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For buildings, that's why at least for me, I only take minor settlements for myself, and gift all the Cities to my contractor as a mercenary. Since now Zheng Jiang is not fit with city building anymore.
@CA this is not just bad game design... this is the worst game design i ever saw in any strategy games ever!
(it just kinda leaves a weird u can convert this mark, which can bother some people)
Not to mention the espionage which is absolutely overpowered. They are effectively winning entire wars for you.
While the industry buffs and such are little strange, but when you reach mid-game. Then you probably don't want to convert enemy buildings as much. Doesn't matter if you can't upgrade them if the bonuses are high enough.
Only issue iv had with bandits is the fact when your army becomes strong, then you are unlikely consume enough loot then you're passively getting, so can drag down your movement speed bonuses.
Yeah you can boost through share the spoils... but the downside (as far as i could test it) You can do it 2 maybe 3 rounds before the troops deserting your army because of lacking supplies and the regenerate rate in own territory is very low. Also... the high economy buildings are not in the front line more 2-4 cities behind it. So it still not that usefull sadly.
One or 2 things are great yeah... but... the other side of the coin is really really bad... Its not a good new system. Its like someone had an idea but 19 other people also had an idea and no one looked what the other guy already did.
So I mentioned early game your economy happens in bursts, right? This means you don’t actually try to have positive income, you’re just trying stay neutral, maybe gaining100 or losing 150 a turn, doesn’t really matter which, as you should maintain a decent stockpile of cash reserves (like 3-5000, maybe more depending on circumstances). For the most part, you’re switching between two economies, 1st is acting as a merc, where your armies are fighting enemy armies and taking, sacking (for a cash lump sum) or gifting (for cash lump sum plus contract points) settlements, dumping loot mostly happens only after combat for replenishment. 2nd is “peace” time, where your armies aren’t as engaged, you’ll be cycling your armies in the method described above. Bandit building are very good defense-wise, so you only need to upgrade periodically when your flush with cash.
As i mentioned earlier you can share the spoils forever until you die. It has a base value and as result you can surpass it by increasing your passive loot gain to a point you are gaining more loot then your throwing away. Doing this has only downside which is the maxed out loot penalty and in return you gain ton of replenishment and income.
Bandits can make ton of everything the more resource settlements you own. To balance that out the bandits can't capitalize the major settlements on their own. If they could then they would virtually have no weaknesses whatsoever.
It's bad enough their espionage is broken beyond belief. You can pretty much turn every regular court member in to a turncoat as you spam discontent among their ranks.
Bandit faction is one of the easiest faction to play and their economy is quite crazy if you get it right.