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Three Kingdoms was actually a good shot as its a very romanticized period of time with a lot of gaps being filled with creativity and speculation as portrayed in games such as Dynasty Warriors and Romance of the Three Kingdoms.
But is that enough to compete with the many different factions/styles/units of Warhammer?
There aren't gonna be any dragons, giants, daemon princes, or epic fantasy creatures to keep things interesting. Battles can quickly become stale. Its my biggest struggle with this one.
Historic titles struggle to stay interesting for me. Gotta keep the history and a balanced/fun game at the same time. They tried the different time period starts, but honestly that hurt the game more than anything in my opinion. They then had multiple campaigns to balance/debug/expand which is next to impossible when they were already struggling to do this for a single map.
A fun game for a few playthroughs, but I've lost count of how many Warhammer playthroughs I've had over the years.
To put it simply. Its more fun to have an epic fantasy battle than a historic one.
Long term yeah though I would love total warhammer to implement 3k mechanics down the line.
Depends on your definition of "fantasy". If you mean, the mythical creatures of the WarHammer series, I can somewhat agree with you... Bought the first 2, didn't like them that much and the 3rd one is just a DLC money pit. Never bothered with it.
Total War Three Kingdoms is based on an historical Civil War period in Chinese history, much like the factions laid out in Shogun 2 for Japan, with the biggest difference being the Character system, which is expanded on steroids. Since these characters (over 700 in game) can be molded and configured to your particular play style, the replay value is immense, even for a single faction. Get it on sale if nothing else.
All this goes to show you the real reason why historical side of TW is declining and why no other studios is stepping in to replace CA in this gaming niche. Historical fans are extremely picky, very demanding and spend very little, and there are not a whole lot of them for CA to profit from. Every new historical TW titles CA release have to directly compete with each and every iteration of older historical TW games. At some point the cost to make a historical TW game that is good enough to get historical fans to play new game outweight the profit CA could make from these players. You can tell because no other studios have even bother to even make a TW copycat, despite source codes for historical TW games are widely available.
And make no mistake, CA's falling out with historical TW fans is not a recent event. It's an ongoing drama that dragged on since Empire release. CA started throwing the towel when rome 2, the game that they sunk their entire studio into debt to make, failed to make sale. Atilla was the point CA started looking for new pasture, and Troy/Pharaoh's failure was the final nail in coffin for historical TW genre.
Whatever reason why historical fans are changing their and start demanding CA to release a new historical game? I do not know. But I know for sure CA is no longer making any historical TW whatsoever. Many of their senior devs that played crucial role developing old school TWs like med 2 have already quit CA following the WH3 price hike debacle last year. CA's attempt to get more money from fantasy fans to salvage their underperforming historical team backfired, so they end up laying off their auxillery dev team and historical team altogether. At this point historical TW is already dead, and CA basically filled a divorced with their historical fanbase after 20 years of rocky relationship.
They aren't making more historical total wars because Warhammer's profits puts the historical titles to shame and no one one rich enough is willing to fund another one for now.
Like I wouldn't be surprised if they made TW Pharoh because of rich Egyptians more than customer surveys.
But look at the success of historical games such as Manor Lords, Crusader Kings 3 or Kingdom Come, amongst others, and you can see that there are plenty of people who will play historical games without fantasy elements. If CA bothered to do a game like Medieval 3, Empire 2, Pike and Shot or Victoria TW, I'm pretty sure you would see that people are still interested in historical TW games.