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Infantry vs infantry action seems too costly and slow to me, so I wouldn't rely on them to deal damage. It makes it harder to attack a walled settlement tho, but in that case I usually just let them sally out and fight me on the field. If they don't, well, they starve.
the sabre unit you unlock through research (i believe infantry) i good-ish for most of the game and is debatebly better than the jian sword gaurd and cheeper, the 1st tier militie sabre is okay but it is militia tier so its point isnt to be viable mid to late game but to be cheap as possible and carry the weapon it says it does.
a front line of anything but spear gaurd or ji militia isnt really what id advice.
I don't want to be that guy but this is incorrect. At least on Legendary AI archers will not fire at turtle formation just like they won't fire at generals unless they're against an only general army. The reason why Sabre infantry is very good as a front line is because they have 95% ranged block chance with shield wall on, letting the AI waste arrows on them.
Sabre Infantry are great for storming walls and fortified camps but... not that useful in pure battle though still more useful than Ji. I would always take Spear Guards first but Sabre Infantry would probably my second base infantry choice. I like Heavy crossbows, Onyx Dragons, Protectors of Heaven, and Azure Dragons a bit more but would take Sabre Infantry over all the other purple infantry unless having huge budget near end campaign.
Overall, once heavy crossbows are available there is very little reason to have much infantry vs most of the AI armies though an AI with all Sabre Infantry or Spear Guards can resist crossbows long enough to cause a lot of casualties.