a punching bag and hold line,also try to recruit units that have charge reflection or shield wall, makes them more tanky
i get missile troops op af but i dont really see it with cav its prob because i dont micro that good tbh which is why i focus more on infantry sense they can hold there own without needing much micro at all but what cav do you recommend and how to you recommend using them?
I usually use red cav bc they have great charge and ap damage. In army you have 4-6 units and place them equally on each flank behind missle.Then battle begins you wait until enemy front line start fighting with yours,if they have horses intercept them if not go for archers,once done cycle charge enemy infantry in back until they crumble.For units in early- mid game use mounted lancer militia or lance cavalry, in late game jade dragons,if you have faction unique red cav use them(for liu chong faction i recommend his yellow cav)
Last edited by Grateful DEAD; Jun 27, 2023 @ 10:32pm
Mr.ButterNips Jun 27, 2023 @ 10:35pm 
Originally posted by Grateful DEAD:
Originally posted by Mr.ButterNips:
i get missile troops op af but i dont really see it with cav its prob because i dont micro that good tbh which is why i focus more on infantry sense they can hold there own without needing much micro at all but what cav do you recommend and how to you recommend using them?
I usually use red cav bc they have great charge and ap damage. In army you have 4-6 units and place them equally on each flank behind missle.Then battle begins you wait until enemy front line start fighting with yours,if they have horses intercept them if not go for archers,once done cycle charge enemy infantry in back until they crumble.For units in early- mid game use mounted lancer militia or lance cavalry, in late game jade dragons,if you have faction unique red cav use them(for liu chong faction i recommend his yellow cav)
okay should i use spear shield infantry for my front line instead of sword men for the shield wall bonus they can use which i think makes them pretty good even in a head to head fight but i not completely sure what i should use for the front i know anything with a shield but what do you recommended the most spear men or swords men?
Grateful DEAD Jun 27, 2023 @ 10:41pm 
Originally posted by Mr.ButterNips:
Originally posted by Grateful DEAD:
I usually use red cav bc they have great charge and ap damage. In army you have 4-6 units and place them equally on each flank behind missle.Then battle begins you wait until enemy front line start fighting with yours,if they have horses intercept them if not go for archers,once done cycle charge enemy infantry in back until they crumble.For units in early- mid game use mounted lancer militia or lance cavalry, in late game jade dragons,if you have faction unique red cav use them(for liu chong faction i recommend his yellow cav)
okay should i use spear shield infantry for my front line instead of sword men for the shield wall bonus they can use which i think makes them pretty good even in a head to head fight but i not completely sure what i should use for the front i know anything with a shield but what do you recommended the most spear men or swords men?
spear for most situations,sword for manual siege
Mr.ButterNips Jun 28, 2023 @ 12:00am 
Originally posted by Grateful DEAD:
Originally posted by Mr.ButterNips:
okay should i use spear shield infantry for my front line instead of sword men for the shield wall bonus they can use which i think makes them pretty good even in a head to head fight but i not completely sure what i should use for the front i know anything with a shield but what do you recommended the most spear men or swords men?
spear for most situations,sword for manual siege
okay thanks.
Elfie Jun 29, 2023 @ 8:08am 
Originally posted by Mr.ButterNips:
Originally posted by Grateful DEAD:
Not worth it. They die very fast because lack armor and have mid damage,use sabre or jian infantry instead for purple general
what state should i focus on for infantry melee evasion charge ect

Morale trumps all. True for all total war games. Who has most morale wins.
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Date Posted: Jun 14, 2023 @ 5:06pm
Posts: 15