Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Ma Teng is so poor...!
I am likely not doing something right...

I started a new campaign as Ma Teng and kind of slowly eased my way out of my starting scenario. I got really lucky with Gong Du this time around as his main army got extremely battered by his failed attempt to take the city of Hanzhong from Zhang Lu. I caught Gong Du in an ambush as he made his way back to the Wudu Copper Mines, then quickly wiped out his garrison forces (and eliminated his faction) on Turn 4.

I stayed out of any conflicts with Dong Zhuo, opting to instead hang around home and try to build up my silk traders. I was maintaining trade agreements with Han Sui, Liu Yan, and Dong Zhuo. I also sent one of my generals southeast to meet with Sun Jian.

I married Han Anyue (a female Sentinel that I got into my faction from my ally) to Lu Bu to bring him into my family, and on Turn 18, I had Hua Lanli marry Sun Ce into my faction -- He brought the Imperial Jade Seal and some other lesser ancillaries with him.

So at this point, I have everything I wanted on Turn 18. Lu Bu, Sun Ce, Jade Seal, and 3x Silks. The only downside is that by Turn 35ish (where I currently am), there have been ZERO legendary/unique recruits popping up in my court.

In order to keep everyone else sweet on me, I declared war on what was left of Dong Zhuo's faction.

I wonder if the Diaochan event bugged out or something... Because I recruited Lu Bu into my faction AFTER the event popup told me that Diaochan was being introduced to Dong Zhuo and Lu Bu. A few turns later, both Dong Zhuo and Dong Min died from the Diaochan event, and Wang Yun inherited control of the faction.

During my war against Wang Yun, I knocked over Chang'an a few times (opting to sack and withdraw for money and reputation with Wang Yun's enemies), until the city was only Lv.3. I also took the Jade Mines.

Because I'd left the capital of Chang'an so weakened, an unexpected opportunist crept in while I was replenishing and captured the emperor. It was Zheng Jiang -- And now the Bandit Queen was the regent of the Han Empire.

But this worked to my favor... I wanted Chang'an, but did not want the vassalage of the Han. Zheng Jiang moved Emperor Xian off to wherever her capitol was (I didn't have visibility of it).

So I declared war on the bandit lady and sent my two ~75% stack armies against Zheng Jiang, Lu Zheng, and Congqian. I maybe took more losses than I had to (Close Victory), but the city was mine and the entire enemy army was forced to withdraw (Unfortunately no captives!). Zheng Jiang was then forced to pay for a very expensive peace wherein I replenished my store of ancillaries from her collection.

I only have two of four possible trade agreements currently. I am still allies with Han Sui (though I understand I will soon want to go after him and take everything he's been nabbing from the Han and paying to restore). I currently have a deficit of gold (of only like 61)... I have already dismissed all random characters that I've recruited that were not being utilized. But in the next turn, I believe Zhao Yu is coming which will creep my salary expenses even higher... Cuz I am KEEPING Zhao Yu.

I am eyeing the Trade Port of Luoyang next... But claiming it would give me some direct borders with the heavies in the Central China Mosh Pit... And also require that I start a new war against Wang Kuang (who currently holds the whole of Luoyang).

A trade port would really help my income situation, I think.

I REALLY want to settle into a nice peaceful situation. My best time playing TW:TK so far has been as Kong Rong. It was a very tumultuous start, but once I sorted out my initial crisis, I had dozens of turns of peaceful trade and building.

I kinda want that for Ma Teng. Just time to build up my infrastructure. It was extremely satisfying being so wealthy as Kong Rong.

What should I do?
Last edited by Fried Noodles; Oct 13, 2019 @ 2:03pm
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Showing 1-15 of 20 comments
RCMidas (Banned) Oct 13, 2019 @ 2:43pm 
Break off your agreement with Han Sui before he does it to you*, and prepare to occupy the rest of the northwest. Your goal should be to grab as many of the Horse Pastures as possible to nearly eliminate the upkeep on your Qiang-heavy armies (who are also immune to fatigue which, for shock cav, is just obscenely OP). If Zhang Lu is still around, take Hanzhong from him and secure as much of the Wudu/Shangyong southern border as possible.

Jincheng and Shuofang main cities are also ports, giving you significantly greater access to trade routes - though you could always press into the mountains over the river to Xihe province (the fishing port would do well for an aquatic trade route opener) and ravage the bandit queen some more. That'll make loads of people like you if you mainly stick to sacking.

Also, it means you can park your armies at the Chang'an/Shangyong chokepoints in case anybody else wants a piece of you and just hold the mountain territories against all comers. All the time you need to build up.

*Ideally, wait until he moves north to start paying the occupation costs for some of the abandoned Wuwei and Shuofang provinces himself.
Fried Noodles Oct 13, 2019 @ 3:49pm 
I don't think Han Sui has touched Shangyong yet, but he's taken all of Wuwei.

I knocked over Zhang Lu around Turn 8 in this game.

I believe I'm still at war with what remains of Dong. He's got two full stack armies floating near Chang'an, one of 'em led by his amazing Tiger Dragon General fella whom I'd love to recruit (and whose name escapes me...), Zhang Liao.

Considering whether I want to try to fight them, or go for a temporary peace. Wang Yun still holds that whole circular chunk of territory north of Chang'an... Anding, I believe it's called. Between Han Sui and Zheng Jiang. Would be nice to eject him if I could, but the money is super tight right now. I can't even maintain two full armies yet.

I'll have a look at breaking off at least my Military Alliance with Han Sui (he hasn't responded to ANY of my war coordination efforts since the start of the game, anyway!)

But I absolutely cannot afford to lose the trade agreement with him until the last possible moment. Haha.
Last edited by Fried Noodles; Oct 13, 2019 @ 4:37pm
Buldor Oct 13, 2019 @ 7:23pm 
Ma Teng is not a peaceful faction though. His largest strength is the free to recruit and upkeep full horse armies he can muster having capturing the 4 pastures. His strength is in rapid expansion and amassing armies. Not development.

You're playing a faction against it's strength and intention, and it's background. I'd recommend just choosing a faction that suits this playstyle rather than trying to strong arm one into this style.
Fried Noodles Oct 13, 2019 @ 8:08pm 
Originally posted by Buldor:
Ma Teng is not a peaceful faction though. His largest strength is the free to recruit and upkeep full horse armies he can muster having capturing the 4 pastures. His strength is in rapid expansion and amassing armies. Not development.

You're playing a faction against it's strength and intention, and it's background. I'd recommend just choosing a faction that suits this playstyle rather than trying to strong arm one into this style.
I mean, I'm leaning in that direction still...
I'm currently working on finishing off Dong Zhuo's old faction (who's spread up north and paid for Shuofang for me). After I hit the northern border and finish off Dong's old gang, I'm going to turn my attention to Han Sui and take THAT Pastures as well.
I don't see why I can't have a massive standing army of awesome and free cavalry and still be peaceful. I might even be peaceful because of the massive cavalry army -- No one wants to attack me.
I'll sit, I'll grow, I'll raise ponies... Then someone'll declare themselves emperor and then I'll come galloping in.
RCMidas (Banned) Oct 13, 2019 @ 8:41pm 
That's pretty much it. Once you've got the northeast locked down, you can just mass cavalry armies and gradually build up - remember that your unique building REPLACES the normal garrison structure, and so your cities are more vulnerable to being attacked because they have only the core garrison.

The only downside of cav-heavy armies is that the autoresolve absolutely HATES them when even the slightest number of spears show up in an enemy army. You are fighting and micromanaging a LOT of battles as Ma Teng. Sieges are a nightmare too. Still, the sheer amount of money you are saving gives you a decent edge for paying more salaries for more generals with infantry forces...

You definitely want to focus on upgrading the Horse Pastures to the max as soon as possible, because Ma Teng is not a young man and when he dies, your Qiang cavalry will suddenly cost 15% more than they did previously. Of course, if you can sweep up through the mountains and grab the last of the Horse Pastures in Dai province, you can literally get free recruitment and upkeep on Qiang cavalry (once you get the -10% army upkeep reform).
Buldor Oct 13, 2019 @ 10:10pm 
The difference is, he has very limited ability to grow peacefully and no benefit. As opposed to Kong Rong or Cao Cao who are excellent peace time turtles. You can only grow maybe, 20 turns peacefully before you're capped. As opposed to being able to grow to a minimum of small regional city as Cao Cao.

His only strength is in offensive expansion. So why not play to that strength rather than just do what everyone else can do better?
Fried Noodles Oct 13, 2019 @ 10:11pm 
Originally posted by RCMidas:
You definitely want to focus on upgrading the Horse Pastures to the max as soon as possible, because Ma Teng is not a young man and when he dies, your Qiang cavalry will suddenly cost 15% more than they did previously.
I've been operating at sub-optimal costs all along... Haha. Lu Bu's been sitting in my heir spot. Once Ma Teng dies and Lu Bu takes over, I guess I'll put Ma Chao in the heir position. Eventually get Sun Ce in the Prime Minister position once I get up that high.

As for auto-resolve... Eh! That's fine.
I didn't really use cavalry much in my previous playthroughs. As Kong Rong, my armies were all quite simple: 6x Fury of Beihai (4x on Strategist, and 2x on a supporting character with decent Cunning), 2x Trebuchets, 2-4 Shielded Cavalry for hunting down enemy archers with their 85% ranged deflection, and the rest Spear Warriors.

Micromanaging the fights with the horses is pretty fun. I'm even trying out using the Qiang Hunters exclusively instead of putting in Onyx Dragons that I unlocked and never used. :p
WildArmsFx Oct 13, 2019 @ 10:40pm 
Im on turn 120 about to finish a ma teng legendary play thru. I kinda hate typing but im down to give advice in a discord if you add me on steam. Your main mistake is moving North, dont.

His campaign was the easiest I played yet because those horsemen are so dang powerful and his eco is just insane down south.

I pushed south and kept the Han, Dong Zhou, and Han Sui as allies and meat shields. No point it fighting vs allies and opening multiple fronts. Horse pastures really arent worth it unitl late game and getting the spice, weapon and armor factories early is the best, the armor and weapon fully upgrade without tech points needing to be spent. Everyone is fighting Dong and the Han so staying friendly with them is alot easier then other factions because they are happy with who ever you kill. Also all those northern faction are way stronger then the southern factions until you border Wu. Kill the Han when dong falls and they stand alone no longer his Vassel. Han is always weak even mid-late game.

The southern region is a gold mine. My eco was the best with Ma Chang as apposed to the other 8 factions i played. Spice and silk bonus's all stack faction wide. Most of the spice in the south are free or held by weak southern faction. You wont need horse pasture because you wont need large armies to defeat them. I used all early game units besides the horsemen until the 3 emperors rose up. If your fielding enough cav to make the horse pasture pay off early to mid-game you are doing something wrong with your military.

Horse pastures are really really not worth it. A horse pasture up north can save 14% of your cav cost, thats under 100 gold for a full 6 cav retinue. On legendary I didnt field more then 4-6 cav units until turn 75. A spice factory in the south can make around 1.5-2k a territory.


Spice is very eco powerful. They dont need any bonus from the settlement and will generate 2k even if you dont own the main settlment. They also allow for other buildings to be built because they all faction buff themselves. Combined with spice markets in your trade ports they really produce alot of income. My imperial spice settlments are making 6k each fully built up. And thats with having schools instead of another source of income.



Make sure you have circle formation, its pretty vital as it make horse charges way easier. Ax men with the shields where my main unit with medium archers.
WildArmsFx Oct 13, 2019 @ 10:43pm 
Originally posted by Buldor:
Ma Teng is not a peaceful faction though. His largest strength is the free to recruit and upkeep full horse armies he can muster having capturing the 4 pastures. His strength is in rapid expansion and amassing armies. Not development.

You're playing a faction against it's strength and intention, and it's background. I'd recommend just choosing a faction that suits this playstyle rather than trying to strong arm one into this style.

My legendary playthru is the exact opposite of this. His spice and silk bonus made development much easier and his eco insane. Eco is what you build up for in this game, out of the "hard" factions his eco is the best so far. Even when compared to Kong Rong.

Horse Pastures are really terrible. They only save money when you have cav units fielded vs spice that produce large sums every turn. They also dont effect redeployment, which is needed just to move troops. Redeployment is the main cost of cav for me and is reduced outside of horse pastures.

I went to war with all factions for fun after turn 90. With 10 full late game armies my 4 horse pastures are saving me around 6000k per turn. 4 of my spice settlements are producing 7-8k per turn. Horse pastures will never save you more then spice will produce. If you consider all the turns I didnt have armies fielded and spice still was producing the difference significant in $$$. If they made horse pastures effect redeployment cost, then maybe they would have a purpose.
Last edited by WildArmsFx; Oct 13, 2019 @ 10:55pm
WildArmsFx Oct 13, 2019 @ 11:05pm 
TLDR; Restart your campaign and move south unil you hit the water or Wu faction. Stay friendly with Han Sui, Dong Zhou, and The Han until Dong Zhou is killed and The Han is alone. Then attack the Han taking all their settlments. Also horse pastures are one of the worst settlements.

Ma Teng eco was so good down south I fed half my 10-15k every turn to Wu so I would have a challenge late game. I probably gave 500,000 to Wu before turn 130.
Fried Noodles Oct 14, 2019 @ 6:41am 
Well it's about Turn 80 now and the dust has settled. Dong Zhuo's faction is gone as well as Han Sui. I own all of northwest China west of the river and have three full armies currently with a income of about 7K/turn.
I am now in a coalition with Sun Jian and see his territory is mostly around southeast China.
I am considering snaking my way south along the west coast, through Liu Zheng, and taking the spices down south now...

But yeah, it's kinda sad. Turn 80 and the only unique characters I have are the ones I secured in my early game: Ma Teng, Ma Chao, Lu Bu, Sun Ce, and Zhao Yu. Boo.
Last edited by Fried Noodles; Oct 14, 2019 @ 7:16am
RustyRed Oct 14, 2019 @ 9:03am 
Originally posted by Fried Noodles:
Well it's about Turn 80 now and the dust has settled. Dong Zhuo's faction is gone as well as Han Sui. I own all of northwest China west of the river and have three full armies currently with a income of about 7K/turn.
I am now in a coalition with Sun Jian and see his territory is mostly around southeast China.
I am considering snaking my way south along the west coast, through Liu Zheng, and taking the spices down south now...

But yeah, it's kinda sad. Turn 80 and the only unique characters I have are the ones I secured in my early game: Ma Teng, Ma Chao, Lu Bu, Sun Ce, and Zhao Yu. Boo.
During my Ma Teng campaign, I vassalized Liu Bei then annexed him. I no longer cared about my trustworthiness since getting Liu Bei to be my prime minister was more fun. Liu Bei's prime minister bonuses and his unique faction characters was a good enough reason to annex him. My son Ma Chao married Sun Ren as soon as she was available and I was able to have a long peace with Wu until I started occupying Yuan Shao's lands and pushed him to declare legitimacy along with Cao Cao and Wu. The funny thing about Ma Teng is since you don't declare yourself as emperor at kingdom rank, other factions don't hate you out of nowhere and you're allowed to turtle your way from there. Ma Teng has a tough early game (if you choose the wrong path) but very easy late game.
WildArmsFx Oct 14, 2019 @ 12:25pm 
Originally posted by Fried Noodles:
Well it's about Turn 80 now and the dust has settled. Dong Zhuo's faction is gone as well as Han Sui. I own all of northwest China west of the river and have three full armies currently with a income of about 7K/turn.
I am now in a coalition with Sun Jian and see his territory is mostly around southeast China.
I am considering snaking my way south along the west coast, through Liu Zheng, and taking the spices down south now...

But yeah, it's kinda sad. Turn 80 and the only unique characters I have are the ones I secured in my early game: Ma Teng, Ma Chao, Lu Bu, Sun Ce, and Zhao Yu. Boo.

Is 7K ur ecos gross or net?

The best way to get characters is via arranged marriaged. I think about one out of every four is legendary. They can also have gold items. There really isn't too much of a benefit from having faction specific characters. Age is a really important factor in character development. I prefer young generals the arranged marriage or being born for my six adopted children rather than an aged faction specific character.

Also Mary off all your family as quick as possible while adopting as many of your generals as possible. Family Ties, fondness, and close bonds all give combat bonuses which will turn your average character to something better than the special named ones.

Adopting generals turn one is pretty important. Because it allows them to start contributing to your family tree right away. This will give them bonuses in combat and give you a new general nearly every turn by mid-to-late game.

This will also completely prevent spies from getting into your ranks.
Last edited by WildArmsFx; Oct 14, 2019 @ 12:39pm
Fried Noodles Oct 14, 2019 @ 12:39pm 
Originally posted by WildArmsFx:
Originally posted by Fried Noodles:
Well it's about Turn 80 now and the dust has settled. Dong Zhuo's faction is gone as well as Han Sui. I own all of northwest China west of the river and have three full armies currently with a income of about 7K/turn.
I am now in a coalition with Sun Jian and see his territory is mostly around southeast China.
I am considering snaking my way south along the west coast, through Liu Zheng, and taking the spices down south now...

But yeah, it's kinda sad. Turn 80 and the only unique characters I have are the ones I secured in my early game: Ma Teng, Ma Chao, Lu Bu, Sun Ce, and Zhao Yu. Boo.

Is 7K ur ecos gross or net?
It's my net income, after all my expenses are accounted for.
My reforms have been spent heavily into blue and red... Enough to get Lv.5 Pastures as well as Lv.5 Commerce, Trade, and Silk buildings.
WildArmsFx Oct 14, 2019 @ 1:06pm 
Originally posted by Fried Noodles:
Originally posted by WildArmsFx:

Is 7K ur ecos gross or net?
It's my net income, after all my expenses are accounted for.
My reforms have been spent heavily into blue and red... Enough to get Lv.5 Pastures as well as Lv.5 Commerce, Trade, and Silk buildings.

I wrote some stuff about character building in an edit within my last post. You have a pretty good amount of faction specific characters for turn 80. I'm usually happy to get that many in a hole playthrough

You dont need to upgrade the horse pastures and you certainly don't want to be going out of your way to do so. There are other things that diminish retinue up cost so it's just redundant. I'm not looking at my game at the moment but I'm pretty sure I'm around a 50% reduction retinue upkeep without horse pastures to start.

I'm not saying this to be rude to you but just for common info. Horse Fashions are the worst settlement in the game and upgrading them in mass is a literally pointless as you only need 50% reduction which three of them will offer with only basic upgrades. Also the cataphracts are worse then may tangs horse units so you don't even get a benefit of a good unit.

If you aren't playing on legendary and have the ability to save you can go back
And see how many of your horse pastures you can downgrade before you start seeing retinue cost again.

The prize of the north is the animal trainer
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Date Posted: Oct 13, 2019 @ 1:51pm
Posts: 20