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Here's an 18 minute video that explains quite a bit of what I mentioned. Please don't take offense to the word "beginners guide" as you probably need to (refresh and review) the basics of what may be new to 3K compared to other Total War series titles you've played in the past.
https://www.youtube.com/watch?v=M_nUs4UaV8s
I usually have those units in pairs at worst to flank, and in a line if I can so that they feel their flanks secure. Like you said, keeping a general close will help.
Have you noticed if your units are taking fire (especially from fire arrows), or being flanked? Or maybe the AI is using general's abilities to cause fear?
Are you attacking or defending?
If you are attacking are you using siege equipment or the ladders?
Going up the ladders to take a wall will exhaust your units which will cause them to rout even faster. Best to never use the ladders unless you have no other way or if you are using units with very high stamina.
You need to look at the unit description, look for those with roles "Frontline" such as the Jian Sword Guards and Saber Infantry and use their formations (shield wall that boosts up their charge resistance and negates mounted charge). Others such as "All Rounder" will work too depending on the situation (guys without shields won't last long versus an army with lots of archers).
If you notice the Axe militia and infantry are tagged as "Assault", they are better suited to charge the enemy than to absorb their charges. You can use them to flank, let then be the hammer to you anvil, or even use them chase enemy archers even if its just to prevent them from firing at your main force, though this would be best using mounted units.
Spears with the large shields will work too as frontline with the added bonus of being anti cav if the enemy has them.
Guys without shields should stay to the flanks or in backup.
Yes and no? They have lots of low tier-low morale troops, but they also have very powerful high tier troops with high morale and have some that are unbreakable (do not suffer morale from morale loss and will fight till the end. But it sounds like you’re at the start of your campaign, so most of their troops are not very good, and it’s their generals you should worry about most.
Much like Shogun 2’s ashigaru, you’ll find that militia units can work very well into the late game, however generally units that unlock for your general when they reach level 3 or 6 will perform better (some of these are locked behind the tech tree, but generally faction unique units available to all generals can also meet your needs). Alternatively, this is where you pay attention to commanders or other generals who have high yellow stats as they can boost the morale of units in an army if they are leading the army.
Yap, these guys can be tricky. Most units have less morale than yours, but they are expendable, which means even if you destroy those guys their army won't suffer a morale loss penalty from loosing soldiers, while you do.
They also have a fair amount of high morale units, and worst, they have unbreakable units. All combined make them very dangerous.
My advice is to get acquainted with each unit. Take a look at their units and their abilities and act accordingly.
Also, be on the lookout for any unit (yours and theirs) with the "Encourage"ability, this gives a small morale boost around that unit. Spread yours around to cover most of your army, and try to take theirs down quickly to help rout their other units.
Pin down their unbreakable units and flank them, cycle charge them with your cavalry if you have it.
First of all thx a bunch for your answers. They did clear up a lot of questions I was gonna ask via multiple forums. Regarding your last bit about militia, wasn't there a recent patch nerfing the militia morale?
A lot of it is tied to your generals and not the units themselves. There are various skills they can pick up like disciplined and encourage that will help with morale issues. Moreover, just boosting their authority stat will increase their retinue's morale.
That said, assaulting towns/cities becomes dramatically easier when your archers and trebs have access to flaming arrows/shot (you should rush these skills on strategists asap), because you can burn their towers down before rushing in. And the bulk of your casualties are probably coming from towers which act more like a WW2 German MG-42 nest than actual arrow towers.