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Like the teleport travel would make more sense if they used the Troy resource formula, hindsight I guess. I get some slowness for game reasons but every other game you can at least traverse your province in a reasonable amount of time same, with like going to middle east for the crusades in medieval games.
It's so slow they might has well had a medieval 1 type map where you move pieces strategically then have a second "local" strategic map.
Not whining, just wanted someone to help explain the terrain and point out anything helpful in UI because there are patches that seem bugged. Even when traveling on a road it isn't always clear.
Like total war games have always been on the slow side, when it has come to movement and it is now even slower.
I want someone to help clarify the China geographic environment, am I wrong that someone couldn't walk it in a year or two? If they made it that way for game reasons fine it's slower.
Saying it naturally takes forever... what does that even mean, like throughout history people crossed wide spaces of land in matter of months. Like hannibal from spain to Italy was like half a year. and probably only half to 1/3 distance of china so using that as example it would take over year to year 1/2.
I was in my own territory, not lugging any artillery, on hills/grassland, in normal travel mode and literally for several stretches and seasons could only go a handful of tiles (winter season was like 0). Hit a road and instead of 1-2 tiles it was like 4-5 for stretches.
There are like what 5 seaons the game is using? Spring/Summer/Harvest/Autumn/Winter?
Redeployment is cool and all until have to traverse to enemy location , or am I wrong can you deploy on an enemy location too? But then how would you refill your troops?
A cavalry force is much more mobile than footsoldiers. The whole logistic side of an army isn't shown ingame.
5 turns are a year yes.
You can force march them. When you use regular march they're supposed to not be dead tired at arrival and being on guard while they travel.