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I am currently doing legendary red and green with Cao Cao and it's amazing. Iv entered mid-game and i have -80% on redeployment costs and just noticed strange building unlock on Cao Caos unique farm structure which gives +15 replenishment faction-wide, thou i doesn't exist in the building branch. I assume devs noticed how broken that would be and removed it.
Also green reform is viable. While iv invested most in military so far, but my insane food yield in trading is absurd and could be used to do heavy diplomatic moves. Im basically a drug dealer, having my trade partners expand their cities and after 10 turns they crawl to me like drug addicts, willing to do ANYTHING to keep that food flowing to their insane food deficit.
Specially useful early on as the AI seems to trade ASAP, if you delay you might not be able to get any partners.
#2: +10% replenishment
#3: public order improvements
After that I do whatever I feel like. More trade agreements, more food and upgraded farm buildings, extra industrial/commerce income, etc.
After that I normally invest a lot in purple + blue reforms to boost my income. When corruption starts being a thing, I pick the reforms that reduce corruption and also the ones that reduce character's salaries
The green reform is the one that I find the most lackluster, since it's mostly used to increase food production (something that wasn't an issue for me the whole game) and very little of peasantry.
However, some of the red reforms are great early on.
Trade is also really good.