Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Gate Pass has some serious design flaws!
Enemy can ♥♥♥♥ing easily bypass it, especially by using rivers! What the hell is this? I’ve also seen others encounter same issue. This defeats the whole purpose of gate pass, gate pass is supposed to stop or at least hinder the enemy maneuver for a period of time. It’s not that easy to bypass it no matter in the novel or in reality, there were many examples of whole army stuck at fortified gate pass for months, even years, in Chinese military history.

Or maybe this is a bug? Either way, I really hope CA you can fix it or improve it in next patch, please, otherwise such new feature is all wasted and pointless.
Last edited by 猿神擁躉; Sep 4, 2020 @ 9:45pm
Originally posted by Betrayer:
You can actually just siege it with a 1 general army, and everything can just pass freely for some unknown reason :D
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Showing 1-15 of 52 comments
The author of this thread has indicated that this post answers the original topic.
Betrayer Sep 5, 2020 @ 12:01am 
You can actually just siege it with a 1 general army, and everything can just pass freely for some unknown reason :D
猿神擁躉 Sep 5, 2020 @ 2:27am 
Exactly! This is nonsense! What a waste of such important strategical design.
Last edited by 猿神擁躉; Sep 5, 2020 @ 2:28am
Ereshkigal Sep 5, 2020 @ 3:06am 
I think this design is relatively reasonable. In Chinese history, there are many examples of bypassing the checkpoint and directly attacking the city behind. For example,In the history of The Three Kingdoms , Deng Ai bypassed jianmen Pass and occupied Fucheng. But the risks of bypassing checkpoints should be increased, such as reducing the army's food supply or increasing the chances of being ambushed.
Cpt. Kid Sep 5, 2020 @ 5:07am 
What do you mean? It works in the mountain areas. The only thing missing is the naval siege part. I hated Rome 2 Total War. If we could land some ships on a beach for some of these gate pass battles this game is complete. Qi pass is one near a river with a beach kind of.
猿神擁躉 Sep 5, 2020 @ 7:21am 
Originally posted by Ereshkigal:
I think this design is relatively reasonable.....
Absolutely NO. Have you realized how easy to bypass the gate pass in current state of the game, just jump into the rivers and easily slip threw, no penalty, no delay, no attrition, NOTHING! It makes gate pass completely useless! it's supposed to be "Strategical Chokepoint", rather than "Highway Checkpoint". Yes, there were historical examples of bypassing gate passes BUT not that easy and fast! That's My Point! And did you even read the firs post of this thread? Player's army can direct walk threw the gate pass if it's being sieged, I recall this is a bug in WH2? CA somehow just directly copy that bug from WH2 to TW3K, along with gate pass mechanism.

Stop downplaying it or defending it, the gate pass mechanism obviously need to be improved.
Last edited by 猿神擁躉; Sep 5, 2020 @ 7:35am
RCMidas (Banned) Sep 5, 2020 @ 7:38am 
There's no bug, just an exploit of the mechanics. Armies/garrisons have a zone of control through which an army cannot pass except to attack them. When a settlement is being sieged, it has no zone of control because its garrison is inside the settlement. So by sieging a Gate, even with just a single general, you are eliminating the zone of control preventing your other armies from passing through.

That's no bug. That's exploitation. Also, not something that can be fixed without overhauling the entire system. That means a new game built on a new engine and with new code.
IfThenOrElse Sep 5, 2020 @ 9:22am 
This exploit has been around in Warhammer 2 from the get go. In fact it's worse in Warhammer because the entire gate can be bypassed by "underway" stances.

Just don't exploit it. The river thing is an entirely separate issue imo.
GamerCH Sep 5, 2020 @ 10:14am 
They added shallow water to force you through the gates but its placing isn't optimal.

If you move your army into the river and then exit the river behind the gate, you kinda lose 2 turns but yeah its not much of a hinderance. They should consider overhouling the way armies can travel on rivers alltogether.

Originally posted by RCMidas:
There's no bug, just an exploit of the mechanics. Armies/garrisons have a zone of control through which an army cannot pass except to attack them. When a settlement is being sieged, it has no zone of control because its garrison is inside the settlement. So by sieging a Gate, even with just a single general, you are eliminating the zone of control preventing your other armies from passing through.

That's no bug. That's exploitation. Also, not something that can be fixed without overhauling the entire system. That means a new game built on a new engine and with new code.

Damn thats unfortunate. Maybe they can fix/improve that. They do have the programmers to make the additional code to block it entirely, how hard that is to do is anyone's guess.
Last edited by GamerCH; Sep 5, 2020 @ 10:15am
i could be wrong, but i remember that for intercept a moving army using the river near a gate, you need to have an army in the gate, the garrison dont block the river.
veronicalin101 Sep 5, 2020 @ 8:38pm 
I think EA should design the army can't just jump into river unless they have a "Navy fleet", it's more realistic, a large army just can't switch between on land and on sea/river, it have to have boats/ships/navy fleet
nullpo Sep 5, 2020 @ 10:28pm 
Originally posted by Ereshkigal:
I think this design is relatively reasonable. In Chinese history, there are many examples of bypassing the checkpoint and directly attacking the city behind. For example,In the history of The Three Kingdoms , Deng Ai bypassed jianmen Pass and occupied Fucheng. But the risks of bypassing checkpoints should be increased, such as reducing the army's food supply or increasing the chances of being ambushed.
Deng Ai bypass the pass by going through in the game map wudu coppermine and through the mountajn range, so it's quite faraway from the pass itself, so integrating you to be able to bypass the gate directly in the game is not historical. Even if it's historical, game balance wise it's not good because it diminish the point of those pass in thr first place
AttilaTheBun Nov 6, 2020 @ 4:03pm 
I can't believe the arguments in favor of this not being an issue. The gate passes serve no point as they are and in fact, if you try to play as if they function, you get slaughtered when the AI sieges the gate pass, ending the ZOC, and allowing another army to pass right through as if the gate pass isn't even there. I rage quit last night when I discovered this bug. They've ruined the game for me. There is no defense for what is obviously a bug. It doesn't matter if it's in the normal programming. The effect is to make the gate passes nonexistant and worthless. It needs to be fixed and any argument otherwise is just intellectually lazy, fanboy nonsense.
Locklave Nov 6, 2020 @ 7:39pm 
Originally posted by Betrayer:
You can actually just siege it with a 1 general army, and everything can just pass freely for some unknown reason :D

What great design...
AttilaTheBun Nov 6, 2020 @ 8:28pm 
Originally posted by RCMidas:
There's no bug, just an exploit of the mechanics. Armies/garrisons have a zone of control through which an army cannot pass except to attack them. When a settlement is being sieged, it has no zone of control because its garrison is inside the settlement. So by sieging a Gate, even with just a single general, you are eliminating the zone of control preventing your other armies from passing through.

That's no bug. That's exploitation. Also, not something that can be fixed without overhauling the entire system. That means a new game built on a new engine and with new code.
Sounds like a bug...
RCMidas (Banned) Nov 6, 2020 @ 8:37pm 
...that's not what a bug is.
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Date Posted: Sep 4, 2020 @ 9:17pm
Posts: 52