Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Jab May 15, 2020 @ 1:26am
Emperor in How Many Turns?
Hey all I became Emperor with Sun Jian at turn 180. I had fun but did feel rushed as I had a lot of reforms left.

I was annoyed how Yuan Shao vassalized many factions. Even at one point vassalizing a faction that had more land than him lol, anyways, how many turns did it take you guys to become emperor? Was it too quick, too slow, or just right?
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Showing 1-6 of 6 comments
JuX May 15, 2020 @ 1:32am 
Thats probably the average among newer players, but when you get the hang of the game then you will be triggering the endgame around turn 80 and pretty much the last factor is the range to reach the contenders capitals for the win.
Jab May 15, 2020 @ 8:20am 
Originally posted by JuX:
Thats probably the average among newer players, but when you get the hang of the game then you will be triggering the endgame around turn 80 and pretty much the last factor is the range to reach the contenders capitals for the win.

Were you able to build a strong economy in 80 turns? I was in the midst of doing so at turn 80 but had war until the very end.
JuX May 15, 2020 @ 8:43am 
Originally posted by Kirijo:
Originally posted by JuX:
Thats probably the average among newer players, but when you get the hang of the game then you will be triggering the endgame around turn 80 and pretty much the last factor is the range to reach the contenders capitals for the win.

Were you able to build a strong economy in 80 turns? I was in the midst of doing so at turn 80 but had war until the very end.

Yes you can have strong economy by then.

You can even do things faster with Yuan Shao's captain retinue swarms or bandit/vassal queen absurd tribute income buffs.


Early game is mostly about diplomacy and military, since focusing on economic expansion isn't worth it, since it requires money, reforms and time to snowball. While something like additional trade agreements through reforms and military expansion(prestige) yields much more and provides diplomatic protection.
Jab May 15, 2020 @ 8:52am 
Originally posted by JuX:
Originally posted by Kirijo:

Were you able to build a strong economy in 80 turns? I was in the midst of doing so at turn 80 but had war until the very end.

Yes you can have strong economy by then.

You can even do things faster with Yuan Shao's captain retinue swarms or bandit/vassal queen absurd tribute income buffs.


Early game is mostly about diplomacy and military, since focusing on economic expansion isn't worth it, since it requires money, reforms and time to snowball. While something like additional trade agreements through reforms and military expansion(prestige) yields much more and provides diplomatic protection.

Ahhh so you set up your diplomatic arrangements early on in the game. I expanded quickly militarily, which is why factions who weren’t neighboring me must’ve declared war on me.

Yuan Shao had 10 vassals including Cao Cao, Kong Rong, and Lui Bei in by turn 80 in my campaign lol.
wongsam884 May 16, 2020 @ 2:59am 
Originally posted by Kirijo:
Hey all I became Emperor with Sun Jian at turn 180. I had fun but did feel rushed as I had a lot of reforms left.

I was annoyed how Yuan Shao vassalized many factions. Even at one point vassalizing a faction that had more land than him lol, anyways, how many turns did it take you guys to become emperor? Was it too quick, too slow, or just right?

you fight for money instead of land, you need to calculate how much commendaries you can invest at the same time. in early game, you cannot avoid either one or two, so you should sign the peace treaty to gain some turn income or instant money to boost your development. Then , you have more tax since you have some full build commendaries, and you can expand and grab more land for development. On the other hand, you should declare war on some annoying fraction and dont peace with them when you own 2-3 army, then they will attack you instead of developing itself, you can also find more chance to fight for income.

what you need is money per turn, so instant money>turn money is the key , not the land
JuX May 16, 2020 @ 3:59am 
Originally posted by wongsam884:
you fight for money instead of land, you need to calculate how much commendaries you can invest at the same time. in early game, you cannot avoid either one or two, so you should sign the peace treaty to gain some turn income or instant money to boost your development. Then , you have more tax since you have some full build commendaries, and you can expand and grab more land for development. On the other hand, you should declare war on some annoying fraction and dont peace with them when you own 2-3 army, then they will attack you instead of developing itself, you can also find more chance to fight for income.

what you need is money per turn, so instant money>turn money is the key , not the land

Economical expansion is not profitable for early game, as it takes considerable amount of time for it to turn a profit. To put it in perspective trade agreements yield 300g at the beginning so that is 3 times the yield of a structure with instant profit, as it doesnt require capital investment.

With military expansion you gain diplomatic influence and conquered territories yield prestige for additional benefits as your rank goes up and worthless land can be converted to a vassal for tributes and additional army to protect a flank. Not to mention considerable amount of money made defeating enemy armies to invest back in the war machine or economy.
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Date Posted: May 15, 2020 @ 1:26am
Posts: 6