Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Etxxu Aug 16, 2023 @ 10:25am
Nanman
Hi!!

I am playing Sun Jian. No army can stand against my armies, but Nambams just destroy me even in ambushes.

I would like to ask about tips against them.

My army: Sentinel, Vanguard and Strategist.
4 axe mercenary
2 Jian sword
4 militia cav
2 Pearl dragons (I don't have yet imperial units nor defenders)
4 archers (fire shoot and night battle)
2 treb (Flamingo shoot)

Thank you so much!!
Last edited by Etxxu; Aug 16, 2023 @ 10:32pm
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Showing 1-7 of 7 comments
path2power Aug 16, 2023 @ 3:11pm 
Replace the Trebuchets with Juggernauts, replace the sword guards and 2 axemen with spear guards. Put the Spear Guards in Turtle formation, and have them overlap the Juggernaut crew. Put your army in front of the forest, and make sure the Juggernauts are in front and within range of the trees. Use generals and cavalry to bait the nanman into your deathtrap, and you should have no problem with nanman armies.

Some other things to note, most of your Han infantry will fare poorly against their infantry, especially in nanman lands, because they have high armor and a lot of anti armor/shield weapons, so you shouldn't expect to win Infantry vs. Infantry battles. Instead, rely on archers with fire and cavalry to beat them. Also, don't duel nanman if you aren't confident in your generals, they are typically better than the average Han general 1 on 1.
nullpo Aug 16, 2023 @ 6:45pm 
Personally I'll leave the nanman untouched until late game. Let them bicker among themselves or engage with liu yan. If they declare war on you, just play it defensive. Nanman is really hard to invade as han force.

But say you want to clean them anyway. Against nanman, this is hot stuff but I abandon artilerry and cavalry, focus on melee and some crossbowmen mixed with repeating crossbowmen. They might be weak to fire, but using fire on nanman jungle is just as destructive to you if you're not careful. Cavalry lose their speed in nanman jungle.

So just use ji infantry as frontline, since nanman warrior use axe that break shield and their slingers need to flank anyways to get clear shot once you're engaged, zhanmajian as flanking force. If you're broke, axe guy works too replaceing zhanmajian.

If you're insistent on using fire, replace repating crossbowmen with juggernauts and crossbowmen with archers. Just make sure you don't burn your side of the forest or better yet, fight in the clearings, but leave some expendables in the forest for vision. Burn the expandables along with the nanman with the juggernaut at worst case, best case you move juggernaut to flanking position and burn the nanman.
Etxxu Aug 16, 2023 @ 10:37pm 
Originally posted by nullpo:
Personally I'll leave the nanman untouched until late game. Let them bicker among themselves or engage with liu yan. If they declare war on you, just play it defensive. Nanman is really hard to invade as han force.

But say you want to clean them anyway. Against nanman, this is hot stuff but I abandon artilerry and cavalry, focus on melee and some crossbowmen mixed with repeating crossbowmen. They might be weak to fire, but using fire on nanman jungle is just as destructive to you if you're not careful. Cavalry lose their speed in nanman jungle.

So just use ji infantry as frontline, since nanman warrior use axe that break shield and their slingers need to flank anyways to get clear shot once you're engaged, zhanmajian as flanking force. If you're broke, axe guy works too replaceing zhanmajian.

If you're insistent on using fire, replace repating crossbowmen with juggernauts and crossbowmen with archers. Just make sure you don't burn your side of the forest or better yet, fight in the clearings, but leave some expendables in the forest for vision. Burn the expandables along with the nanman with the juggernaut at worst case, best case you move juggernaut to flanking position and burn the nanman.
I would too, but they declare war on me every time and on my east and north Cao Cao has a great coalition, so I can on two fronts, so I need to vassalize Shamoke too stop the continue war declaration of those factions with more campaign movement and miasma

Originally posted by path2power:
Replace the Trebuchets with Juggernauts, replace the sword guards and 2 axemen with spear guards. Put the Spear Guards in Turtle formation, and have them overlap the Juggernaut crew. Put your army in front of the forest, and make sure the Juggernauts are in front and within range of the trees. Use generals and cavalry to bait the nanman into your deathtrap, and you should have no problem with nanman armies.

Some other things to note, most of your Han infantry will fare poorly against their infantry, especially in nanman lands, because they have high armor and a lot of anti armor/shield weapons, so you shouldn't expect to win Infantry vs. Infantry battles. Instead, rely on archers with fire and cavalry to beat them. Also, don't duel nanman if you aren't confident in your generals, they are typically better than the average Han general 1 on 1.
Why spearmen? I found my mercenary axe pretty good against Shamoke


I have never use juggernaut, any tips?

Thank you so much to both of you!
nullpo Aug 17, 2023 @ 5:43pm 
Probably spear guards due to turte formation.

But for juggernauts, they're fragile flamethrowers best utilized up close from flanks to avoid burning your own men. They devestate nanman but easily overran. So tie them up in melee, then move the juggernauts to flanking position and fire. The previous person fire through gaps in turtle formation, which idk if it works or not.
panderusw Aug 17, 2023 @ 9:50pm 
Sun Jian is probably the easiest faction to fight a 2 front war.

Use the river as the nature defensive mechanism, go heavy on the red reform to get the 20% re-deployment reduction, and as Sun Ce and Lady Wu in your court (both of them has flexibility skill -20% re-deployment cost), that make up -60% redeployment cost. Then, just eat the 1 time cost, and outfit 3 of your admin with mercenary troop. When you see enemy coming from the river, just spawn the 3 admin where you need them, and defend. The merc under the admin cost nothing when they reside in the city, you spawn them, and they spawn full retinue, fight the invader and disband them after without paying any up-keep.

Send all your main armies to wipe the nanman. To deal with them, there are 2 ways,

1. Lot of generals and fire. Have your full stack accompany with 2-3 armies with just generals(no retinue). And have fire arrow on all your archer retinue. With 6-9 generals(3 from main stacks, and 3-6 from general only armies), You can hold your front line easily, and route them fast.

2. Juggernaut. Have a champion with 6 spear guard, and a level 4 strategist with 4 juggernaut, 1 trebuchet(just so the enemy with walk toward you). and 1 archer(fire arrow). Line up you juggernaut in the front line, and set them on guard(hold/no move/no chase), set your spearguard as turtle formation(also set as guard mode) and overlap then on top of the juggernaut. You want to overlap the spearguard on top of the juggernaut operator(the human part) so the turtle formation can shield them from arrow, and front attack. Left the juggernaut (the machine, the fire breathing part) expose. When the enemy walk close to your front line, just watch the BBQ show,

Combine method 1 and 2 for best result. The extra reinforcement generals can help protect your flank. DON'T put them in the front line, the juggernaut will fry them regardless.

Go heavy on the red tree also help your campaign movement range and the nanman land is very hard to navigate, and armies with juggernaut travel slow. I always go heavy in red reform on the beginning of the campaign. "Can't keep what you cannot defend".
Etxxu Aug 18, 2023 @ 4:41am 
Originally posted by panderusw:
Sun Jian is probably the easiest faction to fight a 2 front war.

Use the river as the nature defensive mechanism, go heavy on the red reform to get the 20% re-deployment reduction, and as Sun Ce and Lady Wu in your court (both of them has flexibility skill -20% re-deployment cost), that make up -60% redeployment cost. Then, just eat the 1 time cost, and outfit 3 of your admin with mercenary troop. When you see enemy coming from the river, just spawn the 3 admin where you need them, and defend. The merc under the admin cost nothing when they reside in the city, you spawn them, and they spawn full retinue, fight the invader and disband them after without paying any up-keep.

Send all your main armies to wipe the nanman. To deal with them, there are 2 ways,

1. Lot of generals and fire. Have your full stack accompany with 2-3 armies with just generals(no retinue). And have fire arrow on all your archer retinue. With 6-9 generals(3 from main stacks, and 3-6 from general only armies), You can hold your front line easily, and route them fast.

2. Juggernaut. Have a champion with 6 spear guard, and a level 4 strategist with 4 juggernaut, 1 trebuchet(just so the enemy with walk toward you). and 1 archer(fire arrow). Line up you juggernaut in the front line, and set them on guard(hold/no move/no chase), set your spearguard as turtle formation(also set as guard mode) and overlap then on top of the juggernaut. You want to overlap the spearguard on top of the juggernaut operator(the human part) so the turtle formation can shield them from arrow, and front attack. Left the juggernaut (the machine, the fire breathing part) expose. When the enemy walk close to your front line, just watch the BBQ show,

Combine method 1 and 2 for best result. The extra reinforcement generals can help protect your flank. DON'T put them in the front line, the juggernaut will fry them regardless.

Go heavy on the red tree also help your campaign movement range and the nanman land is very hard to navigate, and armies with juggernaut travel slow. I always go heavy in red reform on the beginning of the campaign. "Can't keep what you cannot defend".
Outfit admins? How do you do troops to administrators?
The Kaiser Aug 18, 2023 @ 5:28am 
Just deploy the administrator as you would any other general. They're generals like anybody else. So, deploy them and get the troops you want for them. Then, send them back to the pool of un-deployed generals. When they're not deployed, they're automatically in the city they're administrating with their stack free of charge. If you have a city under siege, you can even assign an administrator to it and then when you fight, they'll be there. I've done it before when breaking a siege with a relief force to get an extra fighter onto the field.
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Date Posted: Aug 16, 2023 @ 10:25am
Posts: 7