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And they aren't really a unit.
They're a group of infantry or slingers that have restrained tigers with them.
They unleash the tigers, who go on to chase whoever they want because tigers do tiger things.
And that's it. Their thing is done.
You don't command the tigers.
The tigers don't stack and form up Tigertron.
lol if you think how the tigers are implemented in this game is any type of reality then i would suggest reading some history books ( no offense). There are tigers all over the place in some of the armies. Its a joke, and complete fantasy. I understand tigers aren't fantasy, but groups of war tigers all over the battlefield is inane and completely fiction.
Again, please just call this game fantasy CA give us dragons and other Chinese mythological units already. It is obviously where the game is headed and what the fans seem to be wanting. Stop 'testing' the waters and just start pumping out the mythology stuff.
Except that when tigers do "tiger things" they do it to every moving creature they see in the field; that include both sides. Tigers that are trained to differentiate enemies and friendlies like war dogs have simply never, ever, been recorded in human history.
Ramp up the tiger's killing power and make 'em attack everyone indiscriminately. Also let the tigers scatter and attack multiple units.
As it is now, it seems the tigers stick together and chase down one unit exclusively.
'Sacrificial' tiger handlers be great on guerrilla-deployment retinues and ambushes. Maybe make the handlers themselves have high mobility or stalk so they can get away.
Releasing the tigers too close to friendly units does more harm than good.
Maybe if the handlers get peppered with ranged attacks and suffer too many casualties, the tigers break free and start their rampage wherever they are.
...
And honestly, I don't really care much about historical accuracy. I don't care how accurate people think historical records from XYZ BCE - XYZ CE are. History from anything over a thousand years ago definitely involves a lot of guesswork and imagination.
Most of what's represented in Total War: Three Kingdoms is from the Romance of the Three Kingdoms anyway.
Zhuge Liang uses his weirdo magic ritual to summon the Eastern Wind at Chibi.
The ghost of Guan Yu returns to haunt and kill Lü Meng.
First of all, despite I do think the war tigers unit is a bit of over fantasized, but it’s really not that a big deal and not wroth to whine about it over and over and over again. If OP you really just can’t take it, go make a mod to remove it from the game, it can be done if you know how.
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That being said, “war tigers” as a military unit NEVER exist in the ROTK novel nor real Chinese military history, so please stop using the novel as excuse to justify this design because obviously it’s not derived from the novel, it’s CA’s own “invention”. Most of all, TW3K is a combination between ROTK novel, actual Chinese history and CA’s own creations, CA said it by themselves, TW3K is not supposed to be accurate representation of history but it's also NOT merely based on ROTK novel, and ROTK novel is NOT total fantasy but largely based on history and folklore, so please also stop repeating this nonsense and stop using it as excuse to defend whatever design made by CA, whether they’re good or not, because it is simply NOT true! Thanks.
The novel itself is just full of silliness that defies most people's inexplicable conceptions of 'historical accuracy'. I use that fact to support things like war tigers.
I think it's perfectly reasonable and fits in with the overall lore of the Three Kingdoms storyline based on what little information about the Nanman is presented.
Just because something isn't explicitly stated in the text doesn't mean it couldn't have existed in this fictional representation of ~200CE China.
Zhuge Liang's entire southern expedition is a tiny portion of the entire text, only like four small chapters.
In it, however, Meng Huo is described as riding a giant red ox. King Mulu has wolf friends and leopard friends and giant poisonous snake friends and tiger friends.
In fact, most of the Nanman characters besides Meng Huo himself are 100% fictional creations.
There isn't a whole lot of detail as to how exactly each battle is fought and exactly what kind of units were used. Just, "This was Meng Huo's scheme. This is how Zhuge Liang foiled it."
It's up to the reader to fill in the gaps for themselves.
A little creative license when creating a game based on the Three Kingdoms is good, and in some cases even necessary.
It's the same story. Same events.
It's not really a great system at all, this division of Records and Romance. I feel like more work could've gone into Records mode to really make it stand apart from Romance. But it didn't.
And though something very similar could have featured in Troy (which also has fantastical romantic characters who all have divine lineage)... It didn't.
Because CA knew that Records just wasn't very good.
Troy wasn't made historical because we have literally 0 history on the subject. None. The closest we have is writing from the Luwians and Hittites saying the Trojans existed, and had a kingdom in the area. We weren't even positive they were referring to the Trojans until pretty recently.
I agree that Records could have used some more work, but without it I would have never toughed 3K. And there are many of us who feel the same. Romance holds almost no interest for me. I played 1 battle to see how stupidly OP the heroes are, and that is it.
Also, there are more differences than those. Morale is more impactful, character armor and weapons are more historically accurate, no general abilities (which I kind of dislike, I think they should have rally and demoralize, but that is it), dueling is a bit different, fatigue has a higher stat impact, and the general's sphere of influence is significantly more meaningful (because morale is more meaningful).