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Yes it often does not guard its archers but it tries to hammer and anvil you with its own horses and its horses will go after yours to prevent them from hunting down archers...
I've had a few pretty embarrassing defeats against the AI in 3K.
Once you enter late game with good units on both sides, the battles tend to go longer.
AI armies start decent, but generally don't tend to upgrade to better units as they unlock them. Their generals are often not as high leveled (and players tend to horde legendaries + legendary items anyway) and their units usually don't have as much experience as player armies which tend to survive more or less the entire campaign.
AI in total war has always struggled to deal with cav, and that's way more impactful with 3k. In most other total wars, even 'victorious' cav charges tend to deplete the cav unit pretty quickly, and cav units can't survive in melee for very long + melt to most ranged fire. Cav units in 3k are available cheaper, in higher quantities and have TONS of massive buffs. Thanks to higher model counts and the existence of the ranged block stat, they can also pretty much ignore most ranged fire. 3K is a game that basically amplifies every advantage cavalry has while also removing most of their campaign and combat level weaknesses.
The only thing I find very confusing because it's too much to keep in mind is your friendship and the opposite of that with all the other factions around. Because one will love you letting their friends go the others will hate it and so on, which tends to end up in a true TOTAL WAR NEIN NEIN. Besides Fire Archery is still very good at making horsemen cry and especially making them flee, even tho fire has been nerfed.