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No matter which Han faction I play as, I have to secure my borders ASAP then rush through the empire to start beating down the Yellow Turbans. Because otherwise, they will steamroll through everyone else.
Playing as Dong Zhou, I barely had time to kidnap the Emperor as I rushed over. As I was slowly but surely mulching through the armies and territories of two of the Yellow Turban factions, while the third had been pushed down towards Chen's territory with only a few cities and armies. Naturally I assumed my stacked coalition could handle a single yellow turban, but nop; that single faction started systematically kicking the ass of every single Han AI around it and rapidly carving out a large territory, meaning I had to rush killing the other two brothers even faster.
In my experience, the Han AI is completely unable to handle the Yellow turbans. They also don't know how to handle Fervour, and so rebel armies are going to be spawning in almost every single county of theirs.
Oh yeah, when you play as Han, the Brothers are extremely aggressive and the buffs from their fervor ability are not to be taken lightly. Playing as Chen, I basically used my armies to secure the Yellow river and eventually gained a foothold in Henebie(? cant remember its name, right across the river from where Chen starts) so the other empire members could take their sweet time helping me push back the brothers.
I honestly believe the Mandate DLC is broken from the beginning. It seems like the devs designed it to have less aggressive AI on whichever side you choose (possibly so you dont lose out on capturing more territory) and accidentally/intentionally made it and hand-holding DLC where you are forced to babysit your allies while keeping the fervor under control in your territories.
Like no matter what side you play it feels like the AI for your allies get turned off, brothers just sit around now helping with the zeal burn (if they even helped in the first place) or the Han want to sit in their own areas dealing with... I guess public order issues and rebellions? IDK what they do other then sit around.
Historically, the Yellow Turban rebellion was beaten. In which case I think they could do with a 30% win chance as opposed to the seemingly 100% win chance that they currently have as Han, meaning ignoring them is a viable; if not entirely risk free; strategy.
It does get rather nonsensical when you can be playing as factions on the complete opposite end of China, yet still have to run Monty Python style across the map in order to prevent the inevitable Yellow Turban victory.
By the time I captured the West side of the chunk we start in, the 2 brothers had already captured the entire East side of the map (were Kong Rong and Liu Bei are in the normal campign).
The only moment when their bloodlust stopped was when Yuan Shao spawned. They declared an alliance war against him, eliminated him, and within 8 turns of him spawning they were back at it.
I just had to capture Luoyang to win.
The Yellow Turban Rebellion (the faction that has no Diplomacy options) had also destroyed Liu Yu, and captured the entire area northeast of were we started.
The faction called "Yellow Turban Rebellion" has no diplomacy options for me other than to declare War. He beat me to capturing a city, and I already had a minor settlement from it. Tried to give it to him, but there were 0 options other than War.
Weirdly enough there's 2 "Yellow Turban Rebellion" showing up in the map for me. The first one that is part of the Military Alliance along with the rest of the YTR, and some enemy YTR which I assume it's just an ACTUAL rebellion of low happiness, but the game has no "normal" rebels so that's why, maybe.