Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Anyone feel late game so boring?
Every campaign starts good but get boring when having 50k gold per turn and just can auto solve all battles...any mod or any way to change this?
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Showing 1-15 of 23 comments
RCMidas (Banned) Jan 21, 2021 @ 1:04pm 
You could just NOT build up commanderies well, give your money away in diplomacy, and make autoresolve-unfriendly armies.
Enelith Jan 21, 2021 @ 1:08pm 
Nah, that's the way it is for all Total War campaign reaching a certain point.
381 Jan 21, 2021 @ 3:38pm 
steam rolling is in every total war I think ;/
Ryan Jan 21, 2021 @ 4:30pm 
Once they make late game events like 3 kingdom period then this shouldn't be a problem until much later.
Gonger Jan 21, 2021 @ 8:02pm 
lol are you suggesting for a mod that increases corruption?
Krono Jan 21, 2021 @ 8:18pm 
I find late game boring in any Total War game really, once you have a third of the map conquered it might as well be over, you just have to spend another bunch of hours steamrolling the lesser factions in easier and easier battles. I normally just drop it and start a new campaign
Gman9090 Jan 22, 2021 @ 1:36am 
I am a HUGE fan of the warring states period (3 kingdoms) in Chinese history, and unfortunately there's really not much they can do to change late game to make it "more" gripping, because the end goal of all of these warlords was indeed to seize power and rule over there own respective Empires. There's just not much CA can do to change the fact that this was the goal for these famous warriors. And BTW I completely agree unfortunately because of this late game can get quite boring and suffers from rinse and repeat. The recent updates to units and tech trees were very welcomed updates I will say that, I'd love to see more long term goals for generals to keep unlocking various points for Cunning, Resolve, etc. such as adding something that requires a general not just to get 1,000 kills, but maybe add something like +20 Instinct IF you canreach 10K kills etc. which would certainly add some more depth to character development and add more life to them.

They could add more historical battles that you can take part in, similar to WH2 teleporting to important quest battles, such as the battle at Tong gate, battle of Chi-Bi, battle of HuLao gate, etc. also adding the ability to equip unique armor to those unique character's children. Sorry to get a little off topic but just some thing MAYBE CA will look into to help to add more meat to the game, but as a 3 Kingdoms Era Fan this game is a DREAM COME TRUE
Mr. Goblin Jan 22, 2021 @ 10:36am 
I actually appreciate the LATE GAME area. It is not bad. It becomes intense. Even though, usually not many factions are left on the map. usually in my late game; there are only about 6 factions persisting; with 2 or 3 dominating. The main thing that I don't like; is this. Spy persons pool. There are almost no spies to recruit anymore in late game. And playing as the Chao Chao faction; spy-work is our way! And usually I need to reply on this, more than military might; as this faction. But it is very difficult when I can't hire any spies for many-many turns. After I developed ALL my spy-work tech trees, and utilised high end 'spy cover cost' assets. It is a 'massive' nerf, for the late game Chao Chao faction.
Krono Jan 22, 2021 @ 11:33am 
Originally posted by ChaotixLogic:
Shogun 2 was the only game that handled this issue somewhat well. With realm divide basically everyone declared war on you and permanent peace with each other. Even your close allies and subjected clans would stab you in the back eventually. That may not sound like a big deal but with Japan being surrounded by the ocean you couldn't just mass your troops on the border because naval invasions could hit you in the middle or the back of your clan's holdings. This made the end game typically harder than any previous point in the game.

It wasn't perfect but it still remains the best end game content for TW.
Yeah, Three Kingdoms tried to do something similar with the.... well, Three Kingdoms mechanic. For me it was usually just annoying because I'm always buddies with Liu Bei (swell guy) and he's usually one of the three kingdoms, so our alliance is broken with no way to be friends with him again. Then it's as easy as running over an army or two to each kingdoms capital to end the game
Mr. Goblin Jan 23, 2021 @ 7:47am 
Originally posted by Krono:
Originally posted by ChaotixLogic:
Shogun 2 was the only game that handled this issue somewhat well. With realm divide basically everyone declared war on you and permanent peace with each other. Even your close allies and subjected clans would stab you in the back eventually. That may not sound like a big deal but with Japan being surrounded by the ocean you couldn't just mass your troops on the border because naval invasions could hit you in the middle or the back of your clan's holdings. This made the end game typically harder than any previous point in the game.

It wasn't perfect but it still remains the best end game content for TW.
Yeah, Three Kingdoms tried to do something similar with the.... well, Three Kingdoms mechanic. For me it was usually just annoying because I'm always buddies with Liu Bei (swell guy) and he's usually one of the three kingdoms, so our alliance is broken with no way to be friends with him again. Then it's as easy as running over an army or two to each kingdoms capital to end the game

What do you mean? When one faction is HUGE (and one of the 3 Kingdoms), and vying for Emperorship. Taking over their Captital does not 'end them'. Far from it; if they have enough other provinces and holdings. I wish it were that easy....
But no.

If a faction is a Empire contender; there is no way that you are "ending them" just by taking their Capital. They will come back at you with all their armies. Especially for the Capital, and retake it.

"As easy as running over 'an' army"?

Like, one army?

I don't think so. Good luck holding that Capital. With 'an' army.

I have never had such luck, uncontested.
dulany67 Jan 23, 2021 @ 8:20am 
Originally posted by Mr. Goblin:
Originally posted by Krono:
Yeah, Three Kingdoms tried to do something similar with the.... well, Three Kingdoms mechanic. For me it was usually just annoying because I'm always buddies with Liu Bei (swell guy) and he's usually one of the three kingdoms, so our alliance is broken with no way to be friends with him again. Then it's as easy as running over an army or two to each kingdoms capital to end the game

What do you mean? When one faction is HUGE (and one of the 3 Kingdoms), and vying for Emperorship. Taking over their Captital does not 'end them'. Far from it; if they have enough other provinces and holdings. I wish it were that easy....
But no.

If a faction is a Empire contender; there is no way that you are "ending them" just by taking their Capital. They will come back at you with all their armies. Especially for the Capital, and retake it.

"As easy as running over 'an' army"?

Like, one army?

I don't think so. Good luck holding that Capital. With 'an' army.

I have never had such luck, uncontested.
Actually, you can do just that. Seizing their capital is all that is necessary.
bli-nk Jan 23, 2021 @ 8:30am 
Originally posted by Mr. Goblin:
I actually appreciate the LATE GAME area. It is not bad. It becomes intense. Even though, usually not many factions are left on the map. usually in my late game; there are only about 6 factions persisting; with 2 or 3 dominating. The main thing that I don't like; is this. Spy persons pool. There are almost no spies to recruit anymore in late game. And playing as the Chao Chao faction; spy-work is our way! And usually I need to reply on this, more than military might; as this faction. But it is very difficult when I can't hire any spies for many-many turns. After I developed ALL my spy-work tech trees, and utilised high end 'spy cover cost' assets. It is a 'massive' nerf, for the late game Chao Chao faction.

Yep, 3K actually manages the end game better than any other TW to date. It is not perfect and still gets boring more than half the time but I've had 2-3 campaigns where I reached Kingdom 3rd due to playing really far away from the main action (Ma Teng after Nanman if you try to go south rather than east) or have some limits on expansion like Liu Biao, the late campaign can be really, really fun- fighting outnumbered on two or three fronts AND having to capture your first capitol before even getting into the race.

If you play with all the advantages of diplomacy setting beneficial coalitions and economy growing your income so fast the AI simply can not keep up... then yes, late campaign tends to be boring but at least with the AI capable of surrender you can get the 'Win' screen with only 10-20 turns of grind rather than another 100 like in Warhammer.
Krono Jan 23, 2021 @ 8:52am 
Originally posted by dulany67:
Originally posted by Mr. Goblin:

What do you mean? When one faction is HUGE (and one of the 3 Kingdoms), and vying for Emperorship. Taking over their Captital does not 'end them'. Far from it; if they have enough other provinces and holdings. I wish it were that easy....
But no.

If a faction is a Empire contender; there is no way that you are "ending them" just by taking their Capital. They will come back at you with all their armies. Especially for the Capital, and retake it.

"As easy as running over 'an' army"?

Like, one army?

I don't think so. Good luck holding that Capital. With 'an' army.

I have never had such luck, uncontested.
Actually, you can do just that. Seizing their capital is all that is necessary.
As Dulany said, taking their capital is all you have to do. The rest of their faction then confederates into yours since you took their kingdom seat. I think their faction will survive if they themselves have taken another kingdom seat already but I haven't seen it happen before I took them myself.
Originally posted by Mr. Goblin:
"As easy as running over 'an' army"?

Like, one army?

I don't think so. Good luck holding that Capital. With 'an' army.

I have never had such luck, uncontested.
Generally, yeah. One army.

By late game you'll have unlocked various strong units, so an army with top tier units and high level generals can go on quite the rampage. Also, trebuchets are just downright broken, to the point I almost feel like I'm cheating by using them. Use night attack to prevent enemy reinforcements and you can take out an entire three enemy stacks in one turn with some luck and good positioning
E.R.L. Jan 23, 2021 @ 10:18am 
Originally posted by Krono:
Originally posted by dulany67:
Actually, you can do just that. Seizing their capital is all that is necessary.
As Dulany said, taking their capital is all you have to do. The rest of their faction then confederates into yours since you took their kingdom seat. I think their faction will survive if they themselves have taken another kingdom seat already but I haven't seen it happen before I took them myself.
Not quite correct: if you take their emperor seat they will not confederate automatically with you -- they must still be an emperor to abdicate. Or, if you did take their emperor seat, you could confederate them like you would to a non-emperor faction but I find that to be much more difficult.

A rule I like to set for myself is to avoid taking their emperor seat, and instead make them abdicate to me. A large part of this process is making sure they feel their military losses and your strength versus their strength. Plus, you can often get lots of great unique generals and gold ancillary weapons!
Last edited by E.R.L.; Jan 23, 2021 @ 10:18am
Krono Jan 23, 2021 @ 11:22am 
Originally posted by E_L_2:
Not quite correct: if you take their emperor seat they will not confederate automatically with you -- they must still be an emperor to abdicate. Or, if you did take their emperor seat, you could confederate them like you would to a non-emperor faction but I find that to be much more difficult.
Yeah not surprised I remembered it wrong, like I said before it's been a while since I actually finished a campaign
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Date Posted: Jan 21, 2021 @ 1:02pm
Posts: 23