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The nine ministors in the middle always do the same thing no matter who is occupying those slots, so you can just dump your high leve generals there randomly to sort out their satisfaction.
Depending on their traits and how you developed their skill trees, certain characters perform better than others as administrators.
Characters with high Expertise reduce construction costs in their administered commandery. And characters with high Resolve give their commandery bonus population growth.
As for the seven leadership positions at the top, I always try to focus on characters that have the highest impact 'Faction-Wide' bonuses. These ones are usually only active if the character is Leader, Heir, or Prime Ministor.
But the Imperial Court transforms the Prime Ministor slot into effectively FIVE Prime Ministor slots, allowing you plenty of faction-wide bonuses.
As for who should take each specific slot.... that doesn't matter. SeriousTrivia puts extra thought into it based on the characters personalities historically. But that's just for flavor.
The Grand Tutor is supposed to be someone who directly influences the education of your faction's heir, but in-game it is just a leadership position that is (nearly) functionally identical to the other four ministor slots.
Looking at your roster, from memory the only characters that stand out as decent ministors are Cao Pi (but he should be heir, really!), and Luo Jun.
I don't recall any of the other unique characters I can see on this screen having amazing bonuses.
But apparently you have over 150 generals in your court. You probably have some good ones tucked away.
There are three things to look out for (in descending order)
- Good backgrounds
- Being a Commmander (high authority and good skill tree for leaders)
- Good traits like honest (-5% corruption)
When I'm in your spot I take stock of all my unique characters, since they usually have the best backgrounds. Some are great (like Cao Pi or Zhuge Liang), some decent and many bad (no or irrelevant factionwide effect). If my top positions aren't filled yet I look at good generic characters.
The other 9 ministries don't matter. Give them to high level or unhappy characters to buy their loyalty.
Hope that helps!
I'm reasonably confident about the selection and appointment of Administrators and whilst i shoul probably review them more often they are chosen to match the needs of the Commandery. So, they should be good.
Ah! So that's important then. If all those posts count as Prime Ministers than a lot of those faction-wide bonuses will actually work and so the more each candidate has the better.
So, i just need to find the seven characters who have the most bonuses for each of the seven positions.
Is there any clever way of doing that or is it best just to dismiss all the default appointments, wait a turn for them to cool down and then go through them one by one?
I don't think you can compare candidates whilst the post is actually occupied.
Really?
I just went with the oldest son.
Yeah! I've been a bit pedantic about everyone being married. So, not only has that resulted in a lot of extra wives hanging around the Court, but its also generated a hell of a lot of children. Many of whom are now coming of age.
i am actually doing a lot of personal develop stuff to try and give these wives and children decent profiles. So, for example, they usually get the job of suppressing rebellions to give them some experience.
I wasn't sure if the seven leaders at the top all counted as Prime minister but that makes a big difference. It's going to take me ages to find the best candidates though, but at least now I know its a worthwhile effort. i thought at first that as most of the Effects were Prime Minister only it was just a waste of time.
I can understand that, the game does a terrible job explaining it. At release you did unlock a prime minister when you became emperor, but the extended imperial court was added in a later patch and the wording was never updated.
You can just go through them each individually, looking on their character sheets. Usually the only really unique thing would be whatever bonus a character receives from his Background. You can mouse over 'Strategic Mastermind' for Cao Cao or 'Political Animal' for Cao Pi and see what unique effects they bring.
Yeah doesn't actually matter. In-game, I don't think Cao Ang has anything special going on for him as he is not a unique character. He may have been Cao Cao's heir had he not died young and opened up the 'heir apparent' position to Cao Pi and his other brothers.
Since Cao Pi was the one who ultimately took over after Cao Cao died, he got thr unique character treatment in this game.
I have loads of ancillary items and advisors sitting in my inventory unused because their only worthwhile effects don't work unless assigned to a Prime Minister. So, I guess this is the perfect opportunity to actually use some of them.
What I'm thinking is:
Does that sound like a decent plan?
Can anyone see any obvious issues?
++++
Faction Heir: Cao Pi seems to be the best option for Heir mainly because he has -25 Deployment Cost (Faction-wide) and -10 Corruption (Faction wide). Some of Cao Cao's other children have impressive effects but none of the others have those.
Reason:
1. You might get more powerful, high level generals later. General like Lu Bu, Yan BaiHu, Zheng Jiang etc. Those need a spot in the court to keep them happy.
2. You might already know, sentinel give heavy discount on city building, while strategist give boost to economy and food production. I usually do this, put a sentinel as admin in a city that I want to develop, once it done, I move the sentinel to one of the lower 9 spots so his loyalty does not take a nose dive, then put a strategist as admin in said city. Rinse and repeat when you get a new city to develop. A good lower 9 spots is the Minister of Herold as you already declare emperor, everyone hate your gut, faction relative does not mean much at this point. My go to sentinel for this job is Yu Jin.
Cao Pi is a very good choice for Heir. I would recommend move Cao Ang to "Minister of Imperial household" as this is basically the king guard. As Cao Ang die with his dad bodyguard during a coup, it seem fitting. Another good candidate is Dian Wei, as he also die during the same coup while holding the gate open long enough for Cao Cao to eascape.
I got interrupted yesterday and so didn't manage to finish setting up my Imperial Court. Partly because I was invited to a concert at the last minute and partly because when I started work on the game the King of Wu unexpectedly abdicated. So, I ended up with a lot more sorting out to do than I expected with all his Commandery's and Generals to sort through. A lot more candidates for Ministerial positions too now.
The only real issue I've had so far is that the -20 Satisfaction penalty for sacking someone from office caused three of my courtiers to get upset and threaten to leave. So, i had to hand out some titles to keep them happy. But other than that I'm just working through the turn process before ending the turn and clearing all the Cooldown Timers so everyone is available for Ministerial Positions next turn.
Trying hard not to do anything that added more characters to the cooldown timer in the meantime.
This produced a short list of seven candidates listed below in descending order number of effects and name.
- Liu Huimin - 10 x Effects
- Yan Wen - 8 x Effects
- Ze Yue - 8 x Effects
- Gongsun Zan - 7 x Effects
- Han Lian - 7 x Effects
- Sun Quin - 7 x Effects
- Yu Jin - 7 x Effects
However, obviously the nature and degree of effect may vary so its not just how many they have but how good/useful they are that really matter, and that's where it gets complicated.Unfortunately, there is no comparison tool built into the game so I've taken screenshots of what each candidate offers and I'm going to try and create a comparison tool using Paint by cutting and pasting the images together and then marking the best effects to see who has the most high and useful ones..
This is my attempt to compare the Top Seven Candidates for Grand Tutor.
https://steamcommunity.com/sharedfiles/filedetails/?id=2886468328
Lui Huimin: has the most effects but nothing particularly notable.
Ze Yue: is the only candidate to reduce Construction Times and one of the highest Public Order bonuses.
Yan Wen: increases the number of armies by +1 and reduces mustering turns by 1. He is also the only candidate to provide a Universal Income increase !0% for everything and a further 10% for Industry.
Gongsun Zan: Is really all about cavalry and not a lot else. Though he is the only candidate that interferes with enemy spies and +6 Satisfaction isn't bad.
Sun Quan: Highest Satisfaction increase (+8) and increases in Campaign Movement and supplies. But otherwise nothing special.
Han Lian: Pretty lack-lustre Lui Huimin has everything she has and more.
Yu Jin: One of the highest Public Order Bonuses (+4) but apart from that nothing special Ze Yue has the same Public Order Bonus plus -2 Construction Turns and is only missing the Trade Influence Bonus.
I've also given him The Merchant Ancillary with Monopoly which should add +25% Trade Influence and the book Discourses of the States which reduces factionwide corruption bv 5% (Unfortunately I'm missing the Law Enforcer so it provides no Public Order Bonus).
So, onward and upward I now need to repeat this process for each of the Prime Minsters. Though I'm hoping it will get easier now I've got the process sorted out, and I suspect the same candidates are going to keep coming up for each position. So, minimal rework I hope.
https://steamcommunity.com/sharedfiles/filedetails/?id=2886560708
I'm busy now stripping and re-assigning items toi make sure all the Factionwide items are assigned to Court Ministers.
I also ended up with a lot of new Administrators after the reshuffle so I have to make sure they all have full retinues and have the best Administered Commandery items assigned to them. i also noted somewhat late that the 'Authority' trait boosts the Ministerial bonus of Court Ministers so I've had to go through and change their inventory to maximise their authority traits.
But that's all good and easily sorted.
On an immediate plus note, i discovered that several 'Imminent Rebellions' have instantly faded away and their commanderys are now gaining public order thanks to the bonuses. Which means I've been able to disband three of my armies which were on overwatch duty. Saving a lot of money.
Still gradually sorting out the building synergy for some of the newly acquired WU settlements though the AI seems to have do fine with most of them. Just a slight tendency to build Commerce boosting buildings in a peasant based settlement particularly if it has a logging camp rather than a farm. Not sure what the AI was aiming for with that idea.