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Imperial favour affects everyone, so Liu Bei will be losing imperial favour with every negative action performed against you. If you have been maintaining your public order, satisfaction levels and food levels, the imperial favour you are losing from a few battles each turn will be negligible. You will end up generating more imperial favour than you are losing. If you have reached the point where defending ONE garrison is causing concern for your imperial favour, you need to reconsider your game plan.
Yes, it's a bit strange losing imperial favour when you're defending from an aggressor, but it applies to everyone, including the factions you decide to attack. CA should tweak the system in the future and improve upon it. However, like I said, it is quite difficult to reach a point where you will be constantly losing imperial favour every turn.
I even found it difficult to lose favour in my 194 Lu Bu campaign. Overall, I was still generating more favour than I was losing by the start of each subsequent turn. As long as you are not completely neglecting the elements of the game that generate imperial favour, you don't need to concern yourself with every sole action that lowers imperial favour.
Even if it's a sand box type game, diplomacy has always been TW weakest feature, but that was not the point of this post, I'm already used to that.
Oh, but you do loose favour fast if you aren't careful. Depending on the other factions standing, you loose more favour. I was loosing around9-15 favour each time I defeated a Liu bei army. And as CA is obsessed with AI army spamming (instead of making good AI), I had to constantly deal with Liu's armies. I could manage to defend against some, but many times I had to attack to prevent them from capturing or sacking settlements. Even sallying out of a siege makes you loose Imperial Favour. The mechanic is just poorly thought. Needs some tweks still.