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There's no really significant change between 1.7.0 and 1.7.1.
I handled the battles so far just fine, but once I get to management, it's just a jumble of data with no contextual reference points whatsoever.
EDIT: It's really crazy because I have a math brain, I'm a freaking math genius, and in every other strategy game I know of, I can math out any and all of this stuff. Whether it's Romance of the Three Kingdoms, Crusader Kings, Europa Universalis, Hearts of Iron, Stellaris, or Civilization, I can work it out. With this game, I just keep running into "Not Enough Information". While this analogy may be a bit clunky, in a way, it's effectively loaded with undefined variables all over the place, and there's no starting point from which to work out those variables. That is what makes it most frustrating, I can't even use my best skill to work it out as there is no starting place. I'd have to test every single possible variance and write them all down to even make a basic reference table, which would take longer than finishing the game itself and I can't find a single guide that's already done it.
EXAMPLE: In Crusader Kings II, I can hover over a given number and not only learn how that number came to be, but how that number affects everything else. That leaves me with the challenge of using those numbers correctly to progress the game.
I'll be honest I usually don't control how AI like or dislike me. main ways to increase relationship: diplomatic deals, marriage, war with common enemies, war crimes against common enemies. oh and also gifts, but you need to give them I think at least +5 for it to affect relationship.
main ways to decrease: broken diplomatic deals, just having large armies with rapid expansion (increase your threat level), being lenient toward common enemies,
For relationship tiers:
> 25 / <-25= tier 1 positive/ negative
>60 / <-60= tier 2
>150 / <-150= tier 3
If i remember correctly for vanilla. I use mods so for me it's 30. 70, and 160; but before I use my current sets of mods those are the tiers. But maybe 30/70/160 is the new sets, but the face will change once you hit the 25/60/150 threshold
also 1.7.0 and 1.7.1 difference is just bug fixes
Once you have a bit of a power base you can kind of care more about diplomacy and by then some people will like you a lot simply because of who you were fighting.
I started a new campaign (Hard/Hard; I may never be able to play on Legendary if only because of the "no pausing battles" as I have a condition that causes muscle spasms, making "no pausing battles" unfeasible) and happily rolled four Refined Followers at the start of the game, then won a Refined Armor at the Iron Mine. I then started my negotiations with Tao Qian by giving him the Refined Armor and one of the Refined Followers along with a one-time payment of 300 or so coppers, which boosted his attitude into Friendly! I next equipped the Merchant Follower on Liu Bei and proceeded to get the Non-Aggression Pact for 241/turn coppers, then got Military Access and a Trade Deal for another 241/turn coppers! All in all, I gave up two Refined Ancillaries and ~300 total for the three deals and 420/turn! Decided to keep my boy Jian Yong and gave him the Attendant title to give him enough Satisfaction to not dock my Unity, and Zhang Fei reached Level 3 in the process by getting over half the kills in the two battles (including killing Zhao Bo in a duel). Lost only two troops in the first battle and less than three dozen at the Iron Mine by sending the brothers in to take the Towers before sending the troops in.
So glad I was able to find that starting point from which I can work out the rest. This game is pretty awesome.