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Some other things to note, most of your Han infantry will fare poorly against their infantry, especially in nanman lands, because they have high armor and a lot of anti armor/shield weapons, so you shouldn't expect to win Infantry vs. Infantry battles. Instead, rely on archers with fire and cavalry to beat them. Also, don't duel nanman if you aren't confident in your generals, they are typically better than the average Han general 1 on 1.
But say you want to clean them anyway. Against nanman, this is hot stuff but I abandon artilerry and cavalry, focus on melee and some crossbowmen mixed with repeating crossbowmen. They might be weak to fire, but using fire on nanman jungle is just as destructive to you if you're not careful. Cavalry lose their speed in nanman jungle.
So just use ji infantry as frontline, since nanman warrior use axe that break shield and their slingers need to flank anyways to get clear shot once you're engaged, zhanmajian as flanking force. If you're broke, axe guy works too replaceing zhanmajian.
If you're insistent on using fire, replace repating crossbowmen with juggernauts and crossbowmen with archers. Just make sure you don't burn your side of the forest or better yet, fight in the clearings, but leave some expendables in the forest for vision. Burn the expandables along with the nanman with the juggernaut at worst case, best case you move juggernaut to flanking position and burn the nanman.
Why spearmen? I found my mercenary axe pretty good against Shamoke
I have never use juggernaut, any tips?
Thank you so much to both of you!
But for juggernauts, they're fragile flamethrowers best utilized up close from flanks to avoid burning your own men. They devestate nanman but easily overran. So tie them up in melee, then move the juggernauts to flanking position and fire. The previous person fire through gaps in turtle formation, which idk if it works or not.
Use the river as the nature defensive mechanism, go heavy on the red reform to get the 20% re-deployment reduction, and as Sun Ce and Lady Wu in your court (both of them has flexibility skill -20% re-deployment cost), that make up -60% redeployment cost. Then, just eat the 1 time cost, and outfit 3 of your admin with mercenary troop. When you see enemy coming from the river, just spawn the 3 admin where you need them, and defend. The merc under the admin cost nothing when they reside in the city, you spawn them, and they spawn full retinue, fight the invader and disband them after without paying any up-keep.
Send all your main armies to wipe the nanman. To deal with them, there are 2 ways,
1. Lot of generals and fire. Have your full stack accompany with 2-3 armies with just generals(no retinue). And have fire arrow on all your archer retinue. With 6-9 generals(3 from main stacks, and 3-6 from general only armies), You can hold your front line easily, and route them fast.
2. Juggernaut. Have a champion with 6 spear guard, and a level 4 strategist with 4 juggernaut, 1 trebuchet(just so the enemy with walk toward you). and 1 archer(fire arrow). Line up you juggernaut in the front line, and set them on guard(hold/no move/no chase), set your spearguard as turtle formation(also set as guard mode) and overlap then on top of the juggernaut. You want to overlap the spearguard on top of the juggernaut operator(the human part) so the turtle formation can shield them from arrow, and front attack. Left the juggernaut (the machine, the fire breathing part) expose. When the enemy walk close to your front line, just watch the BBQ show,
Combine method 1 and 2 for best result. The extra reinforcement generals can help protect your flank. DON'T put them in the front line, the juggernaut will fry them regardless.
Go heavy on the red tree also help your campaign movement range and the nanman land is very hard to navigate, and armies with juggernaut travel slow. I always go heavy in red reform on the beginning of the campaign. "Can't keep what you cannot defend".